Search found 228 matches

by Dreamer
Thu Dec 08, 2005 4:43 pm
Forum: Other Game Design
Topic: Realism - Large & Small Ships
Replies: 43
Views: 5630

This is like disccusing "can a carrier move as fast as my speedboat on the water?" And the answer is the same. It could, if you use enought muscle for it. But then again... why whould you like that? The basic purpose of both is completely different. As I se it. Big ships are more war platforms for s...
by Dreamer
Thu Dec 08, 2005 4:36 pm
Forum: General Discussion
Topic: so whats the status of 0.3
Replies: 13
Views: 3341

Aquitaine wrote:This thread is legitimately about bugs and things before the v0.3 release, which is why it's still here.

-Aq
If so you should delete also all related posts, including this one. But the thread just breaks without a reason. Luckily I had read the anouncements before and got the idea...
by Dreamer
Tue Dec 06, 2005 5:53 pm
Forum: Other Game Design
Topic: Mega Carriers
Replies: 22
Views: 3053

I didn't find this extra level of complexity confusing in MOO1. There you had Engine and Maneuver... FTL and normal-space engines. His point, I think, is that once you say you can have separate FTL and in-system drives, people decide they need to extrapolate from this and come up with overly compli...
by Dreamer
Tue Dec 06, 2005 5:48 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 12650

By template I mean't that the computer would create the template for you. So you choose Carrier template and the computer makes a Carrier from what you got. So it fills a ship with as many fighters as it can, then tells you "here you go". Then you change it a bit. Fine by me. It's the bonuses part ...
by Dreamer
Tue Dec 06, 2005 4:12 am
Forum: Other Game Design
Topic: Ship Size Classes
Replies: 31
Views: 5753

Why is "A", "B", "C", etc. better than "Small", "Medium", "Large" etc.? (Which is clearer...?) Using letters or themed names to indicate a size is rather silly, IMO... Colour shading is a rather limiting and non-obvious indicator. Lets use capitalization: so for a ship named "White Star": White sta...
by Dreamer
Tue Dec 06, 2005 3:50 am
Forum: Other Game Design
Topic: Derelects and Crew Distribution
Replies: 7
Views: 1356

And a realistic argument (even when they are somewhat unapreciated this days): normally in a war the new tech is rapidly learned by the enemy forces. Once they know you have it they can even analice the wreckage to reverse-engineer stuff. Or it filters anyway by other methods.
by Dreamer
Tue Dec 06, 2005 3:46 am
Forum: General Discussion
Topic: so whats the status of 0.3
Replies: 13
Views: 3341

Yoghurt wrote:It has reached 0.3. Unfortunately, there are a few serious bugs on Linux which we want to fix first.

Expect a release in the next few weeks; if all else fails, I would propose releasing 0.3 even with crashes on linux...
Just on linux? So a windows release can be made already?
by Dreamer
Sun Dec 04, 2005 5:05 pm
Forum: Other Game Design
Topic: Mega Carriers
Replies: 22
Views: 3053

Just to add to the conversation: In Dune or BattleMech books this idea of carriers was indeed used. In those books only huge ships could afford FTL engines (they where jump engines in both) and other ships needed to stuck to them to be transported. The idea is interesting and feasible. But be wary t...
by Dreamer
Sun Dec 04, 2005 4:35 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 12650

Why not? This is one thing I aprove: The templates is just a auto design tool that designs a ship to a certain specification, eg a carrier and then you can tweak it, ie change it to what you want it to be. But that it`s not what we were talking about. As I remember it all begun with the idea of addi...
by Dreamer
Sat Dec 03, 2005 7:05 pm
Forum: Other Game Design
Topic: Mega Carriers
Replies: 22
Views: 3053

I hate to be the one against again.... but what are the advantages of packaging your ships like this? The only fair reason why a carrier is needed is because small figthers don't have FTL drives and thus can't go from one system to another. Are you in fact proposing a clear distinction between FTL d...
by Dreamer
Sat Dec 03, 2005 6:59 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 12650

they are 2 different aproaches. Many games have predefined unit and are in fact good games. Or we can have this custom design. What I don't like is the hybrid of design + templates proposed here.
by Dreamer
Fri Dec 02, 2005 7:18 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6414

Daveybaby wrote:Never understood what the point of having an installer for a beta was anyway. Whats wrong with good old fashioned zip files?
Nothing. It works fine. It's the instalation of CVS clients, required libraries and compiling what makes it all a pain in the ass unless you are actually coding for FO.
by Dreamer
Fri Dec 02, 2005 7:13 pm
Forum: Other Game Design
Topic: "Decommisioned Ship" Yards
Replies: 17
Views: 3164

BTW, a minor point of realism pedantry: if the mothballed ships are stored in space scrap-yards, they wouldn't rust - there's no oxygen. <shrug> :) I had in fact tought of that. In space stuff don't degenerate almost at all. The 10% I mentioned for reffiting involved more the aspect of reintroducin...
by Dreamer
Fri Dec 02, 2005 7:09 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 12650

In what way would it make them more complicated? if anything, it could make the design process more streamlined - e.g. if you choose to design a carrier then the picklists will sort so that carrier type weapons are at the top of the list. Well. For one part it add more variables to the equation. An...
by Dreamer
Fri Dec 02, 2005 4:11 am
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 6414

Well, the question is already 15 days old so again: how much left for the win32 installer? I must confess I'm getting very impatient :roll: