Search found 389 matches

by dbenage-cx
Sun Oct 15, 2017 6:39 pm
Forum: Support
Topic: No game mouse and massive screenflicker on Win10
Replies: 53
Views: 22967

Re: No game mouse and massive screenflicker on Win10

OpenGL version should be printed near top of freeorion.log file, so no need for a special install. The config option max-fps defines the maximum framerate, the default value is 60. limit-fps toggles if framerate is limited by max-fps or not, default is true (1). These can be edited in the config fil...
by dbenage-cx
Thu Oct 12, 2017 2:34 am
Forum: Other Game Design
Topic: order cancellation
Replies: 8
Views: 1012

Re: order cancellation

It has been a while since I've let a monster bombard a planet, would this not require them to remain in-system 2 turns before leaving? I perceive these orders as end of turn events, as they occur prior to combat and movement on the following turn. Invading a planet does not expose the troop ships to...
by dbenage-cx
Thu Oct 12, 2017 2:19 am
Forum: Support
Topic: multiplayer : black screen when joining a multiplayer game
Replies: 5
Views: 5485

Re: multiplayer : black screen when joining a multiplayer ga

Hi joanc,
You will want to connect to the server with each client before clicking Start Game/Ready.
by dbenage-cx
Fri Oct 06, 2017 10:59 pm
Forum: Compile
Topic: Linux - Building FreeOrion with different versions of Boost
Replies: 3
Views: 6096

Linux - Building FreeOrion with different versions of Boost

For testing various versions, I use the following procedure Building Boost - (example is for Boost version 1.63.0, with a root directory of /opt/projects/boost) Download and extract to /opt/projects/boost/src. /opt/projects/boost/src/boost_1_63_0/bootstrap.sh should now exist From /opt/projects/boos...
by dbenage-cx
Sat Sep 30, 2017 5:26 pm
Forum: Play-Testing Feedback
Topic: Techs automatically researched?
Replies: 9
Views: 1109

Re: Techs automatically researched?

Unused RPs are now automatically used on a random tech (PR #1472)

I like this change, not just for beginners, but also the RP are no longer completely wasted when I forgot or do not want to focus on them.
by dbenage-cx
Sat Sep 30, 2017 5:17 pm
Forum: Other Game Design
Topic: Pedia - Categorizing top level [Game] articles
Replies: 3
Views: 617

Pedia - Categorizing top level [Game] articles

Looking for feedback on which direction others prefer for the articles of the form [Game - x], currently listed in the pedia index. Categorizing them (PR #1428) (currently marked invalid) Moved these articles to a sub-category, removing [Game - ] from article titles (galaxy and game rules changed to...
by dbenage-cx
Sat Sep 30, 2017 4:37 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 3207

Re: add planet destroyer cannon ?

The Silent One wrote:So if it has is an unresearched unresearchable prereq, a partially unlocked tech should not show?
Yes, to reword it a little less precisely for others (because it is even confusing to type): A tech with a hidden prereq should also be hidden.
by dbenage-cx
Fri Sep 29, 2017 11:22 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 3207

Re: add planet destroyer cannon ?

There is a minor issue with display of techs with "Partial Unlocked" option, stemming from the gamerule toggle of unrearched tech. When the doomsday rule is enabled, affected techs are shown in research list for default options (all enabled except Locked). I have not verified that with the rule disa...
by dbenage-cx
Fri Sep 29, 2017 10:27 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 3207

Re: add planet destroyer cannon ?

I briefly tried out the save game posted in scripting thread.
Something I was not expecting was the requirement to click Destroy at the planet each turn, especially after the special is placed.
Was that to overcome the issue bombardment has with canceling orders? (Issue #672)
by dbenage-cx
Fri Sep 22, 2017 8:56 pm
Forum: Scripting & Balancing
Topic: FOCS: how to get turn of special creation
Replies: 24
Views: 11529

Re: FOCS: how to get turn of special creation

Have any log errors? Possibly the PDC_LVL2 activation macro is not replaced, since planet_destruction.macros does not end in newline.
by dbenage-cx
Wed Sep 20, 2017 12:05 am
Forum: General Discussion
Topic: Multiplayer server up
Replies: 56
Views: 28616

Re: Multiplayer server up

Very nice o01eg! Hope to try it very soon.
by dbenage-cx
Tue Sep 19, 2017 11:46 pm
Forum: Scripting & Balancing
Topic: FOCS: how to get turn of special creation
Replies: 24
Views: 11529

Re: FOCS: how to get turn of special creation

@Dilvish I think there is a forum post for original implementation of macros, the only explanation in wiki is in EffectsTutorial @The Silent One : I don't think the specials effect will take place until the following turn, since it is in the middle of being added (e.g. ancient ruins and extinct spec...
by dbenage-cx
Sat Sep 16, 2017 7:28 am
Forum: Programming
Topic: OpenGL reqs status, planning
Replies: 5
Views: 5899

Re: OpenGL reqs status, planning

Are sRBG textures different from sRBG color profile? I could not determine from reading linked spec and history summary . New calls are not used, at least directly, question is if EXT_texture_sRGB provides support for images using sRBG color profile, or if an "sRGB texture" is a different beast. if ...
by dbenage-cx
Thu Sep 14, 2017 12:09 am
Forum: Other Game Design
Topic: Stockpile ratio vs waste ratio poll
Replies: 11
Views: 979

Re: Stockpile ratio vs waste ratio poll

Thank you for example images, of the two prefer Stockpile Import Ratio. If represented by a decimal, I think (x Ratio) might be a confusing label. IMO, Ratios are more clearly represented in the form 1:5 Could replace Ratio with Rate or Efficiency, preferably formatted as a percentage if trivially p...
by dbenage-cx
Fri Sep 08, 2017 10:10 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 3207

Re: add planet destroyer cannon ?

Not had the opportunity to pull yet, does the current implementation actually destroy the planet, or leave it intact with some flag/special?