Search found 607 matches

by em3
Fri Oct 04, 2019 9:51 am
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

My boost-config.jam , as generated by CMake: using python : 2.7 # version : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/bin/python2.7 # cmd-or-prefix : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/include/python2.7 # includes : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/li...
by em3
Fri Oct 04, 2019 9:48 am
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

I returned to building 32 bit. This time only 13 warnings, but still one error - building boost fails: Performing configure step for 'boost' Building Boost.Build engine Generating Boost.Build configuration in project-config.jam for msvc... Bootstrapping is done. To build, run: .\b2 To adjust configu...
by em3
Thu Oct 03, 2019 11:39 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

I suggest trying the 32 bit build first. I suspect 64 isn't possible, due to vaguely recalling forum or github discussions about it, possibly relating to some of the dependencies. There's also not much point in a 64 bit build of FreeOrion... it doesn't need that much RAM per process. My bad. I'm us...
by em3
Thu Oct 03, 2019 8:42 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

To have x64 build you should use -G "Visual Studio 15 2017 Win64". Look at appveyor.yml file, it builds x64 SDK. https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2015%202017.html#platform-selection The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to...
by em3
Thu Oct 03, 2019 8:13 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

I also passed -A x64, because otherwise cmake was Otherwise cmake was what? Sorry, I've got distracted while writing that. Otherwise CMake was choosing the x86 compiler instead of x64, and I wanted a x64 build. I would try without the -A x64 and from within the directory as the instructions say, no...
by em3
Thu Oct 03, 2019 2:33 pm
Forum: Support
Topic: Game doesn´t start on old ASUS Eee PC
Replies: 10
Views: 2076

Re: Game doesn´t start on old ASUS Eee PC

Maybe here will be something useful to you:
https://askubuntu.com/questions/224151/ ... ctl/232163
by em3
Thu Oct 03, 2019 9:55 am
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

Again, the following error: CUSTOMBUILD : warning : toolset clang-linux initialization: can not find tool clang++ [C:\Users\miron\Documents\Build\f reeorion-sdk\boost.vcxproj] CUSTOMBUILD : warning : initialized from C:\Users\miron\Documents\Build\freeorion-sdk\boost-config.jam:20 [C:\Users\mir on\D...
by em3
Thu Oct 03, 2019 9:49 am
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

One of the interesting warnings I did find was: CUSTOMBUILD : -- warning : Building the Windows version without DirectSound output [C:\Users\miron\Documents\Build\free orion-sdk\openal-soft.vcxproj] -- This is probably NOT what you want! I guess I'm missing Windows Platform SDK... Edit: Yup, install...
by em3
Thu Oct 03, 2019 9:46 am
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

I did passed -G parameter just in case the toolkit is wrongly identified. I also passed -A x64, because otherwise cmake was PS C:\Users\miron> C:\dev\CMake\bin\cmake.exe -G "Visual Studio 15 2017" -S C:\Users\miron\Git\freeorion-sdk -B c:\users\miron\Documents\Build\freeorion-sdk -A x64 -- The C com...
by em3
Wed Oct 02, 2019 11:08 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Re: Trying to build SDK

I'm pretty sure I followed the instructions, but I'll try again on an empty build directory.
by em3
Wed Oct 02, 2019 4:04 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 18
Views: 2473

Trying to build SDK

After failing to build freeorion before, I decided to try and build SDK first. I have some problems. I apologise that some diagnostic messages are in Polish. I tried to force MSBuild, PowerShel et al to switch to invariant culture, but without success. Python - no numpy: notice: [python-cfg] Configu...
by em3
Wed Sep 18, 2019 11:51 am
Forum: FreeOrion Project
Topic: Rapport - The Most Of All
Replies: 22
Views: 2124

Re: Rapport - The Most Of All

Just my 2c: you could consider using https://github.com/freeorion/freeorion- ... o_Text.png as the banner image.
by em3
Thu Sep 12, 2019 9:49 am
Forum: Other Game Design
Topic: Make blockade work for one turn only
Replies: 32
Views: 15982

Re: Make blockade work for one turn only

A part that replenishes fighters in other ships but might be OK as long as it doesn't do so by transferring preexisting fighters between ships. Being able to ferry fighters using a ship to refill other ships could lead to micromanagement issues. I was thinking more of transferring its own fighters ...
by em3
Wed Sep 11, 2019 9:25 am
Forum: Other Game Design
Topic: Make blockade work for one turn only
Replies: 32
Views: 15982

Re: Make blockade work for one turn only

PS: might make more sense to just check for fighters >= 1, and prevent building of hangers with no bays (and vice versa) in the design module? J. I was thinking of creating a ship part that allows refilling fleet hangars from hangars in its own hull (a fighter factory ship). As such, hangars would ...
by em3
Tue Sep 10, 2019 9:07 am
Forum: Other Game Design
Topic: Make blockade work for one turn only
Replies: 32
Views: 15982

Re: Make blockade work for one turn only

ShipDesigns, and thus Ships, are considered able to attack for combat purposes if they have a direct weapon, a fighter bay, or a fighter hangar. https://github.com/freeorion/freeorion/blob/master/universe/ShipDesign.cpp#L1319 https://github.com/freeorion/freeorion/blob/master/combat/CombatSystem.cp...