Search found 870 matches

by o01eg
Sun Oct 27, 2019 9:12 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 554
Views: 90932

Re: Multiplayer slow game server

Added initial delegate support. The player can setup someone as delegate and the delegate will get OTP as well to use the player's login. Better delegation support is on the way: https://github.com/freeorion/freeorion/pull/2617 After this will be merged and published, the delegate will login as him...
by o01eg
Sun Oct 27, 2019 12:21 am
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Server seems to have crashed/frozen. I logged in, but couldn't send any messages. When i tried to end my turn, the turn button changed to "revise orders" as usual, but the empire window did not show the check mark to indicate my "Ready" status, and when i exited i received the Confirm Quit Orders N...
by o01eg
Sat Oct 26, 2019 8:32 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Vezzra wrote:
Sat Oct 26, 2019 7:57 pm
AFAIK there is no data about teams passed into these scripts...
It's passed with PlayerSetupData in create_universe function.
by o01eg
Sat Oct 26, 2019 6:44 pm
Forum: General Discussion
Topic: Config UI
Replies: 7
Views: 2066

Re: Config UI

5. Can the rules be changed during a game, or are they read from the savefile? (Debugging much easier if they can be changed during a game ...) Rules are read from savefile and cannot be changed during a game. Hard way is to edit savefile but it have a terrible format to do it. Is this true in the ...
by o01eg
Sat Oct 26, 2019 5:51 pm
Forum: General Discussion
Topic: Config UI
Replies: 7
Views: 2066

Re: Config UI

Magnate wrote:
Sat Oct 26, 2019 2:05 pm
5. Can the rules be changed during a game, or are they read from the savefile? (Debugging much easier if they can be changed during a game ...)
Rules are read from savefile and cannot be changed during a game. Hard way is to edit savefile but it have a terrible format to do it.
by o01eg
Sat Oct 26, 2019 5:48 pm
Forum: General Discussion
Topic: Config UI
Replies: 7
Views: 2066

Re: Config UI

I have a number of questions about these things: 1. There are two config files in my freeorion directory: config.xml and persistent_config.xml. What's the difference? https://freeorion.org/index.php/Config.xml 2. Where is the best place to configure rules for an MP game? One of those two files? All...
by o01eg
Sat Oct 26, 2019 9:47 am
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Please could alleryn, o01eg, TSO and JonCST post here to say what weapons swaq's Freedom ships appear to have this turn? My guess is that my team-mates will see my info (9.00) and swaq's team-mates will see his (15.00). If this is correct it would be good to add to the bug tracker. Interestingly it...
by o01eg
Fri Oct 25, 2019 8:26 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

2. I think my main request for Game 6 would be less or no monsters. Really was a wet blanket on the start of the game. I've given feedback on this before - the Low monsters setting is still about 5x too high, and needs to be changed (or we need to add a Very Low setting). Yes, next game will get ei...
by o01eg
Tue Oct 22, 2019 7:20 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 111
Views: 39172

Re: Ubuntu PPA

Uploaded version 2019-10-21.4f372cb to ppa:o01eg/freeorion.
by o01eg
Tue Oct 22, 2019 5:15 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Yes, I think both sides should be agreed with each other in delegation. Jon gave me clear instructions on what to do. Now I just have turn against my allies. PS: so I just have to connect to the server using my user and the OTP I'll receive, right? No, current delegation system requires you to conn...
by o01eg
Tue Oct 22, 2019 5:13 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

The server was updated to the latest weekly test build 2019-10-21.4f372cb.
by o01eg
Tue Oct 22, 2019 5:04 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 554
Views: 90932

Re: Multiplayer slow game server

The server was updated to the latest weekly test build 2019-10-21.4f372cb.
by o01eg
Tue Oct 22, 2019 4:50 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

I'm fine with extending turn, and I will setup Oberlus delegation when JonCST confirm it. I don't expect that there'll actually be much to do as delegate, but sure, lets try that to see what happens. Oberlus, i'll send you a PM about the current situation. Jon Yes, I think both sides should be agre...
by o01eg
Mon Oct 21, 2019 4:04 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Hi all. I'll be attending the Staunton River Star Party from Wednesday, 23 October through Sunday, 27 October. I will be unable to enter orders during that period, and request that the deadline falling on the 23rd be extended until the 28th. If that is not acceptable, i suppose we can try out the d...
by o01eg
Thu Oct 17, 2019 2:25 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 11720

Re: Fifth game of the multiplayer slow game server

Thanks both - this might be a mismatch between my client version and the server version. I'll check next time I upgrade. Yes, I upgraded my client and this sitrep message now looks right. Incidentally, we have lost the helpful info of who has already turned and who hasn't - is there any way of gett...