Search found 122 matches

by ovarwa
Fri Nov 16, 2018 12:32 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, What are your issues with fleet management? Lots, but just to give a couple examples of its... unwieldiness: I have a fleet of 100 ships on system A (let's assume they're the same type), and to react to a double threat I want to send the 70 less damaged ones to system B and the rest to system C....
by ovarwa
Thu Nov 15, 2018 8:45 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, "Oh no, someone has been playing civ6." Yes that kind of comment is pretty useless. On the other hand if you would have reasons why that is bad or how that could be improved maybe could make the whole thing better. It's useless because I won't be able to have much of a conversation about it with...
by ovarwa
Thu Nov 15, 2018 7:39 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, Cluster galaxy: Weirdly, even though I have been using the same 300 stars and 12 players for nearly all of my games, I feel that there is a lot less pressure before conflict with the AI, and more room to expand. Don't know why. Lots of chokepoints, that's why. Makes sense, thanks! Anyway, Ken
by ovarwa
Thu Nov 15, 2018 7:36 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, Hi, Could you give an example of something you think takes too many clicks? The UI seems fine to me, but I'm used to it so I may not notice something you have. We might also be able to show a simpler way to do it. Sure. I'll walk through a use case, the beginning of turn sequence: [snip] I can t...
by ovarwa
Thu Nov 15, 2018 3:08 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi,

Cluster galaxy: Weirdly, even though I have been using the same 300 stars and 12 players for nearly all of my games, I feel that there is a lot less pressure before conflict with the AI, and more room to expand. Don't know why.

Anyway,

Ken
by ovarwa
Wed Nov 14, 2018 7:00 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, That's not to say there haven't been improvements, large and small! Probably the only thing that hasn't changed (in this regard, at least) is me. :)/2 Well, if you want to contribute by commenting you probably should try to give input on the features which have been laid out for the next release...
by ovarwa
Wed Nov 14, 2018 6:19 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, There's a post complaining that the UI requires way too many clicks Could you give an example of something you think takes too many clicks? The UI seems fine to me, but I'm used to it so I may not notice something you have. We might also be able to show a simpler way to do it. Sure. I'll walk th...
by ovarwa
Wed Nov 14, 2018 8:24 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, *lol* I browsed some older postings and noticed that I first tried FO in December, 2014. So that's 4 years ago. My pattern has been to try the game, comment a bit, play a bit more, then stop and wait for the next release. I think this is my third iteration. Most of my issues are exactly the same...
by ovarwa
Tue Nov 13, 2018 8:43 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, I personally think that the volunteer nature of the team, making contributions as they are inspired to do so, is a great aspect of the project, even though it does not maximize progress towards a particular goal. Sure! Volunteers feel inspired to work on what interests them, and probably did not...
by ovarwa
Mon Nov 12, 2018 11:17 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, If you start as a xenophobic species, the moment you conquer a planet with another species, you get a free Concentration Camp on that world, which you cannot get rid of until the planet is cleansed. Looks like you're throwing the baby with the bathwater here. I'd rather have the xenophobic penal...
by ovarwa
Mon Nov 12, 2018 8:59 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, Ring galaxy: I kind of like this. In a sense, it provides an even playing field to all factions, since everyone is reasonably close to the edge and no one is utterly caught in the middle. I seem to encounter 3-5 enemies across my fronts, which is enough to make things interesting. I'm not yet su...
by ovarwa
Mon Nov 12, 2018 8:19 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, ] the overall design approach differs dramatically from what I've come to prefer. (IE, get core features working, make them shine, call it 1.0, then consider adding new (or essential planned) features, modifying existing features, make them shine, call it 2.0.) Well, I was under the impression t...
by ovarwa
Sat Nov 10, 2018 11:55 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

BTW, My issue with the special wasn't that it was unguarded, although it was unguarded, and that's bad, but that it gave me Death Rays and a +200% research species pretty early on, when my native species was 75% research. I usually declare a win between T130 and T150, which itself points to an issue...
by ovarwa
Sat Nov 10, 2018 11:43 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, I got Death Rays and a free high research species from ancient ruins pleasantly early... and immediately called the game in my favor. Now that you know you don't like this kind of "pleasures", you can adjust your galaxy setting accordingly. E.g. you can set monsters to high and specials to low, ...
by ovarwa
Sat Nov 10, 2018 6:38 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 24126

Re: Finally tried 0.4.8...

Hi, Regarding unimplemented "essential planned features": I demur from responding directly to this, because I don't think I can say anything helpful. I'm grateful to everyone who has worked on the game, yet the overall design approach differs dramatically from what I've come to prefer. (IE, get core...