Search found 203 matches

by Bromstarzan
Sun Nov 13, 2016 1:38 pm
Forum: Graphics
Topic: Ship Hulls
Replies: 85
Views: 51231

Re: Ship Hulls

@Captain M: :shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :? Don't worry, I appreciate your hard work with the models and texturing. I made these blueprints as an alternative way of presenting the ships in the design section. Did not...
by Bromstarzan
Tue Nov 01, 2016 10:54 am
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

Good to hear that the graphs will be gated somehow. Based on espionage and diplomacy - sounds very good. It is also a very good tool for beginners (like me) so it might have to go into session option to have it fully visible or not. Perhaps there are plans to make it partially visible depending on y...
by Bromstarzan
Mon Oct 31, 2016 9:02 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

So, a little more on the "fullscreen" issue using multiple monitors and SRWE. It works perfectly fine, indeed it is fantastic with my multiple monitors. The downside is only that I have to set my subwindow positions every time I start a session. I will check more options within SRWE to try and solve...
by Bromstarzan
Fri Oct 28, 2016 7:45 pm
Forum: Play-Testing Feedback
Topic: Save window locations?
Replies: 14
Views: 2134

Re: Save window locations?

and throws all the sub-windows around Back to their default positions (e.g. with no config or persistent config files), or in different places? Back to default, yes, sorry for being non-specific. Is this the SRWE you mention? Yes, that's the one. I suspect the game believes your settings are invali...
by Bromstarzan
Thu Oct 27, 2016 7:08 pm
Forum: Other Game Design
Topic: Relief shipments using Generic Supply Ships
Replies: 23
Views: 1975

Re: Relief shipments using Generic Supply Ships

I like this - a lot!
It compares to my playstyle more than occasionally. Will have a look at your scripts and try them out if possible.
by Bromstarzan
Thu Oct 27, 2016 4:01 pm
Forum: Play-Testing Feedback
Topic: Save window locations?
Replies: 14
Views: 2134

Re: Save window locations?

I have tried the persistent_config.xml method without success. Game reverts back to original small window and throws all the sub-windows around, even though I deleted the config and have a persistent config file with my preferred values. Not sure what I'm doing wrong. Will investigate and try some m...
by Bromstarzan
Sat Oct 22, 2016 6:38 am
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

dbenage-cx wrote:Does a persistent config help at all?
I don't know, will have to try the xml way. Thanks for reminding me. I'm afraid it's a catch 22, but a config file might actually work.
by Bromstarzan
Fri Oct 21, 2016 9:46 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

(sorry for the wide post - but that's the point, sort of) :D I've been experimenting with the BorderlessGaming software and it works brilliantly with FO, except that you have to spend 2-3 mins to re-setup the window positions each time you continue the game. It's totally worth it if you know you're ...
by Bromstarzan
Sun Oct 16, 2016 6:30 am
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

Thanks gents for all valuable input! I see what you are saying, and for my game here, the best is to just keep an eye on the nearby activity and perhaps reinforce the node with another fleet if neccessary. I'll also try the artificial planet tech and look into the gateway to the void. I havn't poste...
by Bromstarzan
Sat Oct 15, 2016 10:10 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

I see... I guess I'm putting too much thought and effort into key nodes. As the game plays now, I can only take your word for it (and that is ofcourse how it works), but I also like to "imagine" (if I can afford) to block enemies by completely block a key intersection. The balance so far is good and...
by Bromstarzan
Sat Oct 15, 2016 7:02 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

A lot depends on your game setup. I don't bother with them because the tech needed absorbs too much research I need for other things, as my games don't generally last that long. Yep, I can see your point, but I'm a slow gamer and also still learning so I take every chance to implement a tech just t...
by Bromstarzan
Sat Oct 15, 2016 4:29 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

Oh, so that is possible, did not realize! Thanks for pointing out that option, AndrewW! I had somwhere back in my mind that it was possible, need to check what my research looks like :D [EDIT]: Remember this now, and also see the benefits of going up that Research tree. It's all in the Pedia, but I ...
by Bromstarzan
Sat Oct 15, 2016 4:05 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

Just a quickie here: - What to do with strategic nodes that only have a Gas Giant? Place outpost and generate shield (with all eventual barrier bonuses accuired)? What else? Place defensive fleets? If I remember correctly, there's no way to terraform the Gas Giant into a habitable world right? No wa...
by Bromstarzan
Wed Oct 12, 2016 12:33 pm
Forum: Play-Testing Feedback
Topic: Ignore this
Replies: 4
Views: 537

Re: Ignore this

To be fair, that sentence is poorly written. The gameplay-relevant information is effectively hidden by irrelevant flavour text, which a player is likely to skim over and then decide to skip the whole sentence before getting to the important bit at the end. I agree that sometimes there's so much fl...
by Bromstarzan
Sun Oct 09, 2016 5:33 pm
Forum: Off-Topic
Topic: I'm here - introduction
Replies: 279
Views: 39593

Re: I'm here - introduction

And I am looking at a tech to make invading troops better (for balance), I want to avoid "Space Marines" because my former employer gets arsy about using that name, so ideas based around power armour/robots/monsters much appreciated ;-)
How about "Galactic Legionnaires"? :mrgreen: