Search found 426 matches

by o01eg
Mon Mar 26, 2018 8:24 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 53
Views: 10444

Re: Multiplayer server up

Version updated to 2018-03-24.2f01ff2
by o01eg
Mon Mar 19, 2018 8:04 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 53
Views: 10444

Re: Multiplayer server up

Version updated to 2018-03-19.104b3d4.
by o01eg
Sun Mar 18, 2018 12:55 pm
Forum: Other Game Design
Topic: Turn orders issue
Replies: 16
Views: 1822

Re: Turn orders issue

I'm afraid of such situation on attached picture. But maybe a better to implement a variant with 'unready' message and if it lead to infinite turn make an option to disable it.
by o01eg
Sat Mar 17, 2018 6:09 pm
Forum: Other Game Design
Topic: Turn orders issue
Replies: 16
Views: 1822

Re: Turn orders issue

I'm afraid 'unready' message will lead to infinite turn. clarify please-- do you mean that if other players see a player switch from being ready, to unready, they they too would switch to being unready? No, server always waits when all players will be ready. If we allow player to go unready it will...
by o01eg
Sat Mar 17, 2018 4:36 pm
Forum: Other Game Design
Topic: Turn orders issue
Replies: 16
Views: 1822

Re: Turn orders issue

Also second way allows AI to make more stronger turns. First it sends quick orders with current algorithm and then while human players make their turns it could think about stronger one. I would propose a variation on your #2 proposal: All existing indicators would remain, but if the player ctrl-cli...
by o01eg
Sat Mar 17, 2018 8:19 am
Forum: Other Game Design
Topic: Latest Human Player Victory
Replies: 10
Views: 870

Re: Latest Human Player Victory

A little on-topic: I've added game rule to require winner player to be in the alliance. So in the 2-human-players case there will be choice for players to make alliance and get 0.5 points or defeat enemy and get 1 point (or will be defeated and get 0 points) if there any external point system across...
by o01eg
Sat Mar 17, 2018 8:02 am
Forum: Other Game Design
Topic: Turn orders issue
Replies: 16
Views: 1822

Turn orders issue

Currently we have a next sequence for turns: Make orders in UI. Send them to the server. There button blocks and it impossible to send other orders for this turn. Also other players notified you are ready. Wait for other players make their turns. Wait for the server to process turn and go to step 1....
by o01eg
Sat Mar 17, 2018 7:31 am
Forum: Other Game Design
Topic: Latest Human Player Victory
Replies: 10
Views: 870

Re: Latest Human Player Victory

Ah, wow, you really do not play single player at all, huh? It does look like the GameRule UI has not made it into the multiplayer galaxy setup screen, but it is part of the single player galaxy setup and I would think that it should not be too much work to have it appear for multiplayer also. I've ...
by o01eg
Fri Mar 16, 2018 7:14 pm
Forum: Other Game Design
Topic: Latest Human Player Victory
Replies: 10
Views: 870

Re: Latest Human Player Victory

What if let python set game rules? What is the situation where you'd want to have python actually setting game rules? It seems strange to me if they would not be set at the time of game start, along with the galaxy settings. First we don't have UI for this. Second what if I want to restrict rules o...
by o01eg
Fri Mar 16, 2018 4:38 pm
Forum: Other Game Design
Topic: Latest Human Player Victory
Replies: 10
Views: 870

Re: Latest Human Player Victory

Geoff the Medio wrote: https://github.com/freeorion/freeorion/ ... r.cpp#L775

But not create or set them, I think. I did habe vague ideas about letting setup scriptsbe selectable and having parameters that could be implemented as rules and shown in the UI.
What if let python set game rules?
by o01eg
Fri Mar 16, 2018 4:06 pm
Forum: FreeOrion Project
Topic: Policy regarding license statements
Replies: 37
Views: 4586

Re: Policy regarding license statements

Did you try to use https://www.clahub.com/ ?
by o01eg
Fri Mar 16, 2018 11:25 am
Forum: Other Game Design
Topic: Latest Human Player Victory
Replies: 10
Views: 870

Re: Latest Human Player Victory

I haven't really looked into game-rule-persistence, I assume there is a way for a contra-default preference to be saved long term? I've just got idea it possible with customized universe generator script if it will look to some persistence storage. I'm going to check if there enough API exposed to ...
by o01eg
Thu Mar 15, 2018 9:34 pm
Forum: General Discussion
Topic: AI Surrender issues
Replies: 15
Views: 2330

Re: AI Surrender issues

I supposed it in other thread but maybe it more suitable for this one: About every single ship I think it's issue with the elimination check. Currently empire considered eliminated only when it has no assets. But it possible to check only colonies and ship parts could create colonies like troops, co...
by o01eg
Thu Mar 15, 2018 4:45 pm
Forum: Other Game Design
Topic: Human Player conceding issues
Replies: 7
Views: 712

Re: Human Player conceding issues

We can always work on better solutions on that later on, but that approach would at least be an improvement to the current situation (having to hunt down each and every single ship of a defeated AI). Current situation in multiplayer is to stop the game, replace the conceded player with AI, catch bu...
by o01eg
Wed Mar 14, 2018 7:20 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 53
Views: 10444

Re: Multiplayer server up

To prevent DoS (https://github.com/freeorion/freeorion/issues/2052) network messages restricted by size 10 MiB.