Search found 97 matches

by Kharagh
Tue Apr 19, 2005 8:44 am
Forum: Other Game Design
Topic: Starting Tech Levels
Replies: 5
Views: 1154

lol, not an hour after installing moo3 for the first time, my friends and me were playing moo2 over LAN again, athough the turns took ages to be processed.
Moo3 was the greatest disappointment I have ever had in any computer game.
by Kharagh
Tue Apr 19, 2005 8:09 am
Forum: Other Game Design
Topic: Bockaded Systems
Replies: 5
Views: 965

In a multiplanet system you could still choose if you wanted to defend all planets or only some of them. Of course the bigger the fleet the bigger the chance of blocking all incoming ships would be. I again would like to advocate my giving ships in hostile space a patrol option, which would increase...
by Kharagh
Tue Apr 19, 2005 7:53 am
Forum: Other Game Design
Topic: Starting Tech Levels
Replies: 5
Views: 1154

Such an option would be nice if it is not too hard to implement into the game. It would practically be the AI playing with you making all tech decisions.
by Kharagh
Tue Apr 19, 2005 7:38 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3960

Re: Another idea...

Another idea, about crew getting better working with a particular ship we can have crews being novices/professionals/experts with the current tech. This would only need to store when a certain tech level was discovered instead of putting more info on individual ships. This way empires who are const...
by Kharagh
Mon Apr 18, 2005 12:07 pm
Forum: Other Game Design
Topic: Bockaded Systems
Replies: 5
Views: 965

The player would have to react quickly in any case. Even if he sent loads of freighters this would have no big impact on the siege of the system. It would merely enable him to keep his population from starving during that time. Most planets won't be sieged anyway as the attackers will either just bo...
by Kharagh
Mon Apr 18, 2005 11:57 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3960

@Geoff the Medio

Yep, that's about what I had in mind, too.
It will be fun to keep customizing your race and giving it more "character" during the course of the game.

This way even with fixed races, players will be able to adapt their race to their playing style
by Kharagh
Fri Apr 15, 2005 9:15 pm
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3960

Making the better engines mandatory doesn't seem like such a good idea to me. After all you distribute your points in the middle of the game, so before the upgrade your race will have had normal engines. Why should they no longer be able to build them if they really want to. They probably wouldn't w...
by Kharagh
Thu Apr 14, 2005 11:19 am
Forum: Other Game Design
Topic: Galaxy History - Playing different Ages
Replies: 10
Views: 1838

I like herbert_vaucanson's template idea very much. It sounds like a lot of fun to be able to alter your races during the game and to meet differrent races every time you play.
Splinter Groups which don't want to make a trasition also seem like a great way to add diversity to the game.
by Kharagh
Thu Apr 14, 2005 10:45 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3960

I don't like the idea of ships getting experience. Only the crews (or maybe organic ships and robo-controlled ones) should get experience, not the ship as a whole. If you see it as the crew getting experience WITH the ship (or parts of it) that is another matter. After using a particular propulsion ...
by Kharagh
Thu Apr 14, 2005 10:23 am
Forum: Other Game Design
Topic: Sectors (illustated with jpg)
Replies: 52
Views: 9960

@ Impaler: I like your idea about the Capitals in every Ancient Sector very much. Creating those will add a lot more fun to the game, as it will add a series of minor goals to be accomplished, apart from the big one to conquer Orion. People will have a much better reason to explore further from thei...
by Kharagh
Thu Apr 14, 2005 8:15 am
Forum: Other Game Design
Topic: Bockaded Systems
Replies: 5
Views: 965

Bockaded Systems

Hi All, while browsing through the forums I asked myself if blockaded systems are totally blockaded or is there a chance to break through? Has this topic ever been discussed? I didn't find anything about it. My idea would be to that you would need a certain number of ships (depending on planet size/...
by Kharagh
Thu Apr 14, 2005 7:31 am
Forum: Other Game Design
Topic: artificial starlanes
Replies: 11
Views: 1926

I think artificial starlanes are a great idea.

They offer totally new stratigic possibilities and enable you to draw your colonized worlds closer together. Doing it with structures from both sides of the lane seems like a good way to prevent overpowering them.
by Kharagh
Thu Apr 14, 2005 6:54 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 13370

I like the idea very much. The more tactics we have in the game the better. The fights in moo2 tended to be a little boring and uneventful once both opponents had a certain number of ships. There was simply not enough room for any big tactical considerations. With the help of your Shield Efficiency ...
by Kharagh
Thu Dec 09, 2004 10:33 am
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 34904

I think we won't be able to make the tech-tree that easy to use anyway. As I see it we will have loads of theories, applications and refienements and however we decide to display them, the tree will be at least a little bit complicated. Ppl will need some time to get used to handling it, but that is...
by Kharagh
Thu Dec 09, 2004 10:16 am
Forum: Other Game Design
Topic: Biological Warfare
Replies: 28
Views: 3753

Enough fun for today, lets get back to business 8)