Search found 3293 matches

by MatGB
Thu Nov 23, 2017 7:36 am
Forum: General Discussion
Topic: [Mechanics question] Supply lines bold/half
Replies: 10
Views: 1575

Re: [Mechanics question] Supply lines bold/half

What version are you currently playing. There was a change to how supply was displayed relatively recently that would mean that any resource producing planet would create thick lanes and all planets linked to such a planet would also have thick lanes, so from your screenshot the resource group from ...
by MatGB
Tue Nov 21, 2017 11:35 pm
Forum: General Discussion
Topic: controls, force all saved ships available
Replies: 11
Views: 1416

Re: controls, force all saved ships available

What version are you playing? Reordering is a new feature not yet into a full Release
by MatGB
Tue Nov 21, 2017 11:18 am
Forum: General Discussion
Topic: ship selection list
Replies: 7
Views: 1099

Re: ship selection list

You asked two questions, you appear to think this is the answer to the other question, which I don't know the answer to and might be a bug.

The answer to teh question asked in this thread is the answer I gave, the other thread I've not replied to.
by MatGB
Mon Nov 20, 2017 9:14 pm
Forum: General Discussion
Topic: ship selection list
Replies: 7
Views: 1099

Re: ship selection list

Ship design screen. Drag and drop.

You can even do it with saved designs and it'll perpetuate between games.
by MatGB
Mon Nov 20, 2017 8:08 am
Forum: General Discussion
Topic: Anyone know where the Empire starting races are generated?
Replies: 7
Views: 1116

Re: Anyone know where the Empire starting races are generate

We're on 0.4.7 now, getting ready for 0.4.8, try the most recent Test builds, all your concerns have been addressed except for LAenfa, they're overpowered against the AI and underpowered against human players, the regular multiplayer group is clear they're the worst to play with multiple human oppon...
by MatGB
Sun Nov 19, 2017 7:45 pm
Forum: General Discussion
Topic: Anyone know where the Empire starting races are generated?
Replies: 7
Views: 1116

Re: Anyone know where the Empire starting races are generate

Fairly sure it's in the Python, but as The Silent One says you can do it manually in a multiplayer setup. Or just change all but Humans in default/scripting/species to Native not Playable. Having said that, while we've still got some work to do on balance we've done more relatively recently and, wit...
by MatGB
Sat Nov 18, 2017 6:27 pm
Forum: Play-Testing Feedback
Topic: Some UI tweak suggestions
Replies: 12
Views: 1649

Re: Some UI tweak suggestions

There are some activation codes listed also. Note that it's a 32-bit exe so if you have a PC (486 or better) running any version of Win32 from Win95 onwards, NP. Otherwise with an XP activation code you can also run it under M$'s XPmode, or other free VM; as I do for the occasional bit of nostalgia...
by MatGB
Sat Nov 18, 2017 9:14 am
Forum: Play-Testing Feedback
Topic: Some UI tweak suggestions
Replies: 12
Views: 1649

Re: Some UI tweak suggestions

Re locating fleets, firstly ctrl+f/g cycle through all your fleets, alt+f/g cycle through your stationary fleets. I have a mouse button mapped to alt+f so I can make sure I haven't missed anyone and use it every couple turns. Also, you can use Objects and filter by fleet or ship if you want, Objects...
by MatGB
Thu Nov 16, 2017 12:55 pm
Forum: Other Game Design
Topic: planet status marker
Replies: 6
Views: 881

Re: planet status marker

Actually, it would for the moon, it's one of the very few specials that work even when out of supply, deliberately if memory serves but before my time. Most don't work but I've no problem with a communication based effect not being blocked and it's never been a balance concern (I will be looking at ...
by MatGB
Wed Nov 15, 2017 6:09 am
Forum: Play-Testing Feedback
Topic: Exobots not getting Adaptive Automation?
Replies: 5
Views: 830

Re: Exobots not getting Adaptive Automation?

Did not try loading with that build, with more recent build the saves fail to load for me. From the current pop on those asteroids, I'm guessing the target population is less than 0.0001? The intent of that restriction is to prevent PP increases for outposts (see Issue #1120 ), maybe it should chec...
by MatGB
Tue Nov 14, 2017 3:52 am
Forum: Other Game Design
Topic: planet status marker
Replies: 6
Views: 881

Re: planet status marker

Actually, I quite like the idea, yes the meter shows it case by case, but you have to check all of them to see everything, even now keeping track of some stuff is confusing (I'm getting old, obviously, but my memory isn't good). Assuming it doesn't take processing time (ie stuff already compiled is ...
by MatGB
Fri Nov 10, 2017 11:26 am
Forum: General Discussion
Topic: Looks like it's going to be a challenge
Replies: 6
Views: 1187

Re: Looks like it's going to be a challenge

Personally I find them interesting in small doses, it's always nice to see how other people play and what their priorities are. eg: there are two native homeworlds close to your capital unconquered, while I don't know what the pile of read monsters blocking the route are getting past with something ...
by MatGB
Tue Nov 07, 2017 12:45 am
Forum: Support
Topic: Spotting Laenfa and Empire Detection
Replies: 4
Views: 5328

Re: Spotting Laenfa and Empire Detection

Thanks, MatGB. I had researched Neutron scanner but hadn't completed Senors at that time. I realize now that part of my issue was a ION storm that gave their planets an extra 40 to their stealth strength. Once the storm has passed I was able to attack. Ah, yeah, Ion Storms can be a real pain at tim...
by MatGB
Mon Nov 06, 2017 1:37 am
Forum: Support
Topic: Spotting Laenfa and Empire Detection
Replies: 4
Views: 5328

Re: Questions, please

Currently, the parts don't reduce the stealth of targets, having the scanner present won't help. We have in progress but not going to be complete before the next release some stuff that will change that but it's in early development stages currently. Basically, you're behind on detection tech and ne...
by MatGB
Mon Oct 30, 2017 1:26 am
Forum: General Discussion
Topic: Acirema
Replies: 5
Views: 929

Re: Acirema

There are two answers we can give. 1) The Experimentors are weird and set things up this way 2) Handwavium, it's a game balance thing and possibly we should rewrite some of the story text to better reflect the actual in game abilities. I always prefer answer 1, but 2 is always equally valid. Sometim...