Search found 154 matches

by Prokonsul Piotrus
Mon Nov 22, 2004 7:54 pm
Forum: Other Game Design
Topic: Power: It's use in space combat
Replies: 25
Views: 3301

The main problem here is that it complicates the ship design further, by making player worry about power consumption of given parts. Assuming we will go with 2-tier ship design model, I believe that the less time -consuming one should skip the power somehow. Having said that, I personally would like...
by Prokonsul Piotrus
Mon Nov 22, 2004 7:40 pm
Forum: Other Game Design
Topic: all the techs from moo 1 and moo2
Replies: 6
Views: 1646

I can upload SMAC and HoI txt files to my website if we cannot find anything better on the web. You might want to consider whether you're violating copyright laws by doing that. Same with posts like this: http://www.freeorion.org/forum/viewtopic.php?p=16691#16691 Well, both games have mods that use...
by Prokonsul Piotrus
Mon Nov 22, 2004 7:32 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 22990

I always said that 'eat the cake and have the cake' is the best solution everywhere. Go 2 tiers idea!
by Prokonsul Piotrus
Mon Nov 22, 2004 7:28 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (fluff)
Replies: 4
Views: 1944

This is actually a good point. There are at least two other ways to do it. the "bland say what it does" type: "This technology will allow your fighters to do double damage courtesy of improved fire rate". or the technobabble option: "Using a new neural-relay technology that links directly into the ...
by Prokonsul Piotrus
Sat Nov 20, 2004 11:02 pm
Forum: Other Game Design
Topic: all the techs from moo 1 and moo2
Replies: 6
Views: 1646

A very useful reference indeed. Anybody knows similar pages for SMAC, HoI, SE or Stars?

I can upload SMAC and HoI txt files to my website if we cannot find anything better on the web.
by Prokonsul Piotrus
Sat Nov 20, 2004 10:59 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 5378

The other idea with refinements (discussed between Ranos and I) was that each weapon is totally unique (like laser and wave). So you would not have laser, fusion cannon and graviton beam as seperate applications, because these are really refinements (they are exactly the same as laser, but have inc...
by Prokonsul Piotrus
Sat Nov 20, 2004 10:33 pm
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 12537

The short answer is: without starlanes, there is no 'territory.' It's just blobs, all acessible from each other. The key to strategic wargaming is to have a strategic map. You can't have one without pathways; there is no terrain, no maginot line, no crossing the Alps, no nothing. You and I might be...
by Prokonsul Piotrus
Sat Nov 20, 2004 5:23 pm
Forum: Other Game Design
Topic: Hull design
Replies: 22
Views: 3632

Some interesting ideas here. Some questions&thoughts: 1) this is the first time I see a game paying attention to 'surface ship area'. While logical, we need to think how this would translate into the game? Here is my idea: - remember Space Empires 3? It divided the ship into armor, external hull and...
by Prokonsul Piotrus
Sat Nov 20, 2004 4:26 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12772

Yep, I'm an old roleplayer. I'm used to immerse into my roles, trying to save the chars I play, and each and everyone of them is important to me. Thats why I dislike games where units are "expendable". And once the number of ships gets to big, they become expendable. Thats ok for fighters, but IMHO...
by Prokonsul Piotrus
Sat Nov 20, 2004 4:22 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (fluff)
Replies: 4
Views: 1944

Tech tree - other dimension (fluff)

There is one last thing remaining concenring tech trees, that is important - and I think hasn't been discussed much. The fluffy stuff. Simple question: what kind of description players gets after inventing new tech? This is NOT a trivial matter. Out of various games I have played, the new inventions...
by Prokonsul Piotrus
Sat Nov 20, 2004 3:21 pm
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 5378

solartrix, about HoI pics, see here , also feel free to use Google Images search as well for many other examples. Stuff under requires is the tech needed, under allows are techs allowed, buttons in between are several diffrent areas (infantry, tank, navy, etc.), middle box is the given area tree vie...
by Prokonsul Piotrus
Tue Nov 16, 2004 9:35 pm
Forum: General Discussion
Topic: Which is your ultimate road to victory?
Replies: 28
Views: 5386

Diplomacy and alliances are the way to go for me. As they say...teamwork is great cause you can always found somebody else to do the job for you ;p
by Prokonsul Piotrus
Tue Nov 16, 2004 9:33 pm
Forum: General Discussion
Topic: Donations
Replies: 9
Views: 3308

Down with PayPal. Even through Poland and several other countries joined EU in May, they still don't bother to let us use it. Their loss, I say. Bank transfers are easy and there is no provision :)
by Prokonsul Piotrus
Tue Nov 16, 2004 9:23 pm
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12772

I have never ever found a game with a cap and said - Oh, that design cap is such a good idea. Brrrr. There are many perfectly good things for limiting things, starting with economy (players can't aford more then x ships/y tonnage per system because of maintenance/limited minerals/etc,), going throug...
by Prokonsul Piotrus
Tue Nov 16, 2004 11:29 am
Forum: Other Game Design
Topic: Tech tree - other dimension (probability)
Replies: 36
Views: 5378

Ok, my tech UI "screenshots" are up at http://www.pbase.com/solartrix/inbox - lemme know what you think.... Great job. You should mention it in the Graphic setion of FO board as well, perhaps not all graphers read this thread. You start in the main screen, then pull up the overlay menus by clicking...