Search found 607 matches

by em3
Wed Aug 14, 2019 10:53 am
Forum: Story
Topic: Lovecraftian Aliens
Replies: 8
Views: 12664

Re: Lovecrafian Aliens

There's a typo in the thread title, just F.Y.I. 🐙
by em3
Mon Aug 05, 2019 10:49 am
Forum: Other Game Design
Topic: Themed tech categories (Help wanted)
Replies: 107
Views: 41744

Re: Themed tech cateogries (Help wanted)

[I think, not to throw too-much of a wrench into this, that you might have to re-evaluate the naming conventions of the themes. I'd re-name cybertech for sure, maybe to "digital", and make "cybertech" as as side theme, as cybertech and cybernetics seems a tad redundant to me. Maybe re-name also re-...
by em3
Tue Jul 30, 2019 5:19 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 59
Views: 20941

Re: Themed Tech Tree Fundamentals

Cooperative: Galactic students exchange program (increases domestic RP and RP in all known non-hostile empires) Trade unions (increases happiness in exchange for some production or influence) Government transparency (disables some stealth and influence actions in favor of happiness or loyalty) These...
by em3
Tue Jul 30, 2019 2:18 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 59
Views: 20941

Re: Themed Tech Tree Fundamentals

I like how the latest Civ did this. There is a separate "Technology" tree and a separate "Ideas" tree. Back to FO - I think that most policies and related technologies could be made into a single themed trunk, like Philosophy or Sociology. I mean, even concentration camps or forced labor are not a t...
by em3
Thu May 23, 2019 12:46 pm
Forum: Graphics
Topic: application type icons
Replies: 24
Views: 10364

Re: application type icons

How about make mine icon to include multiple objects (even duplicates of current icon), as is done with fighters and population?
by em3
Thu May 16, 2019 12:27 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 16979

Re: About Tech Tree GUI

I'm not sure about indentation of refinements. I mean, will there be refinements of lower tier applications? I don't think so. Refinements are for a specific tech/app. Later techs are new techs and may have their own refinements. I meant, like, having a technology on Tier I with two refinements and...
by em3
Thu May 16, 2019 11:22 am
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 16979

Re: About Tech Tree GUI

I really like the ideas. I suggest using roman numerics for tiers. Also representing tier unlocking progress graphically (as dots or bars that change color from "researchable" to "done"). I'm not sure about indentation of refinements. I mean, will there be refinements of lower tier applications? I'm...
by em3
Fri May 10, 2019 11:55 am
Forum: Other Game Design
Topic: Revamp Exobots and flat bonuses
Replies: 19
Views: 9277

Re: Revamp Exobots and flat bonuses

So... this changes the species of the entire ship, right? So if I wanted (however dump that might sound) to create a troop ship with good pilots (or good stealth or whatever) species piloting and with warbot troops this would not be possible, right?
by em3
Wed May 08, 2019 10:02 am
Forum: Graphics
Topic: Space Monster Art
Replies: 7
Views: 5362

Re: Space Monster Art

To be fair, you don't need to have the fork "linked" to the folder on your machine. GitHub allows rudimentary file operations and upload through its web interface. Checking out the fork on your local machine can make automation of certain operations easier in the long run, though. You do need a fork...
by em3
Wed May 08, 2019 9:51 am
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 9794

Re: Exobots

They could have very bad growth and require growth-focused Exobot colonies in supply to grow (or to be set to growth focus themselves).
by em3
Tue May 07, 2019 6:26 pm
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 6594

Re: One colony replaces the other

I don't have one at hand, so I would need to create the situation in a game. I assume that developers don't have one on hand either and would need to create the situation in game just like you. If you prepare the save game yourself, you increase the odds someone will try to fix it. I can tell from ...
by em3
Mon May 06, 2019 9:31 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15539

Re: Help with setting up

o01eg wrote:
Mon May 06, 2019 9:24 am
You could build SDK with your own configuration.
D'oh

I really appreciate your support, o01eg (and stating the obvious to my stale mind).
by em3
Mon May 06, 2019 9:20 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15539

Re: Help with setting up

o01eg wrote:
Mon May 06, 2019 8:30 am
SDK builds as release with symbols.
... I think I'll try to prepare dependencies without SDK, then.
by em3
Mon May 06, 2019 8:11 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15539

Re: Help with setting up

Is SDK prepared for a debug or release build?

There are two paths to provide for (for example) vorbis file library, but SDK contains only a single libvorbisfile.lib (and pdb, but it could be from a debug build our a release with symbols build).
by em3
Fri May 03, 2019 11:24 am
Forum: Graphics
Topic: application type icons
Replies: 24
Views: 10364

Re: application type icons

My 2c: Beam weapons are actually direct weapons, as they include mass driver.