Search found 935 matches

by drek
Tue May 03, 2005 5:15 am
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6813

Huh,

great thread, gui. This sort of thing is exactly what the story section of the board should be used for: proposing stories that actually occur in game. I hope that once the event engine is in, someone remembers this thread is here and mines it.
by drek
Tue May 03, 2005 5:04 am
Forum: Audio
Topic: GuiguiBaah Music
Replies: 59
Views: 37910

wow.

more great stuff.
by drek
Sat Apr 30, 2005 4:04 am
Forum: Other Game Design
Topic: Fargo´s "Rise of Complexity" ^^
Replies: 4
Views: 1138

heh, everyone should read this.
by drek
Sat Apr 30, 2005 3:58 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13810

The Basics of Ship Combat

An unoffical post, ignore my title. There are lots of ideas for space combat on this board; obviously there's no way every idea can make it into the game--at least not the first version :P. So I'm wondering: what would be the absolute bare minimium people would be happy with in a combat engine for F...
by drek
Wed Apr 27, 2005 1:23 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 39073

Looks good to me. Certainly good enough for v.3.

Stuffs can always be changed in later versions, if someone comes up with a better idea.
by drek
Tue Apr 26, 2005 2:56 pm
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 42598

Ooh, I like this idea. Doesn't necessarily have to be hexes, but some sort of radial or just popup menu could clean up the clutter on the sidebar and open up space for all the new stuff that needs to be put in. Yeah, I dig the idea as well. But, don't we need to display all the icons anyway....to i...
by drek
Tue Apr 26, 2005 1:17 am
Forum: General Discussion
Topic: Where are we?
Replies: 4
Views: 1471

G:

Tried searching through the recent changes on the wiki to find your tech tree pages, but the recent vandalism you had to deal with spammed the change log.

It's probably someplace really obvious---can you throw me a link anyway?
by drek
Tue Apr 26, 2005 12:59 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 42598

Geoff: Sorry if this is a dumb question: what are the funny looking symbols underneath the planet's graphic? btw: Back in the day, when we still had building slots (limited number of slots per planet) I had planned on displaying the building icons actually on the planet's graphic itself. I envisione...
by drek
Sun Apr 24, 2005 10:25 am
Forum: General Discussion
Topic: Where are we?
Replies: 4
Views: 1471

Where are we?

Haven't been checking in for a couple of monthes, lack of domain made it easy for me to lazy. Plus, I'm naturally quite lazy. Curious as to the state of v.3: what remaining tasks are priority, what can an idiot (like me) do to help? Tech tree threads don't look like they've moved much since I last c...
by drek
Fri Mar 11, 2005 7:02 pm
Forum: Other Game Design
Topic: Tecs/buldings that modify Random Event Generation
Replies: 2
Views: 819

Actually,

That's why the chance condition exists. Yes, we've thought about this.
by drek
Sun Jan 23, 2005 4:11 pm
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 42598

wow.

Nice screen shot.
by drek
Mon Jan 17, 2005 2:50 am
Forum: Audio
Topic: A source of dead mongeese...
Replies: 3
Views: 6805

ha,

Yeah, WoW is digitial crack. I didn't buy retail because I feared it soaking up all my free time, but I did waste countless hours playing in the beta.
by drek
Fri Jan 14, 2005 12:41 pm
Forum: Scripting & Balancing
Topic: Number of techs? (I'm talking to you fellow tech mods)
Replies: 11
Views: 5604

Well I was assuming your tree was complete. I count 5 levels of tech. So yea that is too few. Funny, I was just thinking Geoff's tree is too big. Who's going to flesh out all the levels/techs/etc? We don't need hundreds of techs--we just need a semi-balanced working tree to hand off to tzlaine for ...
by drek
Sat Jan 08, 2005 11:42 pm
Forum: FreeOrion Project
Topic: Translation to other languages?
Replies: 52
Views: 16018

as far as I know,

Myself, Aq, and Powercrazy are the only americans who are active. I'm pretty sure we are out numbered.
by drek
Thu Jan 06, 2005 2:30 pm
Forum: FreeOrion Project
Topic: Translation to other languages?
Replies: 52
Views: 16018

LOL, bear in mind "American" english is regional - Southern or Yankee, east coast-west coast. But written words are spelled the same, regardless of regional accents. afiak, American english was actually standardized before English english. Serious question: When writing up stringtable stuffs for te...