Search found 666 matches

by o01eg
Tue Jun 11, 2019 3:43 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

I attach the log with the changes you said. It's heavy. The catch throw, I dunno if I did it right: I first did run, then the catch throw (that said something about "catch 1" and nothing else) and then continue (which crashed the program). I've anticipated it fails on orders but it looks like there...
by o01eg
Mon Jun 10, 2019 5:14 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

Oberlus wrote:
Mon Jun 10, 2019 5:05 pm
o01eg wrote:
Mon Jun 10, 2019 4:55 pm
enable trace for logging.execs.client?
How do I do that?
I'll try later, I'm leaving now.
fo.png
fo.png (289.74 KiB) Viewed 459 times
by o01eg
Mon Jun 10, 2019 4:55 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

Could you also apply https://github.com/freeorion/freeorion/pull/2472 and enable trace for logging.execs.client?
by o01eg
Mon Jun 10, 2019 4:15 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

Yes, it helpful. Could you enter gdb command catch throw and find source of this rethrowed exception?
I suppose it could be caused boost.serialize incompatibility between versions.
by o01eg
Mon Jun 10, 2019 12:05 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

It looks strange. What cmake version you use? freeorion$ cmake --version cmake version 3.5.1 Also, now I can't compile. After having use "-DCMAKE_BUILD_TYPE=Debug", that variable is set to Debug even if I don't write it, and using "-DCMAKE_BUILD_TYPE=Release" (should it be Test or something else?) ...
by o01eg
Mon Jun 10, 2019 11:46 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

It looks strange. What cmake version you use? freeorion$ cmake --version cmake version 3.5.1 Also, now I can't compile. After having use "-DCMAKE_BUILD_TYPE=Debug", that variable is set to Debug even if I don't write it, and using "-DCMAKE_BUILD_TYPE=Release" (should it be Test or something else?) ...
by o01eg
Mon Jun 10, 2019 11:19 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

It looks strange. What cmake version you use?
by o01eg
Mon Jun 10, 2019 7:08 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

I've installed last weekly test build for windows, I was able to connect to the game and do stuff, but when I pressed Turn FO crashed to desktop. Then I tried loading a previous local game and it worked fine (issuing orders, pressing Turn, playing next turn, pressing Turn, no errors). Then I tried ...
by o01eg
Sun Jun 09, 2019 10:43 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

I've tried to load 16 and current 19 turn as TheSilentOne but without crash.
To build FO with debug symbols you need to use cmake flag -DCMAKE_BUILD_TYPE=Debug or =RelWithDebInfo.
by o01eg
Sun Jun 09, 2019 6:13 am
Forum: Programming
Topic: Python3 migration
Replies: 54
Views: 14942

Re: Python3 migration

Since https://github.com/freeorion/freeorion-sdk/pull/46 was merged and Linux CI supports both Python 2 and 3 should Windows and MacOS SDKs add python 3 support? I've tried to do it myself: https://github.com/freeorion/freeorion-sdk/pull/48 I've managed to build SDK with both Pythons support but ru...
by o01eg
Sat Jun 08, 2019 4:33 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

We need to solve this. o01eg, Magnate, what version of FreeOrion, type of installation and OS do you use? On Ubuntu 16.04 I've tested many versions of compiled from source as well as several snap edge builds. On Windows (10 and 8.1) I've tried Vezra's weekly test builds, which are the only ones tha...
by o01eg
Sat Jun 08, 2019 12:08 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

We need to solve this. o01eg, Magnate, what version of FreeOrion, type of installation and OS do you use? On Ubuntu 16.04 I've tested many versions of compiled from source as well as several snap edge builds. On Windows (10 and 8.1) I've tried Vezra's weekly test builds, which are the only ones tha...
by o01eg
Thu Jun 06, 2019 7:35 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

The Silent One wrote:
Thu Jun 06, 2019 7:15 am
It's working, hooray!! :D
Great! :mrgreen:
I hope it won't broken next turn.
by o01eg
Wed Jun 05, 2019 8:24 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 54
Views: 25715

Re: Multiplayer server up

The server was updated:
  • Fixed issue with sending data to broken connections.
by o01eg
Wed Jun 05, 2019 7:18 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 540
Views: 84675

Re: Multiplayer slow game server

The server restarted. Current turn is 16. Next turn advance will happen at 2019-06-07 00:00:00 UTC.