Search found 4717 matches

by Dilvish
Sun Nov 18, 2018 7:13 pm
Forum: Play-Testing Feedback
Topic: Current xenophobic malus?
Replies: 2
Views: 201

Re: Current xenophobic malus?

since I don't really know what "Scope = Source" means here, I don't know if this refers to any planet or any Trith planet or what. For Species Effects, all ships and all planets of that Species will get processed as a Source (and in this particular case the "PopulationCenter" restriction in the act...
by Dilvish
Sun Nov 18, 2018 7:00 pm
Forum: Support
Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Replies: 13
Views: 578

Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost

I've made a slight further adjustment to my proposal above, and pushed that to the repo now.
by Dilvish
Fri Nov 16, 2018 2:56 pm
Forum: Support
Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Replies: 13
Views: 578

Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost

Divlish, unless you want to update this entry each time a special is added, I'd suggest instead: Although that would certainly be reasonable, and easy to maintain, I think it's very helpful for beginners, and still a bit helpful for the moderately experienced, that someplace gives the full list for...
by Dilvish
Thu Nov 15, 2018 5:41 pm
Forum: Support
Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Replies: 13
Views: 578

Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost

I'll propose a version I think slightly more clear and concise: The Growth Focus represents exporting rare materials and substances that can increase the max Population of planets. Is only available in certain situations: on some homeworlds, and on planets with growth specials that can be exported. ...
by Dilvish
Thu Nov 15, 2018 9:34 am
Forum: Scripting & Balancing
Topic: Move tech/building values to a single macro file
Replies: 5
Views: 414

Re: Move tech/building values to a single macro file

It probably wouldn't be difficult to add the ability to #include macros within the stringtable (treating the macros as stringtable entries) I believe that's already possible, and is essentially the same thing I did when I added content_specific_parameters.txt and common_user_customizations.txt (at ...
by Dilvish
Tue Nov 13, 2018 2:08 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 2749

Re: Finally tried 0.4.8...

Well, I was under the impression that our design process already follows that approach (maybe not exactly, but more or less). Ah, well, there is certainly a prevailing wind in favor of the planned features, but our fleet of contributors are clearly individual pilots who often like to chase their wh...
by Dilvish
Wed Nov 07, 2018 2:22 pm
Forum: Support
Topic: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost
Replies: 13
Views: 578

Re: 0.4.8 KI Spice not stacking and sometimes unable to build an outpost

Not sure where I suggest a better pedia entry, but willing to do so if someone points me in right direction. The simplest thing for you would be to make the suggestion right here, and that's how I'd recommend a starting contributor begin-- get consensus on the forums. Then if you are up to it you c...
by Dilvish
Tue Nov 06, 2018 4:07 pm
Forum: Play-Testing Feedback
Topic: Banforo, Kilandow and supply
Replies: 1
Views: 172

Re: Banforo, Kilandow and supply

Good catch! Please submit an Issue on that on github.
by Dilvish
Mon Nov 05, 2018 3:33 pm
Forum: Play-Testing Feedback
Topic: Does AI forget troops from failed invasion missions?
Replies: 6
Views: 330

Re: Does AI forget troops from failed invasion missions?

I am pretty sure that the AI is not 'forgetting' about those troopers, but you are right that its invasion planning & tactics are still on the fragile side & can sometimes lead to troops getting stuck in limbo (not as often as it used to be, though, I think). You can check the AI logs if you want to...
by Dilvish
Sun Nov 04, 2018 3:31 pm
Forum: Support
Topic: Outpost issue
Replies: 1
Views: 152

Re: Outpost issue

You can't colonize (of which outposting is one type) if there is an armed enemy in the system, regardless of how stealthy your colonizer/outposter may be. We probably should, though, get around to making some sort of SitRep warning when an colonizing/outposting attempt fails, the current silent fail...
by Dilvish
Thu Nov 01, 2018 3:26 pm
Forum: Translations
Topic: Chinese translation
Replies: 13
Views: 2044

Re: Chinese translation

Isn't it possible to change fonts via the options? I thought the necessary options were present on the UI tab...? The OP describes it as the game having three different font settings that need to be adjusted for Chinese characters, only two of which could be adjusted via Options, with the third (sp...
by Dilvish
Thu Nov 01, 2018 3:59 am
Forum: Translations
Topic: Chinese translation
Replies: 13
Views: 2044

Re: Chinese translation

I have seen this thread idle for years. I'm also frustrated to see that I can't just assign a different font that contains Chinese characters in version 0.4.8 by simply modifying any configuration file. I need to recompile the whole FreeOrion project to change fonts. I'd like to take over the Chine...
by Dilvish
Tue Oct 30, 2018 7:34 pm
Forum: General Discussion
Topic: Feature Request: Terraforming Reversion
Replies: 5
Views: 256

Re: Feature Request: Terraforming Reversion

Need to have a Terraform Clockwise and Terraform Anticlockwise I am pretty sure you could find some discussion of those in some terraforming planning threads. My recollection is that we rejected that approach both to keep the build designator from being cluttered, and to avoid requiring the user to...
by Dilvish
Tue Oct 30, 2018 4:18 am
Forum: Play-Testing Feedback
Topic: Unguarded Ancient Ruins
Replies: 9
Views: 407

Re: Unguarded Ancient Ruins

It's just a 90% chance of being guarded, regardless of the empire:system ratio
by Dilvish
Tue Oct 30, 2018 4:15 am
Forum: General Discussion
Topic: Feature Request: Terraforming Reversion
Replies: 5
Views: 256

Re: Feature Request: Terraforming Reversion

I think the real obstacle is that terraform reversion moves towards the original environment, which in your described use case is the actual current environment, so the reversion would do nothing, regardless of whether it is Good for the current species or not. If you want to depopulate the planet y...