Search found 37 matches

by herbert_vaucanson
Mon Mar 14, 2005 10:08 am
Forum: Other Game Design
Topic: designed nature of exploration
Replies: 51
Views: 11191

Beam us down, Scotty

I like the "hidden starlane" concept - changes geography of the galaxy with the development of tech. About esploration: certain things should happen automatically when reaching a system, like identifying the gas giants. Then maybe one extra turn to get the "rocks", planets or satellites. This should...
by herbert_vaucanson
Wed Mar 09, 2005 1:14 pm
Forum: Other Game Design
Topic: Galaxy History - Playing different Ages
Replies: 10
Views: 1783

I like this concept of ages too. As already observed, the timeline should be something like 10 - 15 -20 billions years. I would propose a different way to characterise races, though. Again as observed, it would be nice to play or encounter any race in any campaign, and of course old races should hav...
by herbert_vaucanson
Wed Mar 09, 2005 12:42 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4515

Uhmmm, I am probably against tugs and in favor of carrier ships, that is: you have to carry a ship around inside you, mostly because of mechanical or field reasons. In truth, the reason is a gameplay one - so that to build transport ships is expensive and one does not do it sistematically, but only ...
by herbert_vaucanson
Tue Mar 08, 2005 5:19 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 22401

I would vote for less ships designed a la Moo2. I really loved the combat system of Moo2, although it got a bit nasty with loads of ships...
by herbert_vaucanson
Tue Mar 08, 2005 5:06 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4515

and move around stations, too

Hi all, what I was interested in was the possibility to have big "hauler" ships to carry around not only warships, but also colony ships, outposts, space stations, etc. Let us say that we have system (impulse) drives and star (warp, hyperspace) drives.Let us say that, to move a space object that has...
by herbert_vaucanson
Mon Feb 21, 2005 1:14 pm
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4515

Re: Satellites, federations, expansion and old races

I'd like to preface this by saying that unless done so explicitly, nothing has been specifically rejected from the future design or decided against. [...] Cristal clear. Color-coded starlanes: owned, travelled, known but untravelled; There's currently no conception of "owning" a starlane, but the g...
by herbert_vaucanson
Fri Feb 18, 2005 10:58 am
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4515

Satellites, [...] now renamed the "cargo" thread

Hi All, I just bumped into the freeorion project and, well, I love it :D I am getting more info, but I just wanted to ask what is the status-consensus on some issues I would love to see in the final game: Color-coded starlanes: owned, travelled, known but untravelled; satellites - expecially for gas...