Search found 354 matches

by EricF
Fri Mar 01, 2019 7:19 am
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4730

Re: Themed tech cateogries (Help wanted)

Thoughts of category themes with names PHYSICS: StarTrek/Protoss theme Instead of Physics I would suggest Energy instead. I see you are going the straight Master of Orion tech tree with this, but in reality (there's that word again) wouldn't many techs/weapons be dependent on research from more tha...
by EricF
Fri Mar 01, 2019 3:11 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 1165

Re: Noob Question

Another problem, I colonize a planet and nothing I do can bring it into the supply chain. Even when I add an outpost at the closest point, (2 systems away) no luck. I'm not sure I understand the supply stockpile issue since all I have 1s the pedia, which does little to explain the mechanics A littl...
by EricF
Tue Feb 26, 2019 10:59 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 1165

Re: Noob Question

Yes, shooting a Raaagh in the head is a waste of a good bullet. Exterminate them.
by EricF
Sat Feb 09, 2019 6:09 am
Forum: Off-Topic
Topic: Forgiving AI
Replies: 7
Views: 737

Re: Forgiving AI

I'm shocked it accepted a peace offer.
by EricF
Tue Jan 29, 2019 10:45 am
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 37
Views: 2448

Re: Make shipyards & drydock implicit (not a building)

OK, I was not completely honest. In the first hundred turns or so when I have only a limited number of ships yes I do wait for them to be repaired. But mid to late game ships are so easily replaced I find it a waste of time to wait around for repairs. Extra shipyards are just micromanagement and a w...
by EricF
Tue Jan 29, 2019 8:05 am
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 37
Views: 2448

Re: Make shipyards & drydock implicit (not a building)

Sorry, but I get the feeling you are all trying to fix something that is not broken.
Personally, I only build shipyards where I want to build ships.
I never send ships back to be repaired. I always push forward regardless.
by EricF
Tue Jan 29, 2019 12:32 am
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 2645

Re: TAR model: Theories only require other theories?

My main issue with a Theory-Application-Refinement tech system is that it means there are a lot of techs that do nothing. This has been my major complaint about the current tech tree since about the first time I played FO. I really really dislike researching techs that give me nothing. It's not FUN...
by EricF
Mon Jan 21, 2019 6:35 am
Forum: FreeOrion Project
Topic: Release early, release often
Replies: 10
Views: 929

Re: Release early, release often

Bad comparison, sorry. FreeCiv is a completed game. FreeOrion is still in Alpha.
by EricF
Sat Jan 19, 2019 1:26 am
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 526
Views: 100324

Re: Recent Windows Builds

xahodo wrote:
Fri Jan 18, 2019 9:50 pm
Windows protector is triggered by the installer.
That's normal. Just click the "More Info" link and click "Run Anyway".
by EricF
Fri Jan 18, 2019 11:36 am
Forum: General Discussion
Topic: In honour of FreeOrion developers and contributors
Replies: 9
Views: 916

Re: In honour of FreeOrion developers and contributors

Many thanks for your kind words.
I hope I love the FO project as much as you do.
And I hope any criticisms of mine are taken in that light.
I echo your sentiments to the developers.
I can't thank them enough for there efforts.
God Bless and God speed.
by EricF
Sat Jan 12, 2019 1:52 pm
Forum: Support
Topic: No end?
Replies: 5
Views: 563

Re: No end?

This game is in what as known as Alpha testing. In Beta testing the game is more or less finished and all that remains is bug fixing, optimization and play balance. Before that is Alpha testing. In Alpha the game is not feature complete. It lacks important features expected to be in when the game is...
by EricF
Tue Jan 08, 2019 10:55 am
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 811

Re: Starbases

But a ship does not increase Supply range, which is what I want bases for. When playing on maps with very few stars it would be nice to make an artificial Supply point some how. Especially early game. I'm not concerned with making static defenses. A Fleet is much better for that. And except for some...
by EricF
Sun Jan 06, 2019 10:44 am
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 811

Re: Starbases

I still want my Starbases. :)
by EricF
Wed Jan 02, 2019 5:13 am
Forum: Other Game Design
Topic: Stealth Carriers Over-Powered?
Replies: 12
Views: 1049

Re: Stealth Carriers Over-Powered?

So... yet another way in which stealth-carriers are over-powered is that you can park one at a choke-point in deep space and this counts as a "blockade" preventing visible enemy ships from coming through. It's not just that the enemies have to stop and fight off an ambush once as they're passing, w...
by EricF
Mon Dec 31, 2018 4:30 am
Forum: Other Game Design
Topic: Stealth Carriers Over-Powered?
Replies: 12
Views: 1049

Re: Stealth Carriers Over-Powered?

Like Ground Troops and Weapons, give all planets Fighters. Maybe one flotilla of each Interceptor, Fighter and Bomber. More for more developed planets. (Once the tech is researched of course) I personally like this idea, because I still think planetary defenses even maxed out are a bit weak. They pr...