Search found 452 matches

by Josh
Tue Jun 23, 2009 9:39 am
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

that
by Josh
Mon Jun 22, 2009 6:21 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

to
by Josh
Mon Jun 22, 2009 6:12 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

Geoff
by Josh
Mon Jun 22, 2009 3:40 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

(Lol. Pirate)

. Many
by Josh
Mon Jun 22, 2009 12:50 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

Nuclear
by Josh
Sun Jun 21, 2009 8:49 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

flying
by Josh
Sun Jun 21, 2009 6:38 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

always
by Josh
Sun Jun 21, 2009 6:06 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

Re: One Word Story/Association Thread

space

(By the time we're done, I doubt it will even make sense)
by Josh
Sun Jun 21, 2009 6:02 pm
Forum: Dev Blogs
Topic: Re: Ogre content
Replies: 15
Views: 14618

Re: Ogre content

Regardless it's very nice.

Just ten hundred more models like this one.... :)
by Josh
Sun Jun 21, 2009 4:25 pm
Forum: Other Game Design
Topic: Preliminary Ground Combat Proposal
Replies: 46
Views: 4430

Re: Preliminary Ground Combat Proposal

Argh, so much I want to say. :| Regardless of the state of development, I think it merits debate right now: Are there any notable reasons to treat ground combat and space combat separately like many 4X games have done in the past? If so, what are they? If not, is it better that they happen at the sa...
by Josh
Sun Jun 21, 2009 3:33 pm
Forum: Off-Topic
Topic: One Word Story/Association Thread
Replies: 76
Views: 16006

One Word Story/Association Thread

This looked like so much fun on other forums, I was thinking thinking I could bring it here and we could play a little word association game too. :) I copy-pasted a good set of rules I could find to show how it works: Basically, one user posts a word and then the next guy posts a word that would fit...
by Josh
Thu Jun 18, 2009 8:12 pm
Forum: Other Game Design
Topic: Powerful tech/spells makes "Master of Orion/Magic" unique
Replies: 13
Views: 2017

Re: Powerful tech/spells makes "Master of Orion/Magic" unique

... And if it's any consolation, all the buildings are in fact, on steroids. No sir, no normal buildings for us, har har...
by Josh
Thu Jun 18, 2009 8:07 pm
Forum: Support
Topic: lost colony bug?
Replies: 6
Views: 660

Re: lost colony bug?

Wow, that sucks. Looks like a pretty serious game play issue if that was intended to happen.

But it's funny how the sitrep breaks the news to you. :lol:
by Josh
Thu Jun 18, 2009 7:50 pm
Forum: Other Game Design
Topic: Capturing ships, disabling ships, immobilizing ships.
Replies: 40
Views: 4218

Re: Capturing ships, disabling ships, immobilizing ships.

I just want to point this out again for anybody following this, but hit points in FO are not a strict interpretation of crew. FO Hit points = crew + systems + armor + everything else inside the ship. To say you transfer over 100 hit points to capture a ship is... weird. One has to wonder what a ship...
by Josh
Tue Jun 16, 2009 11:04 pm
Forum: Scripting & Balancing
Topic: New Buildings
Replies: 36
Views: 5594

Re: New Buildings

Oh. I didn't realize supply lines also had stealth.

Well if or when midnight comes up with some new buildings I'd be happy to help with the needed icons, which come to think of it still need a style.