Search found 578 matches

by Tortanick
Fri Jun 01, 2007 8:27 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

Since we're adding goals I'd like to add: Managing supply must be fun or non-existent. That is to say you manage supply in a situation where it is fun to manage supply and you don't where it would be tedious. I also oppose the creation of supply lines, as suggested elsewhere in this thread. This als...
by Tortanick
Thu May 31, 2007 7:41 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

I thought I made it clear, there are two compleatly distinct types of supply routes: Civilian and Military. Civilian supply routes are compleatly automated, they travel to systems within X starlanes of a colony. Any ship in a system supplied by civilian supply routes never falls below 100% supply. T...
by Tortanick
Wed May 30, 2007 6:57 pm
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

awww thank you :) I look forward to hearing you're views on it.

One little thing I'd like to add is adding lots of supply storage to a ship, or better yet sending transporters with lots of supply storage in a fleet should be equally valid to using a supply chain.
by Tortanick
Wed May 30, 2007 2:05 pm
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 97172

I just want to say I'm really impressed with the logo styles, they really look like the illustration of a scientific theory.
by Tortanick
Wed May 30, 2007 1:19 pm
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

Perhaps we should start a new thread for this on the brainstorm section? Unless I'm mistaken this thread is about the logistics of getting supplies to fleets, not where they can and can't be repaired. Speaking of Logisitcs; I've finished my proposal, my plan is to have very little management of supp...
by Tortanick
Wed May 30, 2007 12:00 pm
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

Simply put you're defensive fleets in colonised systems so you don't have to move them. Or mabey starbase shipyards could be built. I just don't like the idea of conquering someone's border worlds then leaving the fleets to defend against counter attacks and because the systems bordered yours gettin...
by Tortanick
Wed May 30, 2007 10:06 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 50907

I propose this fleet supply model: 1.Each fleet has a supply efficiency value. A fleet's supply efficiency is function of length of shortest safe path to closest resupply point (e.g. colony). 2.As fleet's supply efficiency decreases, it gets penalties to speed and hitpoint regeneration rate. Wouldn...
by Tortanick
Wed May 30, 2007 9:42 am
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6392

Unamed: (help please) An Unamed resembles a sphere roughly the size of a football (soccer) compleatly covered in thick tangled hair of variable colour. Underneath this hair there are two duck like feet, a large mouth with no teeth (they liquidise their food), a couple of ears and a very effective no...