Search found 344 matches

by kroddn
Mon Jul 09, 2007 10:10 am
Forum: Programming
Topic: Statically linked Linux-version
Replies: 111
Views: 85945

Re: Statically linked Linux-version

@tzlaine: I did not spent much time for now, but it is possible to statically link more libs. I forgot the stdc++, thats one main lib which SHOULD be linked statically, because at almost every system there's another version of this lib installed. I cannot reproduce your result of starting Freeorion ...
by kroddn
Sun Jul 08, 2007 6:48 am
Forum: Compile
Topic: Python-Problem
Replies: 9
Views: 1503

Re: Python-Problem

Thats right. I will build boost again, trying python-2.4.
by kroddn
Sun Jul 08, 2007 6:43 am
Forum: Programming
Topic: Statically linked Linux-version
Replies: 111
Views: 85945

Re: Statically linked Linux-version

You can run the game on more platforms, the user will not have to install all the dependencies. For example, FO cannot be compiled on Debian 4.0 (edge), because some libs are missing. I managed to install them, but a user would NOT be able to run the dynamically linked binary on his system. This bin...
by kroddn
Sat Jul 07, 2007 6:38 pm
Forum: Programming
Topic: Statically linked Linux-version
Replies: 111
Views: 85945

Statically linked Linux-version

Hello there, I figured out how to link the project statically. I have published some versions here: http://freeorion.psitronic.de/ Read the installation HOWTO at http://freeorion.psitronic.de/README.txt. Please have a look at the nightly builds ! This latest versions can be installed by using a grap...
by kroddn
Sat Jul 07, 2007 8:16 am
Forum: Compile
Topic: Python-Problem
Replies: 9
Views: 1503

Re: Python-Problem

Yes, now I remember. Thats the point, the debian-package for boost 1.34 depends on python2.5, and uses this version. And as I normally do not manually change packets which are automatically built i must use python2.5 for freeorion. So - a solvation to this problem could be that a parameter "--with-p...
by kroddn
Fri Jul 06, 2007 11:32 pm
Forum: Compile
Topic: Python-Problem
Replies: 9
Views: 1503

Re: Python-Problem

The compilation with python2.4 failed, so i switched to 2.5. And then it worked.

I'll try again with 2.4 later, maybe the problem was not python (although i tracked it down that it had to be...).
by kroddn
Fri Jul 06, 2007 2:34 pm
Forum: Compile
Topic: Compiling errors
Replies: 5
Views: 1013

Re: Compiling errors

Hello there, i used to have some compilation problems on linux machines to. But all could be fixed, but it was hard work. As geofthemedio mentioned, the last few days are very hard ones for "new" people, because the build-dependencies are changed drastically. Maybe your version of libdevil is to old...
by kroddn
Fri Jul 06, 2007 8:46 am
Forum: Compile
Topic: Python-Problem
Replies: 9
Views: 1503

Python-Problem

I read that python2.5 is now required. I have python2.5 installed, but it seems to me that scons always uses python2.4 if that is the system-default. Maybe scons should check for "python2.5" and only take "python" if it cannot find the first. I saw, that for win32 there is an option in build_config....
by kroddn
Thu Jul 05, 2007 10:06 pm
Forum: Off-Topic
Topic: Where are my people gone?
Replies: 3
Views: 2220

Where are my people gone?

Hello there, i tried playing mutliple times, but i did not find out, why sometimes my people drop from over 30 to about 17. What i recognized ist, that also my infrastructure level fall to 0. And the turn before that happens, beyond my planet there are 4 red "Mining"-Icons, which do not have a toolt...
by kroddn
Tue Jul 03, 2007 7:10 pm
Forum: Compile
Topic: GCC-4.1.2 Linking takes very long [solved]
Replies: 3
Views: 1341

Re: GCC-4.1.2 Linking takes very long

Using ld version 2.17.50.20070426 fixes that problem. Now there is nothing more in the way for quickly debugging :-)

I did:

apt-get source binutils --compile

With sources from debian testing.


/Edit: can be closed!
by kroddn
Tue Jul 03, 2007 6:22 pm
Forum: Compile
Topic: GCC-4.1.2 Linking takes very long [solved]
Replies: 3
Views: 1341

Re: GCC-4.1.2 Linking takes very long

It seems that google know more people with such problems:

http://sourceware.org/ml/binutils/2007-06/msg00064.html

Currently I am compiling a new binutils-Package. Let's see, if something is changing then.
by kroddn
Tue Jul 03, 2007 10:48 am
Forum: Compile
Topic: GCC-4.1.2 Linking takes very long [solved]
Replies: 3
Views: 1341

GCC-4.1.2 Linking takes very long [solved]

Hello there, i am compiling FreeOrion with GCC-4.1.2. Everything works fine, except of one thing: the linking of the executables takes about 14 Minutes on my machine (3GHz, 2GB Ram). I watched the ld-process, leck of memory is NOT the problem. I used "time" to measure that: real 13m47.636s user 11m5...
by kroddn
Fri Jun 29, 2007 7:21 am
Forum: Strategy Games
Topic: Browsergame anyone?
Replies: 1
Views: 2800

Re: Browsergame anyone?

Another nice german Browsergame ist:

http://www.holy-wars2.de

Just take a look ;-)
by kroddn
Thu Jun 28, 2007 2:49 pm
Forum: Compile
Topic: "Layout type: "dot" not recognized" / Debian Etch [solved]
Replies: 0
Views: 1426

"Layout type: "dot" not recognized" / Debian Etch [solved]

Hello there, today I encountered a bug. After compiling the SVN-Version in a Debian Etch Chroot, the application crashes with an error-Message Layout type: "dot" not recognized . This seems to be due to an old version of graphviz in Debian Etch. This problem can be solved by getting the graphviz-dev...