Search found 54 matches

by francys
Sat Jan 31, 2009 6:43 pm
Forum: Programming
Topic: quick start button
Replies: 8
Views: 1303

Re: quick start button

I see. Thank you for the explanation.
by francys
Fri Jan 30, 2009 5:48 pm
Forum: Programming
Topic: quick start button
Replies: 8
Views: 1303

Re: quick start button

For the StarlaneFrequency value, I'm going to use the value in the options DB and not worry about the ALLOW_NO_STARLANES value in GalaxySetupWnd.cpp. If someone *really* wants to make a universe with no starlanes by editing their config.xml, well... fine. Ok, that makes it easier then. For the empi...
by francys
Fri Jan 30, 2009 8:59 am
Forum: Programming
Topic: quick start button
Replies: 8
Views: 1303

Re: quick start button

Thank you Geoff for the good criticism. It is true, I should have changed NewSinglePlayerGame with the QuickStart code, rather than creating a new function. I am aware of the fact that it's easier to maintain (just one place to change), and have no good excuse for leaving it that way. I suppose I se...
by francys
Fri Jan 30, 2009 6:42 am
Forum: Programming
Topic: quick start button
Replies: 8
Views: 1303

quick start button

Hello I've added a quick start option in the intro screen. It allows players to skip the galaxy setup stage and using default values start a new game directly. To do so I've changed the intro screen, obviously, to allow another button in the menu; I added a QuickStart() method in the HumanClientApp;...
by francys
Sat Jan 03, 2009 9:32 pm
Forum: Support
Topic: [Vista/64Bit] Crash while Generating Universe and AI
Replies: 25
Views: 3764

Re: [Vista/64Bit] Crash while Generating Universe and AI

:shock: silly me! I booted with the newer kernel, so no 3d acceleration! :D thanks for catching that too!
by francys
Sat Jan 03, 2009 9:20 pm
Forum: Support
Topic: [Vista/64Bit] Crash while Generating Universe and AI
Replies: 25
Views: 3764

Re: [Vista/64Bit] Crash while Generating Universe and AI

the console output is HumanClientApp::HandleMessage(HOST_SP_GAME) HumanClientApp::HandleMessage(GAME_START) HumanClientApp::HandleSaveGameDataRequest(SAVE_GAME) Received save game data from player Happy_Player ... 0 orders received Received save game data from player AI_4 ... 0 orders received Recei...
by francys
Sat Jan 03, 2009 9:12 pm
Forum: Support
Topic: [Vista/64Bit] Crash while Generating Universe and AI
Replies: 25
Views: 3764

Re: [Vista/64Bit] Crash while Generating Universe and AI

The only log file reporting an error is freeoriond.log: 2009-01-03 13:08:41,905 DEBUG Server : (ServerFSM) Idle 2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) Idle.HostSPGame 2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) ~Idle 2009-01-03 13:08:47,946 DEBUG Server : (ServerFSM) WaitingForSPG...
by francys
Sat Jan 03, 2009 8:54 pm
Forum: Support
Topic: [Vista/64Bit] Crash while Generating Universe and AI
Replies: 25
Views: 3764

Re: [Vista/64Bit] Crash while Generating Universe and AI

OndrejR wrote:Thanks to vleon(he submitted patch to bugzilla) now FreeOrion is working. New fixed release would be probably solution to original Dey problem with crashing on Vista/64bit
has the patch been committed to svn yet?
I am using FO revision 2718 and get the same segfault (linux amd64).
by francys
Sat Jan 03, 2009 7:56 pm
Forum: Compile
Topic: Scons can't find boost serialization
Replies: 81
Views: 15433

Re: Scons can't find boost serialization

Oh yes, I'm sorry. Thanks for pointing that out. I have now managed to compile FO... :D
by francys
Sat Jan 03, 2009 5:37 pm
Forum: Compile
Topic: Scons can't find boost serialization
Replies: 81
Views: 15433

libdevil-dev

I now get an error at Looking for boost lib boost_serialization... Checking for boost::archive::binary_iarchive::is_saving() in C++ library boost_serialization... no Checking for boost::archive::binary_iarchive::is_saving() in C++ library boost_serialization-mt... no but config.log says it's because...
by francys
Sat Jan 03, 2009 5:00 pm
Forum: Compile
Topic: GG errors in configuring and compiling
Replies: 8
Views: 1405

Re: GG errors in configuring and compiling

My boost installation does come from the Debian unstable repositories.

I am not sure why (but I think it's the upgrading of some packages related to compilers and C libraries), however I am now able to run a successful configure and compile of GG.
by francys
Sat Jan 03, 2009 12:50 am
Forum: Compile
Topic: GG errors in configuring and compiling
Replies: 8
Views: 1405

Re: GG errors in configuring and compiling

I'm sorry. I didn't specify that I had already tried that and without any success. Here is the output of `scons configure boost_lib_suffix=-mt`: scons: Reading SConscript files ... Checking for pkg-config... (cached) yes Configuring for POSIX system... Checking for C++ header file boost/shared_ptr.h...
by francys
Thu Jan 01, 2009 8:44 pm
Forum: Compile
Topic: GG errors in configuring and compiling
Replies: 8
Views: 1405

Re: GG errors in configuring and compiling

looking at config.log I see that the following command is executed g++ -o .sconf_temp/conftest_5 .sconf_temp/conftest_5.o -lboost_signals -lboost_system -lboost_filesystem-mt /usr/bin/ld: cannot find -lboost_signals The correct version (at least for me) should be g++ -o .sconf_temp/conftest_5 .sconf...
by francys
Wed Dec 31, 2008 10:39 pm
Forum: Compile
Topic: GG errors in configuring and compiling
Replies: 8
Views: 1405

Re: GG errors in configuring and compiling

Well I do have libsdl1.2-dev installed, as well as libsdl-gfx1.2-dev, same for image, mixer, dev. As for Ogre, libogre-dev is installed. `scons configure` however fails when checking the boost filesystem library; and libboost-filesystem1.37.0 and libboost-filesystem1.37-dev are installed on my system.
by francys
Wed Dec 31, 2008 1:08 am
Forum: Compile
Topic: GG errors in configuring and compiling
Replies: 8
Views: 1405

GG errors in configuring and compiling

Hello again, I am trying to compile GG (rev 690). When I type `scons` it fails reporting what follows. scons: Reading SConscript files ... scons: warning: The env.Copy() method is deprecated; use the env.Clone() method instead. File "/opt/FreeOrion/GG/SConstruct", line 205, in <module> Warning: You ...