Search found 231 matches

by Chriss
Mon May 25, 2015 10:09 am
Forum: Compile
Topic: Build procedure is not python3 compatible
Replies: 40
Views: 21553

Re: Build procedure is not python3 compatible

Just for reference: According to this PEP: https://www.python.org/dev/peps/pep-0394/ A script should only have a #/bin/python shebang line if it is source compatible with python2 and python3, otherwise it should explicitly call python2 or python3. So I'd suggest to modify the shebangs accordingly. I...
by Chriss
Mon May 25, 2015 10:06 am
Forum: Compile
Topic: Arch compile error in Python[ServerFramework|AI].cpp
Replies: 21
Views: 13369

Re: Arch compile error in Python[ServerFramework|AI].cpp

I see there is a PEP0394 regarding how to manage python2 and python3 coexistence which mentions it was partly prompted by arch linux. Since you are running into this at compile/link time it seems we may need to make some changes as well, but from reading the pep it sounds highly unlikely that simpl...
by Chriss
Mon May 25, 2015 10:00 am
Forum: Compile
Topic: Arch compile error in Python[ServerFramework|AI].cpp
Replies: 21
Views: 13369

Re: Arch compile error in Python[ServerFramework|AI].cpp

To clarify some things: Arch, or my install at least, has python2 (2.7.9) and python3 (3.4.3) both. [chris@desk ~]$ ls -l /bin/python* lrwxrwxrwx 1 root root 7 25. Mär 18:30 /bin/python -> python3 lrwxrwxrwx 1 root root 9 11. Dez 05:51 /bin/python2 -> python2.7 -rwxr-xr-x 1 root root 6224 11. Dez 05...
by Chriss
Sun May 24, 2015 10:06 pm
Forum: Compile
Topic: Arch compile error in Python[ServerFramework|AI].cpp
Replies: 21
Views: 13369

Arch compile error in Python[ServerFramework|AI].cpp

[chris@desk build]$ export LANG=C; make -j1 -k Building v0.4.4+ build 2015-05-24.b39cbba [ 0%] Built target freeorionversion [ 25%] Built target freeorioncommon [ 40%] Built target GiGi [ 40%] Built target GiGiSDL [ 62%] Built target freeorionparse [ 63%] Building CXX object server/CMakeFiles/freeo...
by Chriss
Sun May 24, 2015 9:57 pm
Forum: Compile
Topic: boost 1.58 on arch linux - yet another missing include
Replies: 12
Views: 10130

boost 1.58 on arch linux - yet another missing include

[chris@desk build]$ make -j1 -k Writing file: util/Version.cpp Building v0.4.4+ build 2015-05-24.b39cbba [ 0%] Built target freeorionversion Scanning dependencies of target freeorioncommon [ 0%] Building CXX object CMakeFiles/freeorioncommon.dir/combat/CombatEvent.cpp.o In file included from /home/...
by Chriss
Sun May 24, 2015 9:41 pm
Forum: Compile
Topic: Build procedure is not python3 compatible
Replies: 40
Views: 21553

Build procedure is not python3 compatible

[chris@desk build]$ make -j1 -k File "/home/chris/freeorion-workspace/freeorion.git/cmake/make_versioncpp.py", line 41 print "WARNING: Can't determine git commit, %s not updated!" % self.outfile ^ SyntaxError: Missing parentheses in call to 'print' CMakeFiles/freeorionversion.di...
by Chriss
Sun May 24, 2015 9:00 pm
Forum: Scripting & Balancing
Topic: Field upgrades, especially for weapons
Replies: 29
Views: 6671

Re: Field upgrades, especially for weapons

Whatever the mechanic, I think there should be a way to "reuse" older ships. Whether it's refitting or a form of scrapping which yields production or something else like in place upgrades... About Front-Line, why not make upgrades require a shipyard and drydock, a stationary ship and a cer...
by Chriss
Sun May 24, 2015 8:49 pm
Forum: Scripting & Balancing
Topic: Scattered Asteroid Hull—too cheap and powerful
Replies: 43
Views: 7200

Re: Scattered Asteroid Hull—too cheap and powerful

Also worth noting with Scattered Asteroids it's got lots of internal slots good for engines/transpatial drive, so if you wanted it purely as a defensive beast having a very slow speed wouldn't matter at all, and for offence you just used some slots on speed. That reasoning would be fine if we were ...
by Chriss
Tue May 19, 2015 9:06 pm
Forum: Play-Testing Feedback
Topic: Stealth / Detection
Replies: 10
Views: 743

Re: Stealth / Detection

What's the difference? In Balancing, you can always either increase the stats of the lacking side, or decrease the stats of the overpowered side. Regarding stealth not beeing a good gameplay option - that is known, I think. It's just that there is no better alternative yet. As in: to date, no one kn...
by Chriss
Sat May 16, 2015 11:21 am
Forum: Play-Testing Feedback
Topic: Stealth / Detection
Replies: 10
Views: 743

Re: Stealth / Detection

What about poor detection species?

@astroeli: there is a ship part which reduces stealth in system. Maybe give that one a try, too?
by Chriss
Sat May 16, 2015 11:17 am
Forum: Other Game Design
Topic: Tech wish: star forming
Replies: 5
Views: 1390

Re: Tech wish: star forming

Nope. If you want a remake of MOO(2), take a look at StarDrive (2). This has Orion in the name, and is certainly inspired by it, but it is not all that similar to MOO... At least not when compared to StarDrive 2.
by Chriss
Thu May 14, 2015 3:34 pm
Forum: Compile
Topic: working revision for (l)ubuntu 15.04?
Replies: 11
Views: 9773

Re: working revision for (l)ubuntu 15.04?

Try to move the build directory away from the source. As in: change to the git source directory
cd git-srcdir
mkdir build
cd build
cmake ..
make (-j4 or whatever)
by Chriss
Thu May 14, 2015 11:40 am
Forum: Scripting & Balancing
Topic: Scattered Asteroid Hull—too cheap and powerful
Replies: 43
Views: 7200

Re: Scattered Asteroid Hull—too cheap and powerful

[...]Also worth noting with Scattered Asteroids it's got lots of internal slots good for engines/transpatial drive, so if you wanted it purely as a defensive beast having a very slow speed wouldn't matter at all, and for offence you just used some slots on speed. Which is pretty much all I do with ...
by Chriss
Mon May 11, 2015 2:31 pm
Forum: Scripting & Balancing
Topic: Scattered Asteroid Hull—too cheap and powerful
Replies: 43
Views: 7200

Re: Scattered Asteroid Hull—too cheap and powerful

My opinion on asteroid hulls in general: They should be cheap, slow (huge mass), and have no fuel to start with. ;) Maybe they could even use more fuel than other hulls? That should "fix" some of the imbalance, since a slow hull has some major practical drawbacks. No fuel is only an issue ...
by Chriss
Mon May 11, 2015 2:20 pm
Forum: Programming
Topic: Debian Font.cpp Adjustment
Replies: 2
Views: 1289

Re: Debian Font.cpp Adjustment

May have been fixed due to this thread: viewtopic.php?f=24&t=9206