Search found 412 matches

by o01eg
Tue Sep 12, 2017 5:21 pm
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 599

GameRule idea re FOCS

I think it would be useful if game rules accept FOCS scripts.
by o01eg
Sat Aug 26, 2017 9:21 am
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 2241

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

There are possible to write web-server-2-freeorion-client proxy same way it done in freeciv-web.
by o01eg
Fri Aug 04, 2017 6:37 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 1059

Re: Conditional digest-library depenency

Ah ok, now I understand. However, what you're talking about here is the authentication required for a "meta-server": a server that allows you to create/spawn and manage games, and where the host not necessarily sits directly in front of the server machine (meaning, a remote game server). Yep. Altho...
by o01eg
Mon Jul 31, 2017 5:49 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 1059

Re: Conditional digest-library depenency

@ o01eg, the question is, what exactly is it you want to achieve? Authentication only makes sense if you want to restrict access to shared resources/assets. So, my guess is you want to make sure no player can take the save file of a game they've been playing with other human players, and try to che...
by o01eg
Sun Jul 30, 2017 9:24 am
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 1059

Re: Conditional digest-library depenency

> That's out of scope for this game.

Why? Most multiplayer games supports authentication for players.
by o01eg
Sun Jul 30, 2017 8:32 am
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 1059

Conditional digest-library depenency

I'm going to implement digest authentication based on algorithm described in https://tools.ietf.org/html/rfc7616 and sha265 digest. Which library better to use for cross-platform as it should be used on both server and client side and should be added to freeorion-sdk? I propose to use Crypto++ but m...
by o01eg
Fri Apr 07, 2017 5:07 pm
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 2241

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

You are welcome to implement it.
by o01eg
Fri Apr 07, 2017 5:06 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 872

Re: Implement life after death

There is no need in mysterious stuff in the sci-fi game.
by o01eg
Mon Feb 20, 2017 8:47 am
Forum: Other Game Design
Topic: more uses for system circles
Replies: 3
Views: 586

Re: more uses for system circles

I prefer to see something new, what wasn't displayed on the map, like systems where happened events from SitRep.
by o01eg
Thu Feb 02, 2017 1:42 pm
Forum: Scripting & Balancing
Topic: Supply Mechanic Poll
Replies: 31
Views: 2660

Re: Supply Mechanic Poll

It can't be "one player or the other" arbitrarily because while two empires might be at peace, one but not the other might be at war with a third empire, and which of two empires supplies a system can affect where the third empire can resupply or connect. I suppose in this case we'd just have to ma...
by o01eg
Tue Jan 31, 2017 8:00 pm
Forum: FreeOrion Project
Topic: Is combat finally implemented?
Replies: 4
Views: 1420

Re: Is combat finally implemented?

Freeorion has one great advantage over other mostly all 4X TBS games for multiplayer either opensource or not. It allows players to make their turns in parallel without waiting other players or worrying if something changed before next turn. Non-automatic combat system breaks this advantage, increas...
by o01eg
Tue Jan 24, 2017 5:06 am
Forum: Other Game Design
Topic: More-Flexible Tech Prerequisites
Replies: 47
Views: 5059

Re: More-Flexible Tech Prerequisites

How it should work with cross-categories tech dependencies?
by o01eg
Sun Jan 08, 2017 4:13 pm
Forum: Programming
Topic: [MULTIPLAYER] Add player readiness.
Replies: 4
Views: 1043

Re: [MULTIPLAYER] Add player readiness.

Thanks to dbenage-cx there is new UI for readiness:
Image
by o01eg
Wed Dec 28, 2016 10:14 pm
Forum: Programming
Topic: [MULTIPLAYER] Add player readiness.
Replies: 4
Views: 1043

Re: [MULTIPLAYER] Add player readiness.

Reworked UI. Now it use labels and "start game" button.

Image
by o01eg
Mon Dec 26, 2016 10:13 pm
Forum: Programming
Topic: [MULTIPLAYER] Add player readiness.
Replies: 4
Views: 1043

[MULTIPLAYER] Add player readiness.

I propose changes to multiplayer lobby to support for check if players are ready to start game. Idea is mostly taken from freeciv and can be used for dedicated game server without host player. [*] Add the field to the game protocol and lobby UI. [*] Drop it if the important game's or players' change...