Search found 58 matches

by spikethehobbit
Tue May 10, 2016 12:54 pm
Forum: Scripting & Balancing
Topic: Bombard balance
Replies: 5
Views: 864

Re: Bombard balance

Requiring no shields for pop loss is acceptable. Early game, a few dedicated PK ships can kill a planet in around 5-10 turns, even with first tier bombard weapons. Late game, a single Solar Hull, loaded to the max with CW, can kill most planets in 1-2 turns. The UI still needs work, which seems more...
by spikethehobbit
Tue May 10, 2016 10:53 am
Forum: Scripting & Balancing
Topic: Bombard balance
Replies: 5
Views: 864

Bombard balance

I just realized I screwed up the costs of the bombard weapons.
Pull request #655 swaps the cost of the low and high bombard tech costs.
by spikethehobbit
Thu Dec 24, 2015 7:16 am
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

Weapons are assigned to monsters now. The patch is ready to apply. A few (possibly related) issues remain with bombardment: 1) Killing population should prevent growth that turn, especially if it is reduced to 0. At present, max pop planets whose growth rate is greater than the attack strength are n...
by spikethehobbit
Wed Dec 16, 2015 3:44 am
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

git rebase is powerful, and usually works very well, but sometimes it screws up without warning. It has managed to eat ship_parts.txt twice now without detecting a conflict. Not fun. In any case, it seems to be working as of latest master. Now to decide which monsters get which new weapons. Any sugg...
by spikethehobbit
Sat Dec 12, 2015 6:11 am
Forum: Compile
Topic: compile problem
Replies: 8
Views: 7147

Re: compile problem

Yeah, I know how that goes. Good luck.
by spikethehobbit
Sat Dec 12, 2015 5:13 am
Forum: Compile
Topic: compile problem
Replies: 8
Views: 7147

Re: compile problem

This is a bug in the latest commit, which is a risk when using experimental builds. What I would suggest is to comment out the two offending lines and recompile.
by spikethehobbit
Sat Dec 12, 2015 4:15 am
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

I'm testing this now. If it works, I'll push it out to github.

Also, git rebase officially sucks. Those oddball copypasta errors? That's what did it. :(
by spikethehobbit
Thu Dec 03, 2015 5:46 pm
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Balance Issue

In play testing, I have found a balance issue with the new weapons: Monsters bombard every planet in a system when they visit it. This means a trio of Black Kraken armed with a single Chaos Wave each would kill 6 population per planet. In a system with 4 planets, that is 24 population lost, which se...
by spikethehobbit
Tue Dec 01, 2015 1:41 pm
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

I'm already in there as Spike. :)
by spikethehobbit
Tue Dec 01, 2015 11:02 am
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

Thank you for your suggestions and corrections.
by spikethehobbit
Mon Nov 30, 2015 4:14 pm
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

Fixed.
by spikethehobbit
Mon Nov 30, 2015 9:04 am
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

Re: New Bombard weapons

Pull request "New bombardment weapons #411" submitted to github.
by spikethehobbit
Fri Nov 27, 2015 4:45 pm
Forum: Top Priority Game Design
Topic: Bombardments & Invasions
Replies: 27
Views: 7625

Re: Bombardments & Invasions

labgnome wrote:
Dilvish wrote:Death Spores only work against Organic species.
Perhaps we need techs for "death crystals" for lithic species "death nanites" for robotic species "death soot" for phototrophic species and "death fields" for self-sustaining species?
I just posted a patch in Other Game Design that addresses this.
by spikethehobbit
Fri Nov 27, 2015 4:40 pm
Forum: Other Game Design
Topic: New Bombard weapons
Replies: 21
Views: 8548

New Bombard weapons

EMP Generator (kills robotic)
Graviton Pulse (kills lithic)
Dark Ray (kills phototrophic)
Chaos Wave (kills everything)

Something I came up with a while ago, but forgot to submit.