Search found 140 matches

by Scara
Tue Jul 28, 2015 6:05 pm
Forum: Play-Testing Feedback
Topic: Small Bug in build 2015-07-27.e35ff2d
Replies: 5
Views: 854

Small Bug in build 2015-07-27.e35ff2d

Hi,

got this the round after establishing a exobot colony on an asteroid belt in a system, that already had a outposted gasgiant with interstellar lighthouse and scanning facility.
It was torn down due to monster arrival that round.
bug1.png
bug1.png (151.07 KiB) Viewed 854 times
by Scara
Sat Jul 11, 2015 9:23 am
Forum: Play-Testing Feedback
Topic: Feedback from a long time gamer, first time freeorioner
Replies: 36
Views: 2724

Re: Feedback from a long time gamer, first time freeorioner

Now that is a good idea, I hadn't really noticed that nests still spawn at the same rate. Yup, good idea! My last game was with medium Monster and high planet density and it felt like high monster setting, due having more chances of nests. Even the AI had a hard time. I guess I havn't tried high mo...
by Scara
Sun Jul 05, 2015 9:40 pm
Forum: Play-Testing Feedback
Topic: Feedback on build 0704.dcca0c5
Replies: 3
Views: 307

Feedback on build 0704.dcca0c5

Hi, I have played a 450 System game (cluster) with starlane and planetdensity low, all other on medium, AI manical and 4 experimentor outposts. One thing that might happen playing with multiple outposts is a starlane cutoff... cutoff.png I play with 4 Outposts for a while now but it's the first time...
by Scara
Fri Jun 26, 2015 9:48 am
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

Hi, - In the Topline you see your RP and PP. You know what I mean? The Headline always visible. Population and Ships are there too. For Population the suggested destination indicator might also be interesting. On the planets or the object list you can see whether your population, industry or resear...
by Scara
Wed Jun 24, 2015 4:23 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

Hi, I have two things: - I asked myself for what to do with the information "underfunded projects" in the production queue. It's the same information as provided beneath the last item in the row. More useful in my opinion would be the information about difference in PP needed to have the last item c...
by Scara
Sun Jun 21, 2015 6:08 pm
Forum: Play-Testing Feedback
Topic: Feedback on build 0619.109d2f9
Replies: 3
Views: 297

Feedback on build 0619.109d2f9

Hi,

played a game galaxy shape irregular 1. I already noticed some straight edges...
Surprise, at the end revealing a perfect square form!
And don't ask me about what it reminds me of, I'm linux user ;-)
square.png
square.png (724.3 KiB) Viewed 297 times
by Scara
Sat Jun 20, 2015 7:14 pm
Forum: Play-Testing Feedback
Topic: Feedback on build 0619.f13a5f7
Replies: 4
Views: 296

Re: Feedback on build 0619.f13a5f7

New game with updated build 0619 109d2f9.
Strange now it's all back to normal. Species Colony Building work.
Ah and it failed on "Building unlocked for empire".
Here a gameshot when it didn't (and I had lots of different colonizable species):
Bildschirmfoto51.png
Bildschirmfoto51.png (834.45 KiB) Viewed 279 times
by Scara
Sat Jun 20, 2015 4:28 pm
Forum: Play-Testing Feedback
Topic: Feedback on build 0619.f13a5f7
Replies: 4
Views: 296

Feedback on build 0619.f13a5f7

Hi, in my recent game, I haven't been able to build species colony buildings on outposts anymore, besides of exobot colonys. Has there been any change to this? Was also wondering what tech is necessary to build these colony buildings? I must say I have never seen an AI build (fully equipped!!!) Suns...
by Scara
Thu Jun 11, 2015 1:47 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 2127

Re: playtesting git

The Production build list autoscrolls up when its full, making it impossible to manipulate items at the bottom Maybe I had this effect aswell... When having a long Productionlist and a ruler at the side, you can aswell manipulate the order by draging them to the top, to let the window autoscroll up...
by Scara
Tue Jun 09, 2015 9:21 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

Speaking of decoys, does the Scattered Asteroid shield bonus still add up to the Mini Asteroids shield bonus? I remember I once build these together and put only armour on the Mini Asteroids so they were rather cheap to build and had alot of shields and could basically soak in all damage from the m...
by Scara
Tue Jun 09, 2015 7:26 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

It's on my todo list to add some info on this to the Pedia: manually edit your config.xml file, search for "<show-fleet-eta>" and change the value from a "0" (off) to a "1" (on). Perhaps this should default to on for 0.4.5? Works great, looks fine at the first glace! Now that was fast :-), Nice! I ...
by Scara
Tue Jun 09, 2015 4:49 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

There were two other issues already mentioned, how is progress with them? Both of them have some overlapping in common ;-) First: overlap1.jpg It isn't that serious as you can still shift over it with the mouse an can read the location. overlap2.jpg The problem here I think is that the flighttime is...
by Scara
Tue Jun 09, 2015 3:15 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

But adding only another 15 structure over 30 turns is something I won't be waiting for. The research proceeds much faster (new armour, weapons) and if they grow, the structure change should raise IMHO to levels of medium spacemonsters something like ~+100-150 in maybe 30-50 Turns, to keep them usef...
by Scara
Tue Jun 09, 2015 2:28 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

Speaking of decoys, does the Scattered Asteroid shield bonus still add up to the Mini Asteroids shield bonus? I remember I once build these together and put only armour on the Mini Asteroids so they were rather cheap to build and had alot of shields and could basically soak in all damage from the m...
by Scara
Tue Jun 09, 2015 12:00 am
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 8683

Re: Game balance in 0.4.4 release—feedback needed

build 2015-06-06.8cb623c: My last game Starlane/Planets low, Specials medium, Monster/Natives high, 3 AI maniacal in 250 Systems as Human was dedicated the SM Hull. So I tried to relay on static multicellular hull in battle and it went quite well. I researched better armour and they were able to kee...