Search found 67 matches
- Fri Oct 29, 2004 3:16 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 24447
Of course, refiting should be fairly simple. MOO2 way would be better here then SE - I imagine clicking on a ship in starbase/spaceyard, selecting refit option, going to the design screen, then REMOVING some components, adding new ones - their size and costs dependable on what was removed from give...
- Thu Oct 28, 2004 11:18 pm
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 50889
Final favorites list member atm. The track I managed to get smuggled into the 0.2 release of FO on permanent background-loop mode. And you *completely* forgot about it!!! (Just kidding. :) 0_0 Oops! Looks like I missed one... Although, I already know I liked that one from playing the 0.2 windows re...
- Thu Oct 28, 2004 12:14 am
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 50889
Okay, my review of all the songs (unless some mysteriously didn't make it onto my playlist). LithiumMongoose: READ THIS! I listened to all the music and made notes of the things that jarred me. Non-good stuff jars me more easily than really good stuff because the baseline is "quite good". So please ...
- Thu Oct 28, 2004 12:02 am
- Forum: Story
- Topic: kangisha - artwork included, requesting story
- Replies: 17
- Views: 6892
*Futilely resists urge to make crack about "natural limitations" as applied to the model* Pleasing on the eyes (beyond that fact that the model is of a curvaceous woman, I mean), but how does the description come through in the model? Any particular reason these humanoids altered the shape of their ...
- Wed Oct 27, 2004 11:55 pm
- Forum: Other Game Design
- Topic: A complicated spy system
- Replies: 24
- Views: 3608
- Wed Oct 27, 2004 3:33 pm
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 50889
I'm really more interested in comments on the actual content of the tracks, which help me make them better. I'll review them that way, if you want. After some download preferences weirdness, I have all the tracks. I would prefer that you lay out (in an easy-to-read list for lazy people like me) wha...
- Wed Oct 27, 2004 2:44 pm
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 41604
Another cool name feature was SEIVShip Design Names that you could select or just get randomly, again alowing me to fiddle with the List and use a special list for each race would be very nice. On the same note getting random names for individual ships, Task Force and Fleets would be much more flav...
- Thu Oct 21, 2004 7:33 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 24447
I see that you don't like having to make a strategic decision and then stick with it. You wan't to be able to change your strategy on demand and react to other players strategy flawlessly. I'm in Ranos's boat on this. I'd try an make one of the popular Blizzard games analogies, but StarCraft just i...
- Thu Oct 21, 2004 6:36 pm
- Forum: Other Game Design
- Topic: Planetary Defenses
- Replies: 26
- Views: 3864
That way combat is system-based (like a warcraft map) but planet-oriented (like attacking a warcraft enemy base) and taking over a system doesn't have to be a one-shot deal. This is the best statement of that combat ideal I've yet seen. Bravo! Send assault pods to planet with missile base. Assault ...
- Wed Oct 20, 2004 3:09 am
- Forum: General Discussion
- Topic: Linux Help
- Replies: 14
- Views: 2949
I'm running Fedora Core 2.91 and FO compiles (but crashes right away when you click on your Home System). I ran Mandrake for quite awhile because it was the only distro amongst itself, SuSe, Redhat, and Debian that wouldn't cause irritating problems during installation. Knoppix always seemed like a ...
- Mon Oct 18, 2004 9:08 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 24447
nothing I have described so far realy goes much Beyond Moo and Stars! inwhich the ship is just a Bag of Stuff with a Hit Point total slaped on it. If this minimalist stance is whats desired then the relative locations of all these stacks will mean nothing in the final design of the ship and this is...
- Mon Oct 18, 2004 8:57 pm
- Forum: Other Game Design
- Topic: Weapon Design - Research Weapon Styles and Mods
- Replies: 24
- Views: 3686
Re: Weapon Design - Research Weapon Styles and Mods
"continue through targets" - the line continues forever through all targets and damages all targets it has gone through. For the record, in a simulation of 3-D space (even if battle is nominally occuring on a plane) this would be fairly useless and additionally would require collision detection way...
- Mon Oct 18, 2004 8:47 pm
- Forum: Other Game Design
- Topic: Heros and Sub-Heros
- Replies: 34
- Views: 5137
MOO2 limited you to 4 of each for a total of 8 I believe it was, and that was just plain frustrating. Personally I think there should be no limit, or a much higher limit, on the number allowed; there should be multiple ways to get them If the number of heroes is limited to a spare handful, it's muc...
- Mon Oct 18, 2004 7:35 pm
- Forum: Other Game Design
- Topic: Planetary Defenses
- Replies: 26
- Views: 3864
- Sun Oct 17, 2004 3:47 am
- Forum: Other Game Design
- Topic: Heros and Sub-Heros
- Replies: 34
- Views: 5137
Heroes are important and can facilitate great player immersion. I think a system that gives any empire no more than, say, 8 - 10 heroes to work with will give players an emotional stake in their heroes and introduce a nice focus for their gameplay. Limitless numbers of subheroes, on the other hand, ...