Search found 175 matches

by unjashfan
Thu Jan 26, 2012 6:57 am
Forum: Other Game Design
Topic: AI ship management/ship design simulation
Replies: 11
Views: 721

Re: AI ship management/ship design simulation

OK this is irrelevant but I just typed a lot of stuff, but the forum auto logged me out and I'm not into doing all that again. Anything I can do to prevent that from happening? Yeah, but why do you say that like it is a bad thing. As soon as you research Mass Driver 3 your Mark ii should be thrown a...
by unjashfan
Wed Jan 25, 2012 6:39 am
Forum: Other Game Design
Topic: AI ship management/ship design simulation
Replies: 11
Views: 721

AI ship management/ship design simulation

While spying the AI when playing, I noticed that the AI tends to send ships to attack targets one ship at a time which, quite frankly, is retarded beyond belief. I've been thinking about possible logic implements which might improve this aspect of the AIs. Here's what I came up with, hope it helps: ...
by unjashfan
Mon Jan 09, 2012 7:26 pm
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Re: Random famine, unavailable techs/buildings

Could you try to set up a save a turn before such a terraforming event occurs then? Maybe it will lead to reproducible famine several turns after the terraforming happens? The save files turn 288-291 that I uploaded should be useful (under Save.7z). Turn 288 has the sitrep message "Gaia transformat...
by unjashfan
Mon Jan 09, 2012 6:58 pm
Forum: Support
Topic: Planetary Star Lane Drive
Replies: 1
Views: 687

Re: Planetary Star Lane Drive

So far as I know, you can only move a planet to an adjacent system you control using planetary starlane drive (since you'll have to build a planetary starlane beacon there). So if your homeworld is 3 starlane jumps away, you'll have to move the planet 3 times towards your homeworld before you can ge...
by unjashfan
Sun Jan 08, 2012 10:34 pm
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Re: Random famine, unavailable techs/buildings

Here are some save files regarding famines. I managed to grind until I got another random famine again, but when I exited FreeOrion, reloaded the save file and tried to reproduce the results, the famine didn't happen, and autosave saved over the file. So now I lost the result and can't reproduce the...
by unjashfan
Fri Jan 06, 2012 10:04 pm
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Re: Random famine, unavailable techs/buildings

Here are two save files with the random famine. One of them has food deficit, but there is remaining food stockpiled in the capital; the other one has food surplus.
by unjashfan
Fri Jan 06, 2012 2:59 pm
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Re: Random famine, unavailable techs/buildings

Save files that reproduce the result would be helpful... It might be due to enemy or monster fleet movements. Is there any visible change in the displayed coloured starlanes between systems? I know I've double checked the coloured supply lanes between the systems and every one of them are connected...
by unjashfan
Sat Dec 31, 2011 7:22 am
Forum: Support
Topic: noob question: How to use a stargate?
Replies: 1
Views: 734

noob question: How to use a stargate?

How do I get a stargate to work? I've built stargate activators and beacons and noticed they disappear the turn after they're built, so I figured I need to build them when I need to use the stargate. I've tried moving ships into the stargate, through the stargate, and simply waiting at the system wi...
by unjashfan
Fri Dec 30, 2011 7:51 pm
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Re: Random famine, unavailable techs/buildings

Meaning v0.3.17 has those bugs, or all those bugs aren't present in v0.3.17? The bugs aren't in the original v0.3.17. So after downloading the build, certain functions disappeared. Certain techs such as the point defense techs were removed, but I am assuming it was on purpose. Here's a list of tech...
by unjashfan
Fri Dec 30, 2011 9:09 am
Forum: Support
Topic: Random famine, unavailable techs/buildings
Replies: 22
Views: 3973

Random famine, unavailable techs/buildings

I'm playing the latest build (4547) as human and sometimes I see random famines on some of my planets when my entire empire is connected to the capital and I have farming surplus every turn. What does that mean? Some buildings are also unavailable (even when unlocked. ex: solar accelerator) and some...