Search found 189 matches

by Jaumito
Tue Oct 30, 2018 9:40 am
Forum: Play-Testing Feedback
Topic: Robotic shields
Replies: 16
Views: 6496

Re: Robotic shields

EricF wrote:
Tue Oct 30, 2018 5:27 am
The way it works now I never even bother using FlAK.
Try playing against human players for a change. If you still don't use flak then, either you're a tactical genius or you're dead.
by Jaumito
Mon Oct 29, 2018 11:03 am
Forum: Other Game Design
Topic: Big images of species
Replies: 100
Views: 24004

Re: Big images of species

Ouaz wrote:
Sun Oct 28, 2018 2:16 pm
But I have the same minor grip than Jaumito, maybe these sketches are too cute.
I didn't mean it as a gripe - more like a mix of emphasis and tongue-in-cheek comment.
by Jaumito
Tue Oct 23, 2018 10:44 am
Forum: Other Game Design
Topic: Big images of species
Replies: 100
Views: 24004

Re: Big images of species

These Scyllor are so cute, maybe too cute - I'll feel guilty if I ever go to war with them again. :wink:
by Jaumito
Tue Oct 23, 2018 10:39 am
Forum: General Discussion
Topic: Cosmic dragons
Replies: 9
Views: 4908

Re: Cosmic dragons

I'm jealous. I have never met those cosmic dragons. I've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe...
by Jaumito
Sun Oct 21, 2018 9:35 am
Forum: General Discussion
Topic: Cosmic dragons
Replies: 9
Views: 4908

Re: Cosmic dragons

I'm jealous. I have never met those cosmic dragons. I've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe...
by Jaumito
Sat Oct 20, 2018 4:34 pm
Forum: Story
Topic: Species: Rumboid - lazy, schizo robots who watch too much TV
Replies: 3
Views: 3546

Re: Species: Rumboid - lazy, schizo robots who watch too much TV

Apparently, there's a missing [[AVERAGE_DEFENSE_TROOPS]] in the species description. I didn't realize it until I needed to build troopships on a non-HW planet while I hadn't researched any +troops tech yet. Also, a few downloads but no feedback so far. Do you think structural decay and homesickness ...
by Jaumito
Sun Oct 07, 2018 9:29 am
Forum: Story
Topic: Species: Rumboid - lazy, schizo robots who watch too much TV
Replies: 3
Views: 3546

Species: Rumboid - lazy, schizo robots who watch too much TV

Description (you may want to open the image in a new tab to read it properly): rumboid.png Notes: Structural decay will not kill a ship on its own. Although if you leave a ship out of supply for too long, its structure can reach a meekly 0.01. Solipsistic individualism gives a small shield bonus to ...
by Jaumito
Sat Sep 22, 2018 2:50 pm
Forum: Scripting & Balancing
Topic: Reducing planet's population upon conquest
Replies: 13
Views: 4806

Re: Reducing planet's population upon conquest

Maybe you could just make conquered planets subject to "psychic fatigue" (that thing you get from conc camps) for a few turns. Just change the activation condition, parameters, and fluff text.
by Jaumito
Fri Sep 21, 2018 12:16 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 58
Views: 6686

Re: Comsat/planetary defenses re-design

Vezzra wrote:
Thu Sep 20, 2018 12:15 pm
Anyway, there has been no answer to my question above: is there any compelling reason to keep the base hull? I'd really like to get rid of it...
So would I. I'd take the lack of answers as a 'no' to your question :wink:
by Jaumito
Fri Sep 21, 2018 12:13 pm
Forum: FreeOrion Project
Topic: Roadmap for next release
Replies: 16
Views: 7076

Re: Roadmap for next release

Fleet upkeep. Should be dependent on resources invested rather than just the total number of ships. Maybe make hulls cost 4 (or any number you see fit) times as much for that purpose, to make chaff strategies less desirable.
by Jaumito
Mon Sep 17, 2018 11:20 am
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 58
Views: 6686

Re: Comsat/planetary defenses re-design

How about, instead of making comsats harder to use, create several viable strategies that counter comsats? Some you can only use situationally, but between flak, interceptors, lots of cheap external slots (mini-asteroid swarm hull is perfect for this midgame, but there are others), minefields and s...
by Jaumito
Mon Sep 17, 2018 8:03 am
Forum: Story
Topic: Species: Nerada
Replies: 25
Views: 9128

Re: Species: Nerada

@Oberius: If you still find the Nerada OP with these changes, try this: change asteroid habitability to Adequate (from Good) ( optional ) comment out the VARIABLE_SHIP_STEALTH reference as explained above ( optional, but recommended if you want at least a 2-digits pop on your HW ) change the startin...
by Jaumito
Mon Sep 17, 2018 6:16 am
Forum: Story
Topic: Species: Nerada
Replies: 25
Views: 9128

Re: Species: Nerada

I did lots of changes to the Nerada lately: Habitability changed to: asteroids=good, everything else=hostile Can't terraform any longer (NO_TERRAFORM) Population changed from good (GOOD_POPULATION) to average (AVERAGE_POPULATION) Starts on a red star system, if generated orange or brighter (gives 18...
by Jaumito
Sun Sep 16, 2018 7:23 am
Forum: Support
Topic: buggy tech cost scaling after game restart
Replies: 3
Views: 3595

buggy tech cost scaling after game restart

FreeOrion v0.4.8_2018-08-23.26f16b0 How to reproduce: 1. start a fresh FreeOrion instance 2. click "Single Player" 3. in the Balance pane, set "Tech Cost Scaling" to, e.g., 8 (4 times the default setting) 4. click "OK" to start the new game 5. add a few tech items to the research queue 6. generate a...
by Jaumito
Wed Sep 12, 2018 9:10 am
Forum: Story
Topic: Species: Nerada
Replies: 25
Views: 9128

Re: Species: Nerada

Maybe I found two lacking definition in the stringtable file (or I failed to copy them when I first made the modifications to add Nerada): BLD_COL_NERADA Nerada Colony BLD_COL_NERADA_DESC [[BLD_COL_PART_1]] [[species SP_NERADA]] colony. [[BLD_COL_PART_2]] Nerada colony [[BLD_COL_PART_3]]. My fault,...