Search found 88 matches
- Fri Aug 07, 2015 4:37 am
- Forum: FreeOrion Project
- Topic: 0.4.5 release procedure
- Replies: 88
- Views: 10322
Re: 0.4.5 release procedure
Sounds like maybe the C++ side is using the seed, but Python isn't getting seeded properly?
- Wed Aug 05, 2015 7:21 pm
- Forum: FreeOrion Project
- Topic: 0.4.5 release procedure
- Replies: 88
- Views: 10322
Re: 0.4.5 release procedure
I think I was added to the credits already, a few years ago when I implemented the basic structure for galaxy seeds. Under which nick/real name? It seems I can't find any entry with "wheals"... Huh, I thought I had been added but I guess I was mistaken. If you could put me down as nick="wheals" and...
- Wed Aug 05, 2015 5:55 pm
- Forum: FreeOrion Project
- Topic: 0.4.5 release procedure
- Replies: 88
- Views: 10322
Re: 0.4.5 release procedure
3) I think wheals needs to be added to the credits. And while we are at it, I'm not sure if he ever gave a general license statement, I only found ones related to specific contributions - wheals? I think I was added to the credits already, a few years ago when I implemented the basic structure for ...
- Thu Jul 30, 2015 3:00 pm
- Forum: Scripting & Balancing
- Topic: Balance concern: Nebulas and Phototrophes
- Replies: 23
- Views: 2948
Re: Balance concern: Nebulas and Phototrophes
Or, give stars a small chance to progress to dimmer star types each turn, so existing stars age, and nebulas collapse to form new stars... It would be cool if this sometimes made you build more than one Solar Generator per game (well, you might do so anyway because of supply line concerns), but sti...
- Wed Jul 29, 2015 2:25 pm
- Forum: Play-Testing Feedback
- Topic: Pre-built ships disable?
- Replies: 15
- Views: 1258
Re: Pre-built ships disable?
I also find git grep useful (use man git grep or man git-grep to see the documentation), it automatically searches all files in the git repository in the current directory and sub-directories, so you don't have to specify files manually.
- Wed Jul 22, 2015 8:39 pm
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 119112
Re: Building Icons
Any reason the .blend file for the Gas Giant Generator never got uploaded to the freeorion-assets repository?
- Tue Jul 21, 2015 2:42 pm
- Forum: Scripting & Balancing
- Topic: Purpose of col_bld_gen.py
- Replies: 3
- Views: 1220
Re: Purpose of col_bld_gen.py
I made a PR for macros that can take arguments. I wanted to get confirmation that the approach looks good, then I plan to convert the colony buildings into using macros.
- Tue Jun 23, 2015 11:58 pm
- Forum: Graphics
- Topic: 0.4 UI thread
- Replies: 88
- Views: 56549
Re: 0.4 UI thread
Depends what they're being used for, in many sitrep cases there are shared icons for many things, this is making icons so we can split that up, which means you've got to find where the sitrep is generated in the first place, which isn't always clear (Geoff thinks one of the ones I couldn't find is ...
- Tue Jun 23, 2015 10:57 pm
- Forum: Graphics
- Topic: 0.4 UI thread
- Replies: 88
- Views: 56549
Re: 0.4 UI thread
Not monologue, but probably ought to mention I can't change the 'colony has reached size 3' or 'colony has been destroyed' icons as, AFAICS, they're called directly from the C+ code, if I'm wrong I'll do it. I'm pretty sure it would be fine to just replace the files in your local copy and push the ...
- Tue Jun 23, 2015 11:52 am
- Forum: Play-Testing Feedback
- Topic: The number pad—UI glitch
- Replies: 14
- Views: 610
Re: The number pad—UI glitch
Looks like this should be fixed in SDL 2.0.4, though I don't know when that will be available.
- Thu Jun 18, 2015 2:43 pm
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 119112
Re: Building Icons
For symmetry, shouldn't the arrow be pointing from the blue side to the brown side, a bit like what I have here? (A hasty edit of the current terraform picture, excuse the arrow's colour and general messiness...)
- Thu Jun 18, 2015 12:14 pm
- Forum: Support
- Topic: Detection Range Circles [build 2015-06-14.5ee5d57]
- Replies: 6
- Views: 1057
Re: Detection Range Circles [build 2015-06-14.5ee5d57]
I think he means the little triangle in the middle, created by the circles around Gion B, Morma, and the smaller circle around the deep space there not quite overlapping totally. Personally I agree it's not a big problem.
- Mon Jun 15, 2015 12:40 pm
- Forum: Graphics
- Topic: 0.4 UI thread
- Replies: 88
- Views: 56549
Re: 0.4 UI thread
It's still in the repo if there's anyone around who wants to edit it to look good on the top bar.pheldens wrote: - The 'empires' icon at the top right could be a crown, theres a crown icon used in old versions of free orion, for capital planets
- Mon Jun 08, 2015 2:10 pm
- Forum: Scripting & Balancing
- Topic: Scattered Asteroid Hull—too cheap and powerful
- Replies: 43
- Views: 5076
Re: Scattered Asteroid Hull—too cheap and powerful
There is, in theory, a Victory condition in the backend code that does give you a "you lost" message and kick you out of the game, but to mu knowledge it's not actually implemented in the scripts yet (I only discovered it theoretically existed recently and haven't tried to use it yet), at some poin...
- Tue Jun 02, 2015 1:30 pm
- Forum: Support
- Topic: System & Pedia multicolours [solved]
- Replies: 13
- Views: 1759
Re: System & Pedia multicolours
Could it have been caused by this commit ? Specifically, - desc_box->SetDecorator(VarText::SHIP_ID_TAG, new ColorByOwner()); - desc_box->SetDecorator(VarText::PLANET_ID_TAG, new ColorByOwner()); which I think Mitten.O assumed was only useful for combats, but was also used in the Special list? Of cou...