Search found 68 matches

by BraveSirKevin
Mon Aug 19, 2013 8:28 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

This thread seems to be far more focused on sorting out the building limit question than on addressing the question posed in the title. I get the impression that building limits got tied to infrastructure at some point when people decided that the excess of buildings was a problem and also realised ...
by BraveSirKevin
Mon Aug 19, 2013 7:24 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28250

Re: BraveSirKevin's Graphic Contributions

http://i214.photobucket.com/albums/cc52/bravesirkevin/Heavy-Asteroid-Hull-concept-art_zpsc92cbeac.png Heavy Asteroid Hull concept. I'm aware that the lore talks about hollowing out an asteroid, but that seems like a very inefficient way of making use of an asteroid as a structure. If the deception ...
by BraveSirKevin
Mon Aug 19, 2013 2:08 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28250

Re: BraveSirKevin's Graphic Contributions

http://i214.photobucket.com/albums/cc52/bravesirkevin/organic_hull-concept-art_zps696a1264.png Just some concept art for what an organic hull might look like and how it might work. I imagined it being something like an elephant and howdah rather than it being a big creature that people climb inside...
by BraveSirKevin
Mon Aug 19, 2013 9:14 am
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

S.O.G affects all of your industry focused planets, independent of where you place it. So there are no ill effects of placing in any particular spot. Sorry. I was under the impression that the solar orbital generator provided a bonus based on the star in the system in which it was placed... Which w...
by BraveSirKevin
Mon Aug 19, 2013 12:54 am
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

...upgrades physically replace an original building which would prevent them from building the other upgrade options on the original building. This is not a bad idea. It is simple and easy to understand (a very positive thing), however, I still see the homeworld housing a large number of the non-st...
by BraveSirKevin
Sun Aug 18, 2013 10:11 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

The description of the effects of buildings and techs were wordy and hard to compare/evaluate. I can imagine that being quite a problem. I was thinking more along the lines of: <industry building x> gives each planet a bonus to industry of 0.2 per infrastructure point and 0.1 per population. In the...
by BraveSirKevin
Sun Aug 18, 2013 9:57 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28250

Re: BraveSirKevin's Graphic Contributions

I must say that I don't like the icon for the nova bomb. It's too colorful and reminds me more of an firework explosion than what I would associate with a weapon that annihilates a whole system. The other problem is the skull itself. As far as I know all icons are designed to be species agnostic. T...
by BraveSirKevin
Sun Aug 18, 2013 7:13 pm
Forum: Graphics
Topic: BraveSirKevin's Graphic Contributions
Replies: 39
Views: 28250

BraveSirKevin's Graphic Contributions

I hadn't planned on doing more than one or two graphics so I'd initially been dropping each graphic in it's own thread on this board, but every other day I'm coming up with new ideas for things so it seemed prudent to create a single thread to throw them all into, just to keep things neat. If an adm...
by BraveSirKevin
Sun Aug 18, 2013 6:01 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

Ministry of Information HQ, etc ;-) (we don't do surveillance, we do, um, information gathering...) Haha! Note for the future: If governments get added at some point then it might makes sense to have dynamic names that reflect the government structure. OK, For industrial bonuses, you want several (...
by BraveSirKevin
Sun Aug 18, 2013 1:34 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

I think shifting the global buffs to be dependent on infrastructure is a perfect way of handling it! It means that an established planet is more effective than a newly colonised one or a wartorn one, regardless of population. It also means there's as much benefit in nurturing an existing planet as t...
by BraveSirKevin
Sun Aug 18, 2013 12:35 am
Forum: Other Game Design
Topic: A suggestion regarding Exports and Foreign Trade Agreements
Replies: 5
Views: 1180

A suggestion regarding Exports and Foreign Trade Agreements

I've seen a few discussions around talking about stockpiled resources, and the need for them to exist in order for their to be something to trade along with a lot of very good counter arguments about the micromanagement and balance issues that they'd bring. I haven't seen this idea anywhere I've loo...
by BraveSirKevin
Sat Aug 17, 2013 6:21 pm
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 41563

Re: What to do about Infrastructure?

Landing up reading through this entire thread in detail because I've always been very confused about what infrastructure is supposed to be, because it did make sense to me when it was still called Construction but doesn't seem to have much noticable effect apart from getting penalised when buildings...
by BraveSirKevin
Sat Aug 17, 2013 12:43 pm
Forum: Graphics
Topic: Distortion Modulator Graphic
Replies: 1
Views: 7498

Distortion Modulator Graphic

http://i214.photobucket.com/albums/cc52/bravesirkevin/distortion_modulator_zpsa8635743.png Distortion Modulator didn't have a graphic yet, so I put this concept together. It's built on the foundation of the oscilloscope graphic currently used for cloaking techs, but the wave's distorted to be remin...
by BraveSirKevin
Sat Aug 17, 2013 11:36 am
Forum: Graphics
Topic: Crystal Plating Graphic
Replies: 10
Views: 9968

Re: Crystal Plating Graphic

These ones on page 7 of the Building Icons thread. There are others as well, but I grabbed that because it was a single image that showed a lot of unused buildings. That's quite awesome, pd. You could say that it's the building version of the Free Orion logo, because of the colors and the red-star-c...
by BraveSirKevin
Sat Aug 17, 2013 12:10 am
Forum: Graphics
Topic: Rock Plating graphic
Replies: 4
Views: 8312

Re: Rock Plating graphic

http://i214.photobucket.com/albums/cc52/bravesirkevin/Glinty-Rock-Plating-256_zps35746184.png http://i214.photobucket.com/albums/cc52/bravesirkevin/rock_plating_alt_zpsc857f647.png Added some more grain and tried to get some interesting specular highlights going. Graininess is pretty easy at 256 x ...