Search found 88 matches

by wheals
Fri Aug 07, 2015 4:37 am
Forum: FreeOrion Project
Topic: 0.4.5 release procedure
Replies: 88
Views: 10322

Re: 0.4.5 release procedure

Sounds like maybe the C++ side is using the seed, but Python isn't getting seeded properly?
by wheals
Wed Aug 05, 2015 7:21 pm
Forum: FreeOrion Project
Topic: 0.4.5 release procedure
Replies: 88
Views: 10322

Re: 0.4.5 release procedure

I think I was added to the credits already, a few years ago when I implemented the basic structure for galaxy seeds. Under which nick/real name? It seems I can't find any entry with "wheals"... Huh, I thought I had been added but I guess I was mistaken. If you could put me down as nick="wheals" and...
by wheals
Wed Aug 05, 2015 5:55 pm
Forum: FreeOrion Project
Topic: 0.4.5 release procedure
Replies: 88
Views: 10322

Re: 0.4.5 release procedure

3) I think wheals needs to be added to the credits. And while we are at it, I'm not sure if he ever gave a general license statement, I only found ones related to specific contributions - wheals? I think I was added to the credits already, a few years ago when I implemented the basic structure for ...
by wheals
Thu Jul 30, 2015 3:00 pm
Forum: Scripting & Balancing
Topic: Balance concern: Nebulas and Phototrophes
Replies: 23
Views: 2948

Re: Balance concern: Nebulas and Phototrophes

Or, give stars a small chance to progress to dimmer star types each turn, so existing stars age, and nebulas collapse to form new stars... It would be cool if this sometimes made you build more than one Solar Generator per game (well, you might do so anyway because of supply line concerns), but sti...
by wheals
Wed Jul 29, 2015 2:25 pm
Forum: Play-Testing Feedback
Topic: Pre-built ships disable?
Replies: 15
Views: 1258

Re: Pre-built ships disable?

I also find git grep useful (use man git grep or man git-grep to see the documentation), it automatically searches all files in the git repository in the current directory and sub-directories, so you don't have to specify files manually.
by wheals
Wed Jul 22, 2015 8:39 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 119112

Re: Building Icons

Any reason the .blend file for the Gas Giant Generator never got uploaded to the freeorion-assets repository?
by wheals
Tue Jul 21, 2015 2:42 pm
Forum: Scripting & Balancing
Topic: Purpose of col_bld_gen.py
Replies: 3
Views: 1220

Re: Purpose of col_bld_gen.py

I made a PR for macros that can take arguments. I wanted to get confirmation that the approach looks good, then I plan to convert the colony buildings into using macros.
by wheals
Tue Jun 23, 2015 11:58 pm
Forum: Graphics
Topic: 0.4 UI thread
Replies: 88
Views: 56549

Re: 0.4 UI thread

Depends what they're being used for, in many sitrep cases there are shared icons for many things, this is making icons so we can split that up, which means you've got to find where the sitrep is generated in the first place, which isn't always clear (Geoff thinks one of the ones I couldn't find is ...
by wheals
Tue Jun 23, 2015 10:57 pm
Forum: Graphics
Topic: 0.4 UI thread
Replies: 88
Views: 56549

Re: 0.4 UI thread

Not monologue, but probably ought to mention I can't change the 'colony has reached size 3' or 'colony has been destroyed' icons as, AFAICS, they're called directly from the C+ code, if I'm wrong I'll do it. I'm pretty sure it would be fine to just replace the files in your local copy and push the ...
by wheals
Tue Jun 23, 2015 11:52 am
Forum: Play-Testing Feedback
Topic: The number pad—UI glitch
Replies: 14
Views: 610

Re: The number pad—UI glitch

Looks like this should be fixed in SDL 2.0.4, though I don't know when that will be available.
by wheals
Thu Jun 18, 2015 2:43 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 119112

Re: Building Icons

For symmetry, shouldn't the arrow be pointing from the blue side to the brown side, a bit like what I have here? (A hasty edit of the current terraform picture, excuse the arrow's colour and general messiness...)
by wheals
Thu Jun 18, 2015 12:14 pm
Forum: Support
Topic: Detection Range Circles [build 2015-06-14.5ee5d57]
Replies: 6
Views: 1057

Re: Detection Range Circles [build 2015-06-14.5ee5d57]

I think he means the little triangle in the middle, created by the circles around Gion B, Morma, and the smaller circle around the deep space there not quite overlapping totally. Personally I agree it's not a big problem.
by wheals
Mon Jun 15, 2015 12:40 pm
Forum: Graphics
Topic: 0.4 UI thread
Replies: 88
Views: 56549

Re: 0.4 UI thread

pheldens wrote: - The 'empires' icon at the top right could be a crown, theres a crown icon used in old versions of free orion, for capital planets
It's still in the repo if there's anyone around who wants to edit it to look good on the top bar.
by wheals
Mon Jun 08, 2015 2:10 pm
Forum: Scripting & Balancing
Topic: Scattered Asteroid Hull—too cheap and powerful
Replies: 43
Views: 5076

Re: Scattered Asteroid Hull—too cheap and powerful

There is, in theory, a Victory condition in the backend code that does give you a "you lost" message and kick you out of the game, but to mu knowledge it's not actually implemented in the scripts yet (I only discovered it theoretically existed recently and haven't tried to use it yet), at some poin...
by wheals
Tue Jun 02, 2015 1:30 pm
Forum: Support
Topic: System & Pedia multicolours [solved]
Replies: 13
Views: 1759

Re: System & Pedia multicolours

Could it have been caused by this commit ? Specifically, - desc_box->SetDecorator(VarText::SHIP_ID_TAG, new ColorByOwner()); - desc_box->SetDecorator(VarText::PLANET_ID_TAG, new ColorByOwner()); which I think Mitten.O assumed was only useful for combats, but was also used in the Special list? Of cou...