Search found 354 matches

by EricF
Sat Sep 24, 2016 3:42 pm
Forum: Play-Testing Feedback
Topic: Why no Huge Robotic Hull?
Replies: 2
Views: 325

Re: Why no Huge Robotic Hull?

Oh, and any plans for a huge HUGE hull? (Ala Super Star Destroyer)
by EricF
Sat Sep 24, 2016 3:40 pm
Forum: Play-Testing Feedback
Topic: Why no Huge Robotic Hull?
Replies: 2
Views: 325

Why no Huge Robotic Hull?

Along the asteroid hull line you end with a huge asteroid hull, the Scattered Asteroid Hull. At the end of the Self-Gravitating line you end with the huge Titan Hull. Since there is no self repairing huge robotic hull there must have been some conscious design decision to leave this hull out. I sear...
by EricF
Sat Sep 24, 2016 3:30 pm
Forum: Other Game Design
Topic: Let us name our home system
Replies: 6
Views: 825

Re: Let us name our home system

I second this. Was going to request it myself, but figured there's probably already an open issue for this.
by EricF
Sat Sep 24, 2016 8:25 am
Forum: Play-Testing Feedback
Topic: Starving Exobots!
Replies: 15
Views: 974

Re: Starving Exobots!

OK, forget all that.
I realized that to build an Exobot colony you have to build an outpost first.
The Exobot colony is then built tailored to the environment it is being built at.
So, Exobots should have a suitability rating of Adequate everywhere.
Other restriction I proposed should still apply.
by EricF
Thu Sep 22, 2016 8:31 am
Forum: Play-Testing Feedback
Topic: Asteroid Hulls
Replies: 8
Views: 539

Re: Asteroid Hulls

Or alternatively you updated your ship design with components, that need an advanced asteroid processor. Happened to me. I think you hit the proverbial nail on the head Captain. :D This happened right after I got new Asteroid Hull tech and you can clearly see me building the advanced asteroid proce...
by EricF
Wed Sep 21, 2016 2:19 pm
Forum: Play-Testing Feedback
Topic: Ship Crews
Replies: 3
Views: 326

Re: Ship Crews

Strategic decision making, one of the choices you make is where to build up and establish a high end shipyard (note: shipyards are planned to be more expensive and thus rarer). Yes, exactly. I should be able to strategically choose where my shipyards are. Not be forced to because that's where the s...
by EricF
Wed Sep 21, 2016 6:02 am
Forum: Play-Testing Feedback
Topic: Starving Exobots!
Replies: 15
Views: 974

Re: Starving Exobots!

Scrap Exobots in favor of some mechanic with limited population and additional restrictions (e.g. no ProductionCenter). I've been giving this a lot of thought and I find myself leaning in this direction. Exobots cost PP's to build so they should not "reproduce" on their own for free. My proposal, t...
by EricF
Wed Sep 21, 2016 5:31 am
Forum: Play-Testing Feedback
Topic: Ship Crews
Replies: 3
Views: 326

Ship Crews

I would like to be able to pick the Race that 'mans' the ships I build in the design screen. Have a drop down box that lists all the available species to my empire and I select one. Then wherever I build those ships of that design they are crewed with that species that I selected and not the one nat...
by EricF
Tue Sep 20, 2016 3:07 am
Forum: FreeOrion Project
Topic: is there a todo list regarding graphics
Replies: 21
Views: 4211

Re: is there a todo list regarding graphics

One tiny nit pick
Galaxy 'Branches' are traditionally referred to as 'Arms'.
Looks good.
by EricF
Fri Sep 16, 2016 1:23 pm
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1481

Re: 0.4.6 RC1 play testing and packaging

A feature I would like to see is an option in the game creation screen to turn off the Experimenters.
I would like the ability to play with monsters, but no chance for Experimenters.
Those guys just really annoy me. :x
by EricF
Thu Sep 15, 2016 10:33 pm
Forum: FreeOrion Project
Topic: 0.4.6 release procedure
Replies: 41
Views: 6921

Re: 0.4.6 release procedure

OK, I did not know that. I thought the RC was the latest official release. I thought the newest test builds were in the /Test directory. A "release candidate" is nether a test build nor an official release. As someone who always tries to play the latest version I hope you can understand my confusion.
by EricF
Thu Sep 15, 2016 10:30 pm
Forum: Play-Testing Feedback
Topic: What does upgrading weapons do now.
Replies: 16
Views: 994

Re: What does upgrading weapons do now.

Hmm, I liked that engines 'stacked'. It was the only way to get slow hulls like asteroid hulls to have a decent speed since they had so much internal space. But I can see your point too. Going this path I would like to see more engines and not core mount ones. Or, as I've requested before, more Item...
by EricF
Thu Sep 15, 2016 9:00 am
Forum: FreeOrion Project
Topic: 0.4.6 release procedure
Replies: 41
Views: 6921

Re: 0.4.6 release procedure

Small nit. When you go to this page it says; Looking for the latest version? Download FreeOrion_v0.4.5_2015-09-01.f203162_Test_Win32_Setup.exe (150.0 MB) Because 0.4.5 is the latest version. RCs are for enthusiasts and testers, not the regular player. OK, I did not know that. I thought the RC was t...
by EricF
Thu Sep 15, 2016 2:29 am
Forum: FreeOrion Project
Topic: 0.4.6 release procedure
Replies: 41
Views: 6921

Re: 0.4.6 release procedure

Release Candidate 1 has been produced and uploaded. SourceForge: https://sourceforge.net/projects/freeorion/files/FreeOrion/FreeOrion%20Version%200.4.6/ Small nit. When you go to this page it says; Looking for the latest version? Download FreeOrion_v0.4.5_2015-09-01.f203162_Test_Win32_Setup.exe (15...
by EricF
Wed Sep 14, 2016 9:00 am
Forum: Play-Testing Feedback
Topic: FreeOrion Crash too many buildigns on the building line
Replies: 24
Views: 1130

Re: FreeOrion Crash too many buildigns on the building line

I can't reproduce this crash either. playing FreeOrion_2016-08-30.652213a_Test_Win32_Setup.exe On WinXP Pro SP3 Had a planet with over 20 buildings. Expanding the pane does not crash the game. OpenGL Version 6.14.10.10524 Graphics Chipset ATI Radeon HD 4800 Series You should try and update your vide...