Search found 810 matches

by o01eg
Tue Apr 21, 2020 7:38 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

The server was updated to weekly test build 2020-04-20.b2112fe.
by o01eg
Mon Apr 20, 2020 10:06 am
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

Ophiuchus wrote:
Mon Apr 20, 2020 7:32 am
ThinkSome wrote:
Sun Apr 19, 2020 6:38 pm
I am disappointed, we did 8 turns on last sunday! Wake up, people! :roll:
Please playtest PR-2879
It was merged. I can apply it anytime or wait for next weekly test build supposed to be tomorrow.
by o01eg
Fri Apr 17, 2020 12:15 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

ThinkSome wrote:
Fri Apr 17, 2020 11:39 am
hand-editing is a failed approach as the content checksums must match exactly.
No, checksum is calculated on parsed structures.
by o01eg
Fri Apr 17, 2020 10:09 am
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

Magnate wrote:
Fri Apr 17, 2020 10:08 am
?? Does that mean we replay 30 turns??
Yes, we are playing last turn again.
by o01eg
Fri Apr 17, 2020 9:23 am
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

I've applied https://patch-diff.githubusercontent.co ... 2863.patch and https://patch-diff.githubusercontent.co ... 2859.patch to content. I will revert the game to 1 turn so new effects will be recalculated.
by o01eg
Thu Apr 16, 2020 10:02 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

I've managed to use Travis CI to use Ubuntu PPA to compile server binaries so I won't skip next weekly test build.
by o01eg
Thu Apr 16, 2020 6:29 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 103
Views: 35711

Re: Ubuntu PPA

A little update. From now PPA packages build is launched semi-automatically from Travis CI.
by o01eg
Thu Apr 16, 2020 6:26 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

AND DOOMED! I've said it before: the game reveals too much information about the enemy (researched technologies). I did not know it also shows homeworld counts... guys, this is bad . It's a known issue but current implementation requires to know researched technologies to correctly show ship damage...
by o01eg
Thu Apr 16, 2020 4:41 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

I could try to fix colony ships happinness issue server-side if I'll add in function ColonizePlanet at ServerApp.cpp:

Code: Select all

        
        float happiness = planet->GetMeter(METER_TARGET_HAPPINESS)->Current();
        planet->GetMeter(METER_HAPPINESS)->SetCurrent(happiness);
by o01eg
Thu Apr 16, 2020 4:31 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 706

Re: Happiness required for production/research is super annoying

swaq wrote:
Thu Apr 16, 2020 12:17 pm
There is an extra end parenthesis in the SetHappiness lines and I suspect piggybacking on the lifecycle manipulation code doesn't work on colonizing by colony ships.
Colony ships work via ServerApp.cpp function ColonizePlanet.
by o01eg
Thu Apr 16, 2020 6:42 am
Forum: General Discussion
Topic: Tenth game on multiplayer game server - in parallel!
Replies: 40
Views: 560

Re: Tenth game on multiplayer game server - in parallel!

Oh yes that reminds me, I need some help on setting the rules properly. My current server has RULE_DIPLOMACY_FORBIDDEN_FOR_ALL which we definitely don't want, but I don't know the syntax to enable it. I've asked this before, but is there a wiki page somewhere on all the things you can put into pers...
by o01eg
Wed Apr 15, 2020 4:13 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

ThinkSome wrote:
Wed Apr 15, 2020 4:00 pm
If it is just a script, then we can just replace it without recompiling?
Yes, we can! But we again return back to custom default content like in previous game.
by o01eg
Wed Apr 15, 2020 3:44 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 2605

Re: Ninth game on the multiplayer slow game server

I'd say we continue despite the rather displeasing new mechanic that was added. Although I absolutely hate this new "feature" I am strongly against restarting. I am against restarting.. we've already invested a week into this. I'm also against restarting current version of the game because we still...
by o01eg
Wed Apr 15, 2020 2:22 pm
Forum: General Discussion
Topic: how to look at how multiplayer is done?
Replies: 5
Views: 208

Re: how to look at how multiplayer is done?

freem wrote:
Wed Apr 15, 2020 1:52 pm
Is there is some lobby, irc or whatever closed-source instant chat stuff to see how many players are willing to start a game?
There is a lobby at freeorion-test.dedyn.io. Use 0.4.9 release for it.