Search found 265 matches

by LienRag
Tue Oct 13, 2020 7:06 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1136

Re: Twelfth game on the multiplayer slow game server

An alliance where 2 players have each others back is always stronger then an alliance where both players are constantly sharpening the knives. True. That's what makes it much less interesting gameplay-wise if it's supposed to be kept to the end of the game rather than played "highlander-style" when...
by LienRag
Tue Oct 13, 2020 9:51 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1136

Re: Twelfth game on the multiplayer slow game server

I don't see why it is unfair tp anyone that some players sometimes/always stick to an alliance against their own interest (being those players noobs or not). Because in a multiplayer games the odds are stacked against you ? You're one against many, aren't you ? What makes it both fair and interesti...
by LienRag
Mon Oct 12, 2020 5:53 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 28
Views: 508

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Two objectives: Make possible tall vs Wide strategic differentiation. Improve usability and usefulness of Terraforming and Gaia. For 1 we need (at least) two changes: 1A: Further differentiate bonuses from growth techs: Wide: focused on getting access to worse environments (more planets) and increa...
by LienRag
Mon Oct 12, 2020 5:46 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 36
Views: 1122

Re: Testing Government and Influence

I forgot to mention two points that I’ll adress first before answering the various remarks : - The initial +3 Influence Points bonus for the Capitol is way too low. There is absolutely no point in having to put the fourth planet on Influence focus. +5 is a minimum, +10 would probably be better. - En...
by LienRag
Mon Oct 12, 2020 5:22 pm
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 54
Views: 3100

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

It really depends on what you're trying to achieve... If your goal is to make early wars easier, or to make the Homeworld more important up to midgame, or to make Population more important, then yes your initial nerf was the way to go (and I have absolutely no idea whether these are legitimate desig...
by LienRag
Mon Oct 12, 2020 5:16 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 17
Views: 826

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

I do occasionnally find Krill Spawners in the Ancient Ruins. The krill spawning effect is not really useful (I thought too to feed it to krakens as the Pedia hints at it but nothing happened) but it also has a stealth effect. Alas, this stealth effect (which works only on unarmed ships) doesn't stac...
by LienRag
Mon Oct 12, 2020 5:15 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1136

Re: Twelfth game on the multiplayer slow game server

o01eg wrote: Fri Oct 02, 2020 2:15 pm
LienRag wrote: Fri Oct 02, 2020 1:05 pm I'm not part of this game (still having connection issues) so in a way it's none of my business,
Which connection issues do you have?
Internet connection issues at home, nothing specific to FreeOrion.
by LienRag
Mon Oct 12, 2020 5:13 pm
Forum: Other Game Design
Topic: Fix Exponential Growth
Replies: 26
Views: 2278

Re: Fix Exponential Growth

That works late game when population is important, but not early game. Why do you think that it doesn't work early game? Because spending scarce Research Points during many turns to get +0,203 Production Points can hardly be considered a satisfying result ? Whatever that is, the exponential explosi...
by LienRag
Mon Oct 12, 2020 5:09 pm
Forum: Other Game Design
Topic: Leaders
Replies: 14
Views: 2459

Re: Leaders

MOO2 provides large galaxies and do a lot of micromanagement, so why not introduce something like that in FO? Because it's against FreeOrion core design principles ? I like the idea of ships with "passenger booths" to transport Agents/Leaders, and of "Command Bridges" for Admirals, though. If there...
by LienRag
Mon Oct 12, 2020 5:08 pm
Forum: Other Game Design
Topic: Balancing gifting with influence and stability
Replies: 19
Views: 741

Re: Balancing gifting with influence and stability

Ophiuchus wrote: Fri Sep 11, 2020 6:31 pm
I think the costs in implementation and UI are high for even the most KISS version - every planet or amount of population simply adds a fixed amount of available pilots.
I reluctantly agree to this conclusion...
by LienRag
Mon Oct 12, 2020 5:06 pm
Forum: Other Game Design
Topic: Research Upkeep
Replies: 25
Views: 350

Re: Research Upkeep

I don't really like it since Researching a Tech having negative consequences (making other techs more expensive) is a bit opposed to what Research is supposed to achieve in a 4X (always bringing positive results). But the problem you describe is real and endgame research indeed becomes quite boring,...
by LienRag
Fri Oct 02, 2020 1:08 pm
Forum: Play-Testing Feedback
Topic: 0.4.10.1 Bad vs. average supply
Replies: 10
Views: 375

Re: 0.4.10.1 Bad vs. average supply

Ophiuchus wrote: Wed Sep 30, 2020 9:35 am
drkosy wrote: Tue Sep 29, 2020 7:23 pm But there is one question left: Great supply means +2, average +1, is there anything like "good" supply?
No "good supply". But "good fuel (+1)" exists.
For semantic coherence, shouldn't it be corrected ?
Either by renaming +2 supply to "Good supply" or by making "Great supply" +3...
by LienRag
Fri Oct 02, 2020 1:05 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1136

Re: Twelfth game on the multiplayer slow game server

So... What we do now? Wobbly+Oberlus vs o01eg is very unbalanced. Wobbly vs Oberlus vs o01eg is probably a victory for Wobbly on the long run since he will be getting lots of Gysache population in no time. Wobbly vs o01eg+Oberlus, I don't know, but I bet it's unfair for Wobbly. I'm not part of this...
by LienRag
Sun Sep 20, 2020 12:44 am
Forum: Other Game Design
Topic: Influence Discussion
Replies: 103
Views: 28012

Re: Influence Discussion

Oh boy, do your answers fuel my fears…. You've done a lot of work here, and I can't say that I understand all of it, but I have a concern that I guess everybody can share : will this be fun to play ? I wouldn't have proposed it if I didn't think it would be enjoyable. Nice. That means that we can wo...
by LienRag
Sat Sep 19, 2020 12:41 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 36
Views: 1122

Re: Testing Government and Influence

Okay, I finished this first testing game. So, first question about this new Influence mechanism : where’s the fun in it ? Right now, one has just to put one on three planet to Influence focus : what does it actually bring to the game ? Where is the strategy ? Where is the challenge ? What does it ch...