Search found 96 matches

by pheldens
Wed Aug 19, 2015 7:36 pm
Forum: Support
Topic: Understanding Planet defenses
Replies: 7
Views: 1513

Re: Understanding Planet defenses

add up all the shields, you need that in fleet attack points to take their shields down, after its down send in the trooper ships, with 60 troops (10 normal troop ships) to take over the first planet
by pheldens
Wed Aug 05, 2015 11:26 am
Forum: Support
Topic: turns change slower and slower as the game progresses
Replies: 45
Views: 5643

Re: turns change slower and slower as the game progresses

the amount of systems could also be brought down to 100

I find 150 to be on the high side already to manage manually (gets boring and tedious in the endstages), but then again, space is vast so.

more threading of the turn calculations may be possible.
by pheldens
Tue Aug 04, 2015 7:53 pm
Forum: Support
Topic: turns change slower and slower as the game progresses
Replies: 45
Views: 5643

Re: turns change slower and slower as the game progresses

on a quadcore 3.5 ghz SSD it takes several (5) seconds between turns on a default 150 system game and the fan spins up , at turn 300 or so
by pheldens
Sun Aug 02, 2015 8:47 am
Forum: Play-Testing Feedback
Topic: too many devs, not enough testers ^_^
Replies: 4
Views: 615

Re: too many devs, not enough testers ^_^

I just have to laugh at us all, for failing to have noticed, for over a week now, that Protection Focus was no longer affecting troop levels. :lol: 506b9695 I'm just shaking my head and hoping nothing else of that magnitude has snuck through... :shock: I did notice it was harder to win games at all...
by pheldens
Tue Jul 28, 2015 9:20 am
Forum: Play-Testing Feedback
Topic: Feedback 0.4.5 1st pre-release
Replies: 23
Views: 1649

Re: Feedback 0.4.5 1st pre-release

with what git version does this correspond? 4090454 doesnt exist

git head has worked fine for me so all green for me
by pheldens
Fri Jul 24, 2015 7:30 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2099

Re: playtesting git

I must say the AI seems stronger lately, I cant win most games for some reason 75% fail
by pheldens
Fri Jul 24, 2015 7:24 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2099

Re: playtesting git

I tried your patch and it seems to work
by pheldens
Fri Jul 24, 2015 6:28 am
Forum: FreeOrion Project
Topic: settings to be changed for 0.4.5
Replies: 15
Views: 3248

Re: settings to be changed for 0.4.5

i prefer an unpredictable shape
by pheldens
Thu Jul 23, 2015 5:57 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2099

Re: playtesting git

If that was the issue you were having then I've fixed it and it'll (hopefully lol) get into the next release. It will have to. It's a fix for a known bug in master, so even if you won't get your PR up before the deadline on Sunday, it'll still be merged into the release branch. That's not the kind ...
by pheldens
Thu Jul 23, 2015 10:05 am
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2099

Re: playtesting git

"There are defenseless natives at Planet X go invade them!"

This message is displayed even when the planet is still cloaked and you are not aware of said colony.
by pheldens
Thu Jul 23, 2015 7:57 am
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2099

Re: playtesting git

I think the problem is now gone from current git

- edit no its still there sry
by pheldens
Thu Jul 23, 2015 7:55 am
Forum: Play-Testing Feedback
Topic: Moving giant hulls to later on the timeline
Replies: 16
Views: 1013

Re: Moving giant hulls to later on the timeline

this upkeep system is already in effect? since it has never been on my mind as a consideration, you can just steamroll the enemy with raw giant power and some milkcow logistic ships stealth and speed arent very relevant either they are not of any consideration to me, a giant can be made to fly 140 o...
by pheldens
Wed Jul 22, 2015 1:55 pm
Forum: Play-Testing Feedback
Topic: Moving giant hulls to later on the timeline
Replies: 16
Views: 1013

Re: Moving giant hulls to later on the timeline

'sentient hull' <> 'titanic hull'


in most my games I have jumped from big hull -> robot hull -> titanic hull
none of the other hulls really matter right now (sometimes nanorobotic hull)


I always build custom ships
by pheldens
Wed Jul 22, 2015 1:13 pm
Forum: Play-Testing Feedback
Topic: Moving giant hulls to later on the timeline
Replies: 16
Views: 1013

Re: Moving giant hulls to later on the timeline

another thing you can do is swap the slot layout of the giant hull and the robot sentient hull
by pheldens
Wed Jul 22, 2015 11:31 am
Forum: Play-Testing Feedback
Topic: Moving giant hulls to later on the timeline
Replies: 16
Views: 1013

Moving giant hulls to later on the timeline

or making them more expensive, I think this would improve usefulness of other hulls like the advanced robotic hull
, the sentient robot hull should also come before the giant hull IMO.