Try playing against human players for a change. If you still don't use flak then, either you're a tactical genius or you're dead.
Search found 189 matches
- Tue Oct 30, 2018 9:40 am
- Forum: Play-Testing Feedback
- Topic: Robotic shields
- Replies: 16
- Views: 9222
- Mon Oct 29, 2018 11:03 am
- Forum: Other Game Design
- Topic: Big images of species
- Replies: 100
- Views: 33894
- Tue Oct 23, 2018 10:44 am
- Forum: Other Game Design
- Topic: Big images of species
- Replies: 100
- Views: 33894
Re: Big images of species
These Scyllor are so cute, maybe too cute - I'll feel guilty if I ever go to war with them again. 

- Tue Oct 23, 2018 10:39 am
- Forum: General Discussion
- Topic: Cosmic dragons
- Replies: 9
- Views: 6860
Re: Cosmic dragons
I'm jealous. I have never met those cosmic dragons. I've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe...
- Sun Oct 21, 2018 9:35 am
- Forum: General Discussion
- Topic: Cosmic dragons
- Replies: 9
- Views: 6860
Re: Cosmic dragons
I'm jealous. I have never met those cosmic dragons. I've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe...
- Sat Oct 20, 2018 4:34 pm
- Forum: Story
- Topic: Species: Rumboid - lazy, schizo robots who watch too much TV
- Replies: 3
- Views: 5255
Re: Species: Rumboid - lazy, schizo robots who watch too much TV
Apparently, there's a missing [[AVERAGE_DEFENSE_TROOPS]] in the species description. I didn't realize it until I needed to build troopships on a non-HW planet while I hadn't researched any +troops tech yet. Also, a few downloads but no feedback so far. Do you think structural decay and homesickness ...
- Sun Oct 07, 2018 9:29 am
- Forum: Story
- Topic: Species: Rumboid - lazy, schizo robots who watch too much TV
- Replies: 3
- Views: 5255
Species: Rumboid - lazy, schizo robots who watch too much TV
Description (you may want to open the image in a new tab to read it properly): rumboid.png Notes: Structural decay will not kill a ship on its own. Although if you leave a ship out of supply for too long, its structure can reach a meekly 0.01. Solipsistic individualism gives a small shield bonus to ...
- Sat Sep 22, 2018 2:50 pm
- Forum: Scripting & Balancing
- Topic: Reducing planet's population upon conquest
- Replies: 13
- Views: 8513
Re: Reducing planet's population upon conquest
Maybe you could just make conquered planets subject to "psychic fatigue" (that thing you get from conc camps) for a few turns. Just change the activation condition, parameters, and fluff text.
- Fri Sep 21, 2018 12:16 pm
- Forum: Other Game Design
- Topic: Comsat/planetary defenses re-design
- Replies: 58
- Views: 8923
- Fri Sep 21, 2018 12:13 pm
- Forum: FreeOrion Project
- Topic: Roadmap for next release
- Replies: 16
- Views: 10779
Re: Roadmap for next release
Fleet upkeep. Should be dependent on resources invested rather than just the total number of ships. Maybe make hulls cost 4 (or any number you see fit) times as much for that purpose, to make chaff strategies less desirable.
- Mon Sep 17, 2018 11:20 am
- Forum: Other Game Design
- Topic: Comsat/planetary defenses re-design
- Replies: 58
- Views: 8923
Re: Comsat/planetary defenses re-design
How about, instead of making comsats harder to use, create several viable strategies that counter comsats? Some you can only use situationally, but between flak, interceptors, lots of cheap external slots (mini-asteroid swarm hull is perfect for this midgame, but there are others), minefields and s...
- Mon Sep 17, 2018 8:03 am
- Forum: Story
- Topic: Species: Nerada
- Replies: 25
- Views: 13138
Re: Species: Nerada
@Oberius: If you still find the Nerada OP with these changes, try this: change asteroid habitability to Adequate (from Good) ( optional ) comment out the VARIABLE_SHIP_STEALTH reference as explained above ( optional, but recommended if you want at least a 2-digits pop on your HW ) change the startin...
- Mon Sep 17, 2018 6:16 am
- Forum: Story
- Topic: Species: Nerada
- Replies: 25
- Views: 13138
Re: Species: Nerada
I did lots of changes to the Nerada lately: Habitability changed to: asteroids=good, everything else=hostile Can't terraform any longer (NO_TERRAFORM) Population changed from good (GOOD_POPULATION) to average (AVERAGE_POPULATION) Starts on a red star system, if generated orange or brighter (gives 18...
- Sun Sep 16, 2018 7:23 am
- Forum: Support
- Topic: buggy tech cost scaling after game restart
- Replies: 3
- Views: 5263
buggy tech cost scaling after game restart
FreeOrion v0.4.8_2018-08-23.26f16b0 How to reproduce: 1. start a fresh FreeOrion instance 2. click "Single Player" 3. in the Balance pane, set "Tech Cost Scaling" to, e.g., 8 (4 times the default setting) 4. click "OK" to start the new game 5. add a few tech items to the research queue 6. generate a...
- Wed Sep 12, 2018 9:10 am
- Forum: Story
- Topic: Species: Nerada
- Replies: 25
- Views: 13138
Re: Species: Nerada
Maybe I found two lacking definition in the stringtable file (or I failed to copy them when I first made the modifications to add Nerada): BLD_COL_NERADA Nerada Colony BLD_COL_NERADA_DESC [[BLD_COL_PART_1]] [[species SP_NERADA]] colony. [[BLD_COL_PART_2]] Nerada colony [[BLD_COL_PART_3]]. My fault,...