Search found 75 matches

by MiniMe
Tue Mar 19, 2013 8:21 am
Forum: Play-Testing Feedback
Topic: AI [5859]
Replies: 11
Views: 551

Re: AI [5859]

but the large fleets didn't keep advancing and the AI was splitting them up too much, this game me time to build up my fleets again while chasing down some of the smaller fleets I still had that where wandering about behind the border areas. There is a trick/exploit to deal with this when you notic...
by MiniMe
Tue Mar 19, 2013 8:00 am
Forum: Play-Testing Feedback
Topic: 5885 feedback
Replies: 28
Views: 1190

Re: 5885 feedback

BTW: New tech window is great! I like it and it much better when you don't know full tech tree (at least when playing first time :) ) I like the new design. But i do miss the "queued" symbol in tree view. I tend to queue up a whole bunch of techs at once, at the start and then 3-4 times during the ...
by MiniMe
Sat Mar 16, 2013 1:20 pm
Forum: Play-Testing Feedback
Topic: AI [5859]
Replies: 11
Views: 551

Re: AI [5859]

Ok, thanks.
My PC isnt very good, I think I rather wait in this case :oops:
by MiniMe
Sat Mar 16, 2013 10:49 am
Forum: Play-Testing Feedback
Topic: AI [5859]
Replies: 11
Views: 551

Re: AI [5859]

Where can i get this Rev (for Windows)?
The newest Revs i see on sourceforge are 5866 for Linux and 5853 for Windows...but no 5859 :?:
by MiniMe
Wed Mar 13, 2013 1:38 pm
Forum: Play-Testing Feedback
Topic: Feedback on 5853
Replies: 28
Views: 1530

Re: Feedback on 5853

One minor bug which i've forgot to mention in the previous versions: you do not need to place an outpost on an asteroid to get the production bonus from Microgravity Industry . It is sufficient to have an outpost ship idling in the system. I havent checked if this applies to exobot colony ships as ...
by MiniMe
Wed Mar 13, 2013 10:42 am
Forum: Play-Testing Feedback
Topic: ground troops
Replies: 17
Views: 1349

Re: ground troops

I do the same since it's the easiest and cheapest, imo: organic hull with 4 troop pods. Also, since AI seems to always have a Basic Shipyard and an Orbital Incubator, you can start producing more Troop-Ships right at the front line from captured planets. I use organic hull for colony (and outpost) s...
by MiniMe
Wed Mar 13, 2013 10:23 am
Forum: Play-Testing Feedback
Topic: Feedback on 5853
Replies: 28
Views: 1530

Re: Feedback on 5853

One minor bug which i've forgot to mention in the previous versions: you do not need to place an outpost on an asteroid to get the production bonus from Microgravity Industry . It is sufficient to have an outpost ship idling in the system. I havent checked if this applies to exobot colony ships as w...
by MiniMe
Tue Mar 12, 2013 8:19 am
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

Weird, i double-checked that the auto-save loads since a manual save of this round always corrupted. I'm afraid this is the only save i have :(

But i saw Rev 5853 is out. I'll attach a save from that version if i run into this again.
by MiniMe
Mon Mar 11, 2013 5:44 pm
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

Rev. 5832 Second game this occurs: I cannot invade a (gas) planet. The "invade" button does not show (i have a battle fleet in the system, the gas-planet's shields=0). I've also tried flying in/out again and tried different troop ships/battle fleets: nothing works. Perhaps this is relevant to find ...
by MiniMe
Mon Mar 11, 2013 10:08 am
Forum: Play-Testing Feedback
Topic: Impressions about 0.4.2
Replies: 8
Views: 939

Re: Impressions about 0.4.2

I've been trying to figure out a good balance between # of systems and AIs to make the game more difficult. 15-20 systems/AI was actually not more difficult compared to 30-40 systems/AI. Probably due to the reason unjashfan gave. Infact, densely populated maps give an advantage to human players once...
by MiniMe
Sat Mar 09, 2013 11:58 am
Forum: Support
Topic: 5832 loading save files sometimes crashes FO
Replies: 15
Views: 1270

Re: 5832 loading save files sometimes crashes FO

I hope this gets fixed with the next release.
My current game has ~10h invested and neither the manual save nor the last three autosaves work :(
by MiniMe
Fri Mar 08, 2013 11:19 pm
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

Also, I'm starting to think we need to give the player a more obvious indicator when he's looking at out-of-date or stale information. I understand why i couldnt invade: stealth > detection strenght But what i dont quite understand: this is round ~30. How did i get any information in the first plac...
by MiniMe
Fri Mar 08, 2013 8:45 pm
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

Actually, that's only true when you have sufficient detection strength to get through their stealth. Below is a screenshot I just made, me as Trith, opponent Laenfa, tiny galaxy so I could be sure to see their home system. The only thing discernible about their home planet is that it is Ocean and h...
by MiniMe
Fri Mar 08, 2013 6:10 pm
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

My mistake. Laenfa get +50 detection range (not strenght).
Neutron Scanner finally allowed me to invade.

edit: sorry, i typed while u posted. But thanks for reply :)
by MiniMe
Fri Mar 08, 2013 5:17 pm
Forum: Play-Testing Feedback
Topic: Notes on 5832
Replies: 28
Views: 1296

Re: Notes on 5832

Quick question: It's round ~30 and i'm trying to invade an AI Laenfa planet. I am also Laenfa. It's not possible to invade the planet. I press "invade" and next turn nothing happens. So i assume it has to do with Laenfa +40 stealth. But since i am also Laenfa, shouldn't my +50 detection make me able...