Search found 97 matches

by Kharagh
Wed Jun 01, 2005 7:25 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 41733

Looks nice to me.

However I have one question:
Can the scrollable windows be scrolled with the mousewheel without having to click into the window first? Like just hovering the cursor over a window and scrolling it up and down? That would make playing the game much more comfortable IMHO.
by Kharagh
Wed Jun 01, 2005 7:18 am
Forum: Other Game Design
Topic: Role-Playing Support
Replies: 34
Views: 5568

yep, I'm referring to that one.

You should try it. As I said, I liked it a lot.
by Kharagh
Tue May 31, 2005 9:05 am
Forum: Other Game Design
Topic: Role-Playing Support
Replies: 34
Views: 5568

exactly my thoughts, discord :-) I played starwolves and I loved it. Why should we aim for an already establishes gameplay style, when we can create a totally new and probably more interesting one. Remember that all game styles were new ones not that long ago. Another game I like a lot is Starfury. ...
by Kharagh
Tue May 17, 2005 8:06 am
Forum: Other Game Design
Topic: Instead of designing ships: design fleets
Replies: 21
Views: 3418

I definately want to be able to design my ships, so I don't like drek's "only task force" approach very much. IMHO it takes away a fun part of the game and in addition to this it is not very workable. Especially in the early game stages you would be hard pressed to produce even one ship, let alone a...
by Kharagh
Tue May 10, 2005 2:59 pm
Forum: Graphics
Topic: Original FreeOrion Mockup
Replies: 16
Views: 7795

"beautify"

lol

great choice of word here :D
by Kharagh
Tue May 10, 2005 2:52 pm
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6576

I like the creatures on planets are a great idea. They give the planets a little bit more character. Without any interesting life on the planets the player will have the impression that all those planets just hang around in space, waiting until someone finally finds and colonizes them. You get this ...
by Kharagh
Wed May 04, 2005 7:41 am
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 7472

IMO, ship design should be implementd as it is one of the most fun parts of the game. Creating your own ship gets you attached to them and thus increases immersion significantly.
However a SMAC-like design system seems ok for me, if it doesn't hinder the player too much.
by Kharagh
Tue May 03, 2005 9:31 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13375

In my opinion automatic battle calculation by the comp would be ok für any version befort 1.0, but definately not for the finished game. After all what do I research all those techs for and why do I bother designing my ships, if I can never actually use the tactics I designed them for in combat. You...
by Kharagh
Fri Apr 22, 2005 10:22 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 12833

Yeah, Rapunzel is right, we certainly need to be very careful when we finally implement this idea. However it should not be left out, as it provides some interesting tactical possibilties in space combat.
by Kharagh
Fri Apr 22, 2005 10:17 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3881

The two things described in this quote are really the same. Let the programmers deal with these problems. Also the 10% bonus to every ship is what I mean. However the ship has to be built by your race to get the bonus, after all your race has to design the ship for the ship to get the style and shi...
by Kharagh
Thu Apr 21, 2005 8:36 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 12833

I found the thread :-)

viewtopic.php?t=940

In addition to the shield types there also is a lot of other useful stuff in there.
by Kharagh
Thu Apr 21, 2005 8:30 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 12833

Also, bear in mind that (AFAIK) no decision has been made yet w.r.t. turnbased/realtime combat. If realtime ends up being chosen then there will need to be something more analogue in place. Yeah, sure, I know that, it was only meant as a rough idea how it could work :-) But the Idea of this thread,...
by Kharagh
Thu Apr 21, 2005 7:12 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 12833

How fast would you be able to change your shield facings? We could add improved shield facing change time for better shields or even add a new tech decreasing the time needed to change the shield facing (sth. like "Charge Distribution Capacitor" maybe??). The times to change shield facings could loo...
by Kharagh
Wed Apr 20, 2005 12:11 pm
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 12833

We could implement both shield types, each with differrent advantages/disadvantages. Separate shields: + possible to rotate ship if on shield collapses + ability to power only 1 or 2 shields (using less power) One Shield: + Flexibility (shield can be reconfigured quickly for current needs) Well, can...
by Kharagh
Wed Apr 20, 2005 11:59 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3881

@Dreamer

Got your point, I thought you wanted to leave out refitting for ships entirely.

I think there will be no refitting of factories in freeorion anyway. They will not be build them separately for every planet as in moo2