Search found 157 matches

by vishnou00
Sat Jul 03, 2004 12:11 am
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

Now onto drek's first post . 1. lack of precedence : like I said before, I've never seen a macro tool attempted at a large scale, but I can descibe those used in Stars! -default and custom plantet production queue: there is a default production queue for planet as soon as you colonize them, and you ...
by vishnou00
Fri Jul 02, 2004 10:54 pm
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

Please don't mix up the Sims with the Sim games (SimCity...). One is a doll game and the others are a management toys.
by vishnou00
Fri Jul 02, 2004 1:31 pm
Forum: General Discussion
Topic: "Play Balance" and "Rules and Game Dynamics&a
Replies: 10
Views: 1685

The content duplicated from that link ( http://charybdis.mit.csu.edu.au/~mkavakli/seminars/itc108/protected/lecture20.html ) is From "Generally, you engineer the framework of a game by making" to "and those errors are far from severe though, it is still a good game." It had an introduction before, w...
by vishnou00
Fri Jul 02, 2004 1:21 pm
Forum: General Discussion
Topic: "Play Balance" and "Rules and Game Dynamics&a
Replies: 10
Views: 1685

The original message contained information about the source of the article. Why has it been removed?
by vishnou00
Fri Jul 02, 2004 1:09 pm
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

drek wrote:An evocative image. SimGalaxy would be a fun toy.

FO, for better or for worse, isn't SimGalaxy.
You understand that the image represents the economy of an empire attacked by an opposing faction? This is something present in 4X games, not in Sim games.
by vishnou00
Fri Jul 02, 2004 12:06 pm
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

Re: Macrotools

My Jerry Springer-esque Final Word: Some really fun games: Chess, Super Mario brothers, Advanced Wars on GBA, Europa Universalis, Axis and Allies, Magic the Gathering. Not a single one of em require that an AI or macro tool holds the player’s hand, playing half the game for him. For one, some of th...
by vishnou00
Fri Jul 02, 2004 12:02 pm
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

When someone proposes an economic system that requires some sort of automation to be playable in mid to late game, I wonder: if a task is repeative and easy to automate, is it really something fit for a human player/interstellar emporer to be worried about in the first place? The "human player/inte...
by vishnou00
Fri Jul 02, 2004 11:51 am
Forum: Off-Topic
Topic: Macrotools
Replies: 46
Views: 16861

This is a reply to Tyreth quote. "Why don't like" 1. A macrotool can be used to allow you to make higher level decision, like converging fleets in different locations to one location. I think we all agree that such tools are needed. 2. A macrotool shouldn't make decision, it should only reduce the n...
by vishnou00
Fri Jul 02, 2004 5:51 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 59667

The fact that you think that no amount of good arguments in favour of "no pooling, global queue" It's not what I think. My problem is that no amount of good arguments against my position is done. All the arguments in favour of others idea will do is eventually make me believe it is possible, but it...
by vishnou00
Fri Jul 02, 2004 4:02 am
Forum: Design Archive
Topic: Quick Feature: Infrastructure
Replies: 75
Views: 24343

As the opening post stated, it's "both a debate thread and a public review rolled into one ugly mess".

The keyword here is "ugly mess", as in "not ready for consumption". So far, it's been quicker than building imho.
by vishnou00
Fri Jul 02, 2004 3:52 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 59667

since that's what the concensus seems to want. The concensus being a solution to stop an eternal debate between a couple of people (tzlaine, drek...) and others (Geoff, me...). It seems no argument got through to either side, only that people give up their position (even if it hasen't been demonstr...
by vishnou00
Fri Jul 02, 2004 1:41 am
Forum: General Discussion
Topic: "Play Balance" and "Rules and Game Dynamics&a
Replies: 10
Views: 1685

I find it an insightful article, but maybe too RTS centric. The main difference is the availability of player time. In a 4X game, it is nearly infinite, but another factor comes into account that may make a game go bad: boredom (by micromanagement). Since time is so available, a gameplay element can...
by vishnou00
Fri Jul 02, 2004 12:30 am
Forum: Audio
Topic: Soundfont help
Replies: 16
Views: 8478

Re: Delay

If your laptop is a pretty decent one (IE: something over a pentium 1) then you probably shouldn't get any noticeable delay to begin with. Maybe you would have to tweak the code and recompile SynthFont, but in the binaries, the minimum output buffer is 0.5 seconds. But all the sounds pass through t...
by vishnou00
Thu Jul 01, 2004 11:52 am
Forum: Other Game Design
Topic: Global population
Replies: 6
Views: 1643

Global population

The way I see it, there is no real need to have population "localized" on some planet. The arguments supporting this, such as "people live on planet", are only realism arguments. Other arguments, like "it's like MOO", are only signs of stubbornness. As Aquitaine could say it, " it's not MOO if it do...
by vishnou00
Thu Jul 01, 2004 9:04 am
Forum: Programming
Topic: animated stars - different methods, suggestions?
Replies: 32
Views: 5479

The problem remain whole: with 3 different texture resolutions, you must have all 3 in memory, or even worst, load them every time. Scaling a texture in OpenGL isn't a problem, but with the 128x128 texture (which is pretty enough for close zoom) you consume much memory. And the artists love to work!...