Search found 88 matches
- Sun Jun 09, 2013 9:33 pm
- Forum: Graphics
- Topic: Icons Requests
- Replies: 83
- Views: 48502
Re: Icons Requests
Could I ask for clarification of the impression meant to be given by (at least these versions of) the ModeratorAction, Object, and Design buttons? My guess the moderator action is supposed to look like a crown, since the moderator has absolute power. The design symbol has the symbol for the "Ships"...
- Sun Jun 09, 2013 4:05 pm
- Forum: Play-Testing Feedback
- Topic: 6104 Feedback
- Replies: 10
- Views: 481
Re: 6104 Feedback
2 minor bugs i found so far: 1) Asteroid (Reformation) Processor remain active after creating an Artificial Planet, they should destroy themselves. (see GasGiantGenerator) Asteroid Reformation Processor is used in the production of asteroid hulls and one type of armor. But they're only buildable at...
- Fri Jun 07, 2013 12:41 pm
- Forum: Compile
- Topic: Link error on Fedora 18 x86_64 [6121]
- Replies: 2
- Views: 1226
Re: Link error on Fedora 18 x86_64 [6121]
OK, fixed it. Freerion is working! :D For the sake of those in the future who wonder what was wrong: When googling, I didn't find a solution (most of the error reports were for different problems) but I did find someone who implied the error was connected to building a C++ program with a C compiler....
- Fri Jun 07, 2013 1:14 am
- Forum: Compile
- Topic: Link error on Fedora 18 x86_64 [6121]
- Replies: 2
- Views: 1226
Link error on Fedora 18 x86_64 [6121]
I tried to compile FO on Linux for my first time today. I had no problems (except for not getting the right packages at first) until I ran into this error with ld crashing and not linking freeoriond: /bin/ld: CMakeFiles/freeoriond.dir/__/network/ServerNetworking.cpp.o: undefined reference to symbol ...
- Fri Jun 07, 2013 1:03 am
- Forum: Programming
- Topic: [PATCH] Moved stringtable implementation to util directory
- Replies: 7
- Views: 270
Re: [PATCH] Moved stringtable implementation to util directo
OK, thank you. I was just about to post that StringTable.h was deleted but not added.Geoff the Medio wrote:Update to the newest revision. A fill went missing in the relevant commit. It should be back.
- Fri Jun 07, 2013 12:57 am
- Forum: Programming
- Topic: [PATCH] Moved stringtable implementation to util directory
- Replies: 7
- Views: 270
Re: [PATCH] Moved stringtable implementation to util directo
Committed. I am compiling Freeorion on Linux for the very first time today (Fedora 18, x86_64). For some reason, it won't compile MultiplayerCommon.cpp with your commit but it will without it. I don't know if that is because I started the build, then did an svn up in the middle? I deleted CMakeCach...
- Tue May 28, 2013 3:13 am
- Forum: Programming
- Topic: [PATCH] Add UserString to content scripts.
- Replies: 8
- Views: 319
Re: [PATCH] Add UserString to content scripts.
Maybe I'm missing something (I know around nothing about parsing in general), but if the point is just to be able to find the user-translatable strings in a content script file (which seems to be the use of the related patches), couldn't a coder/scripter (or the computer, in a slightly different man...
- Sun May 26, 2013 2:36 am
- Forum: Other Game Design
- Topic: Tech tree
- Replies: 8
- Views: 1248
Re: Tech tree
How about this: Most techs are 'standard', in addition there are three special categories Energy, Organic, Mechanical with each 10-20% of the full tech tree. They are different in two ways: Special tech trees must be unlocked by some expensive standard techs, so they are avaiable at midgame. There ...
- Tue May 21, 2013 1:14 am
- Forum: Play-Testing Feedback
- Topic: Feedback V0.42
- Replies: 15
- Views: 1227
Re: Feedback V0.42
For number 6, I think that's intentional -- It can only be researched by exploring ancient ruins. Maybe there should be a "hidden" bit for techs that makes them show only if they have been researched, even if you have "show all" on. Number 8, I'd be even more assertive: there should be a sitrep WHEN...
- Tue May 14, 2013 1:38 pm
- Forum: Top Priority Game Design
- Topic: Happiness, Influence, & Allegiance
- Replies: 117
- Views: 40793
Re: Happiness, Influence, & Allegiance
Interesting ideas... I think your idea about happiness is interesting. Geoff (I believe) mentioned earlier in the thread that making happiness an only-bad thing would be annoying, but if happiness stays significantly above thresholds where bad things happen most of time, that might not be so bad. Yo...
- Tue May 14, 2013 1:29 pm
- Forum: Other Game Design
- Topic: Moving Fleets and Visibility
- Replies: 3
- Views: 510
Moving Fleets and Visibility
"Moving" fleets & Visibility I'd like to propose that fleets be considered as 'moving' (and therefore not grant empire detection range) when they are actually on starlanes, and not merely because they have been given a move order and have a m_next_system value. The current treatment is a problem fo...
- Thu May 09, 2013 8:22 pm
- Forum: Other Game Design
- Topic: Shields -> Damage Reduction
- Replies: 128
- Views: 6531
Re: Shields -> Damage Reduction
I don't see how in this case, since a single ship firing a single weapon is displayed in the combat report as it's own event, and isn't even even shown as being associated with the other weapons fired by the ship on the same turn. In contrast, if firing a multi-part weapon was still effectively a s...
- Thu May 09, 2013 1:55 pm
- Forum: Other Game Design
- Topic: Shields -> Damage Reduction
- Replies: 128
- Views: 6531
Re: Shields -> Damage Reduction
The "burst size"/"rate of fire" stat is already in game as a characteristic of ships and failure to acknowledge this can be problematic. Let us take two ships: Ship A has one weapon that does 8 damage, while Ship B has four weapons that do 3 damage. Ship A would then be said to have an attack power...
- Wed May 08, 2013 12:57 pm
- Forum: Other Game Design
- Topic: Shields -> Damage Reduction
- Replies: 128
- Views: 6531
Re: Shields -> Damage Reduction
His sentence 3 seems to be right: it will do 3+3+3+3=12 against an unshielded target, 2+2+2+2=8 against SH=1, and 1+1+1+1=4 against SH=2 It seems to me you're looking at his fourth sentence, not his third. Huh, missed the second sentence. Well, his third sentence is correct if he mistyped and meant...
- Wed May 08, 2013 12:56 pm
- Forum: Other Game Design
- Topic: Expanding wheel of habitability
- Replies: 25
- Views: 2166
Re: Expanding wheel of habitability
Still, I believe that making ice giants a new uninhabitable planet type that provides different opportunities and resources than GG might be more interesting than just adding a special. :| I agree, but the wheel of habitability can't be changed by adding new planet types through scripts; all values...