Search found 228 matches

by Dreamer
Sun Mar 13, 2005 7:48 am
Forum: Other Game Design
Topic: designed nature of exploration
Replies: 51
Views: 11480

Please no more ship management!

I agree on most of what have been said here. The only thing that bothers me is that it involves a lot of ship micromanagement. One of the things I really hate is the need to manually design/construct/move units for scouting, survey, diplomacy, colonization and trade. I think that the best would be a...
by Dreamer
Sun Mar 13, 2005 7:22 am
Forum: Other Game Design
Topic: Planetary Defenses
Replies: 26
Views: 3726

Almost forgot...

If teleporter tech is made avariable then a planet is by definition an almost infinite source of troups for assaulting ships. In personal I dislike teleporting in any context... a lot!.
by Dreamer
Sun Mar 13, 2005 7:17 am
Forum: Other Game Design
Topic: Planetary Defenses
Replies: 26
Views: 3726

Some opinions.

I think the main idea here is to remain simple. Here is my piont of view. 1.- Allow assault ships to attack ground instalations exactly the same way that they attack ships. But make them do less damage due to stronger defences/personel/security than a ship's crew. This can represent also the existen...