Search found 76 matches

by .Id
Tue Jul 07, 2009 12:27 am
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

I've committed the patch, hopefully without messing it up. If you've got access to releases, presumably you should be given SVN commit access as well... so I have done so. In future, you should be able to just commit changes, although discussing them when they might impact other code would probably...
by .Id
Sat Jul 04, 2009 9:15 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

And if anyone can help me figure out how I can manage file releases on Sourceforge, what with its new UI and all, I'd appreciate it.
Sourceforge is being incredibly slow, unintuitive, and frustrating so I need to take a break for a while.
by .Id
Sat Jul 04, 2009 8:25 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Is there a preferred place to submit patches?
Is here fine? Maybe via Sourceforge is better?
by .Id
Sat Jul 04, 2009 8:06 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Another Mac-specific bug report: https://sourceforge.net/tracker/?func=detail&aid=2806597&group_id=75752&atid=544942 This one is mostly about fullscreen causing the program to hang. Turns out to be either a bug or a feature in Ogre when using the Carbon framework. https://www.ogre3d.org/forums/view...
by .Id
Sat Jun 27, 2009 5:00 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Geoff the Medio wrote:Another Mac-specific bug report: https://sourceforge.net/tracker/?func=d ... tid=544942

This one is mostly about fullscreen causing the program to hang.
Ok. Working on it.
by .Id
Sun May 31, 2009 2:12 pm
Forum: Support
Topic: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7
Replies: 11
Views: 1472

Re: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7

You don't need to be a FO project member to upload files on sourceforge. You can upload if you have a sourceforge account, and we then can release the file shortly after your upload. Its quite easy, read http://apps.sourceforge.net/trac/sourceforge/wiki/File%20management%20service It's "Developer w...
by .Id
Sat May 30, 2009 6:55 pm
Forum: Support
Topic: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7
Replies: 11
Views: 1472

Re: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7

Can you provide md5sums of that files? I have: MD5 (FreeOri1.zip) = 4f16ce0eb8185c1175916fedf89cd503 MD5 (FreeOri2.zip) = 2ef6545a11009bc7a8b9c7891c0770fc Why did you split those files? It would be much easier for users to have just one ZIP to extract, which then works out of the box. I agree that ...
by .Id
Fri May 29, 2009 8:42 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Similar issues with v0.3.13 reported here: http://www.freeorion.org/forum/viewtopic.php?f=25&t=2756 I responded there. The upload of the binary to sourceforge needs to be redone. Edit: And someone just posted a similar comment to this bug report on sourceforge: https://sourceforge.net/tracker/?func...
by .Id
Fri May 29, 2009 8:29 pm
Forum: Support
Topic: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7
Replies: 11
Views: 1472

Re: FreeOrion-0.3.13 won't launch on Mac OS X 10.5.7

I chmod'ed the binary to 766 and that helped (thanks!), so there is one problem with the Mac download that needs to be fixed. However, upon launch I get "The application FreeOrion quit unexpectedly" dialog. The console log now says: [0x0-0x114114].org.FreeOrion[1592] dyld: Library not loaded: @exec...
by .Id
Fri May 29, 2009 7:29 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Geoff the Medio wrote: What GiGi SVN revision was used?
757
by .Id
Fri May 29, 2009 7:28 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Is there anything in your SDK other than a checkout of FreeOrion? After a cursory glance, I can't find anything you added. There are things in the Xcode directory of the SDK that are not under version control. Mostly this includes all the dependency libraries one would need to compile their own FO....
by .Id
Sun May 24, 2009 9:32 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Ah, I see. That's better for now.
Thanks, guys.
by .Id
Sun May 24, 2009 3:50 pm
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

One last patch attached to fix a change in header location. I went ahead and include last changes to the Xcode project. Here is the OS X binary for Intel Macs made from patched Revision 3094. PowerPC is not compatible right now due to specific little endian requirements. Here is the OS X SDK includi...
by .Id
Fri May 22, 2009 1:30 am
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

Here's clean patches. With an extremely simplified rewrite of code necessary to get OpenGL entry points. One thing that I think needs particular review is the change I made in ShaderProgram::BindInts(). I thought the cast to (GLInt*) was appropriate going off the comment seen above the prototype say...
by .Id
Thu May 21, 2009 2:13 am
Forum: Programming
Topic: MacOsX Version issues
Replies: 189
Views: 36650

Re: MacOsX Version issues

I've mashed together the changes and editing the FreeOrion part slightly for tabs -> spaces, and attached. I think the untabification put in the wrong number of spaces to make things line up pretty. Also the GG patch got malformed (looks like the context lines got moved to start in the first column...