Search found 5332 matches

by Vezzra
Sun Nov 27, 2011 6:42 pm
Forum: Programming
Topic: [PATCH] OS X python framework issue
Replies: 2
Views: 882

[PATCH] OS X python framework issue

Ok, looks like I just succeeded in my first attempt to fix a FO bug 8) The problem was that on OS X you had to install the python 2.7 package, although the python 2.7 framework is included in the FO app bundle and the code is set up to to use the bundled framework. Nevertheless, when the python 2.7 ...
by Vezzra
Sat Nov 26, 2011 10:05 pm
Forum: Compile
Topic: Issues compiling Mac/Win
Replies: 18
Views: 5953

Re: Issues compiling Mac/Win

In addition to the compile tweak mentioned above, I've had issues with linking. I can't get it to work for the new parser files with debug symbols being generated, and I haven't had much luck getting a DLL of just the parser files to link, which would let the rest of the project build with debug sy...
by Vezzra
Sat Nov 26, 2011 9:57 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Do things work fine for you on OSX if you build 4471 and only get weird with the newest versions? 4472 added the new parser... Yeah, that's exactly what I get on my system. The final FreeOrion.app is also almost twice the size for 4502. 4471 is ~770MB, 4502 is ~1.5GB. Edit: tzlaine suggested making...
by Vezzra
Sat Nov 26, 2011 9:50 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

What is libCommon? Boost thing, or FreeOrion thing, or...? Xcode thing. The Xcode project setup is: all source files that are needed by all three final executables are compiled into the static library "libCommon.a", all source files needed by freeorion and freeorionca are compiled into "libClientCo...
by Vezzra
Sat Nov 26, 2011 9:38 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Night, I think I pass on your kind of setup for the time being :shock: First I have to get familiar with a more traditional configuration ;) I tried to compile common yesterday which resulted in 6 hours of compilation and a 1,73 GB large libCommon.a. Why does it suddenly take so long (older versions...
by Vezzra
Thu Nov 24, 2011 11:03 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

As I don't know which boost libraries are needed for 4502 On windows, FreeOrion uses the following (in addition to header-only libs): date_time filesystem python regex serialization signals system thread Can you just check what's in the older SDK? All of the above except date_time. Another problem ...
by Vezzra
Thu Nov 24, 2011 8:47 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

I would not say that I do not know what I am doing, but most time my strategy is trial and error. :) Now that sounds familiar :lol: Although I've to admit that I just barely know what I'm doing... Currently I am evaluating Git as a version control system for the mac builds. The main reason for that...
by Vezzra
Thu Nov 24, 2011 7:53 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Another thing is, I'm not entirely sure what I should make of the result of my build. I got a working FO application, however, there seem to be some things broken: The fleet names of the startup fleets don't show the names as they shoud be picked from the stringlist files, but the internal string id...
by Vezzra
Thu Nov 24, 2011 7:23 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

There are similar issues on Windows. It seems to have started with the new content parser... Could you elaborate on the problems you had, and what needed to be done to fix them? Is a new SDK needed for the build to work? Or just new XCode project files? If you could upload those, that would be appr...
by Vezzra
Thu Nov 24, 2011 6:33 pm
Forum: Compile
Topic: Issues compiling Mac/Win
Replies: 18
Views: 5953

Re: Issues compiling Mac/Win

Report#6: I finally managed to build the head revision (4502). That, however, was a bit harder than getting 4471 to build: I had to build boost 1.47 for OS X, track down and fix what looks like an an error to me in Empire.h, add a lot of files to the Xcode project (and move some others) and add a lo...
by Vezzra
Thu Nov 24, 2011 3:50 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Ok, here is a new FO build for OS X 10.6+: EDIT: I had to clean out my dropbox a bit, so I had to delete this build. It's no longer available for download. This one was actually sort of painful. I had to fix a lot of stuff and battle with some rather strange build issues, but here we are. However, t...
by Vezzra
Wed Nov 23, 2011 1:58 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

As night seems to be busy right now and I finally managed to build FO 4471 in my attempts to set up a working dev environment for FO on my Mac, I thought I'll make this build available here (as it's a bit more recent than the latest build night posted). It should work for 10.6 and 10.7 (although bei...
by Vezzra
Tue Nov 22, 2011 3:32 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 640
Views: 145289

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

So I tried my best to make a nice clean new SDK. Since I am running Snow Leopard and Xcode 4 I do not know if the new SDK would also work on machines with Xcode 3 or any previous version of OS X. I would like to ask you to test and report how it's (not) performing on your machines - or if you have ...
by Vezzra
Tue Nov 22, 2011 2:45 pm
Forum: Compile
Topic: Issues compiling Mac/Win
Replies: 18
Views: 5953

Re: Issues compiling Mac/Win

Report#5: After several days of struggle I'm happy to anounce my first successful attempts to build FO (svn rev 4471) on both Mac and Win - big thanks for your advice, it definitely pointed me in the right directions :mrgreen: That file was removed from the build in this commit , which is after 4471...
by Vezzra
Sun Nov 20, 2011 8:03 pm
Forum: Compile
Topic: Issues compiling Mac/Win
Replies: 18
Views: 5953

Re: Issues compiling Mac/Win

Looking at the error messages I noticed that cmake seems to have problems with path names which contain white spaces. I'll correct that issue and give it another try - but not today, that's for tomorrow. ;)

I will post the results...