Search found 175 matches

by unjashfan
Wed Aug 22, 2012 11:47 pm
Forum: Support
Topic: How can I attack an enemy planet?
Replies: 16
Views: 4341

Re: How can I attack an enemy planet?

If I have a detection of 700 and the planet i want to invade has a detection of 700 showing (700.01 by the math) should I be able to see the invade button? The planet's detection doesn't affect your ability to attack it. If the planet has 700 detection, it only means the player/AI controlling the p...
by unjashfan
Wed Aug 22, 2012 5:46 pm
Forum: Other Game Design
Topic: Stealth effects
Replies: 18
Views: 2066

Re: Stealth effects

In the SVN version, the active radar tech gives the empire that researches it a detetion strength of 200, which might explain why your ships were able to see enemies with 200 stealth. The idea of detection range and strength makes sense to me, but currently it's close to impossible to build ships t...
by unjashfan
Tue Aug 21, 2012 10:01 pm
Forum: Other Game Design
Topic: Stealth effects
Replies: 18
Views: 2066

Re: Stealth effects

For testing purposes, I set the stealth of the basic small hull and medium hull to 200, posted a scout (played as trith so my scout had 100 detection) beside the AI empire, then went and researched active radar. The moment active radar was researched, all of the AI's ships showed up. It makes no sen...
by unjashfan
Mon Aug 20, 2012 1:52 pm
Forum: Other Game Design
Topic: Stealth effects
Replies: 18
Views: 2066

Stealth effects

Currently, when all the planets in a system has enough stealth to hide, they end up hiding the star as well, which means enemy empires see the system as "unexplored region". The thing with that is when there are other stars nearby that are further away from the source of enemy detection, but still w...
by unjashfan
Tue Jul 31, 2012 9:02 pm
Forum: Support
Topic: Gas giant generator effect stacking
Replies: 1
Views: 281

Gas giant generator effect stacking

As of v5030, the gas giant generator's effect will stack. I'm sure we don't want buildings with stackable effects.

Screenshot: http://www.putlocker.com/file/919F818336E75B14
by unjashfan
Wed Jul 18, 2012 12:43 am
Forum: Support
Topic: Egassem population mouse-over crash v5030
Replies: 5
Views: 252

Egassem population mouse-over crash v5030

I started a game as the egassem. When I moused over the population symbol for the detailed population data, FO closed itself. The problem is still there even when I pass a turn or two, and it only applies the the egassem species. The odd part is that there isn't any error reporting of any kind (such...
by unjashfan
Tue Jul 17, 2012 7:12 pm
Forum: Support
Topic: Double focus
Replies: 3
Views: 265

Re: Double focus

I continued the game as normal and the double focus went away, but later on a similar problem showed up - this time with industry bonuses. Robotic production and sentient automation are now listed twice, but the focus is normal. The planet in question is the homeworld, Lusitania I. EDIT: I downloade...
by unjashfan
Mon Jul 16, 2012 6:48 pm
Forum: Support
Topic: Double focus
Replies: 3
Views: 265

Double focus

One of my planets had two industry foci - the inudstry focus was listed twice in the detailed list. None of my other planets had this. The planet in question is a medium sized planet with a current population of 12.

Screenshot link: http://www.putlocker.com/file/A79693C5EFA6927C
by unjashfan
Tue Jul 10, 2012 11:07 pm
Forum: Support
Topic: Gas giant generator
Replies: 6
Views: 866

Gas giant generator

In the latest version (5013), the gas giant generator doesn't unlock the industry focus for gas giants, which renders the building useless for species that have gas giants as an uninhabitable planet.
by unjashfan
Fri Jun 08, 2012 8:19 pm
Forum: Support
Topic: New numbers
Replies: 5
Views: 246

Re: New numbers

You should instead uninstall the old version first, or install to a different location and delete config.xml before starting the new version. Tried this. No difference. I did a quick run studying those numbers: Fusion gen adds 1/4 of current infrastructure. Robotic prod adds 1/10 of current infrast...
by unjashfan
Fri Jun 08, 2012 5:46 am
Forum: Support
Topic: New numbers
Replies: 5
Views: 246

Re: New numbers

My blind, off the cuff, guess would be that your save game, script files, and/or binary aren't all from the same version. I'm using SVN 4890. I'm assuming the installer replaced all the relevant files, so all the files should be updated. I delete all my saves every time I install a new version of F...
by unjashfan
Thu Jun 07, 2012 2:52 pm
Forum: Support
Topic: New numbers
Replies: 5
Views: 246

New numbers

I am getting many weird values as I progress through a game. Cultural archive's research boost isn't constant, and fusion generation goes insane on the industry. Artificial minds doesn't seem to give fixed values either. Is this normal?
Image
by unjashfan
Thu May 31, 2012 6:55 am
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2180

Re: Thoughts after my first play in several years

all my Planets seem to get a stealth bonus of +100 for EACH cultural archives I control. so is there any word on why AI HWs have such idiotically high stealth values? The stealth seems to be ridiculously high because all the planets gain +100 stealth for each cultural archive in the whole map, rega...
by unjashfan
Tue May 22, 2012 3:58 am
Forum: Support
Topic: Static multicellular hull fix
Replies: 5
Views: 717

Static multicellular hull fix

The description for the static multicellular says it needs an orbital incubator, but the tech only unlocks the hull but not the incubator. Here's a fix with the incubator unlock added in and also a minor stringtable edit for a more accurate description (since the incubator allows the construction of...
by unjashfan
Mon May 21, 2012 4:14 am
Forum: Support
Topic: WIN 7 64b testing build SVN 4857
Replies: 6
Views: 334

Re: WIN 7 64b testing build SVN 4857

FO is undergoing a massive revamp right now and many aspects of the game has been changed or will be changed. This is why the AI is passive - the new stuff hasn't been implemented to the AI yet. When you drag one of more ships from a fleet to the "New Fleet" icon, the game crashes. I tried it multip...