Search found 228 matches
- Sun Mar 13, 2005 7:48 am
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 11245
I agree on most of what have been said here. The only thing that bothers me is that it involves a lot of ship micromanagement. One of the things I really hate is the need to manually design/construct/move units for scouting, survey, diplomacy, colonization and trade. I think that the best would be a...
If teleporter tech is made avariable then a planet is by definition an almost infinite source of troups for assaulting ships. In personal I dislike teleporting in any context... a lot!.
I think the main idea here is to remain simple. Here is my piont of view. 1.- Allow assault ships to attack ground instalations exactly the same way that they attack ships. But make them do less damage due to stronger defences/personel/security than a ship's crew. This can represent also the existen...