Search found 265 matches

by LienRag
Fri Aug 14, 2020 11:51 pm
Forum: Other Game Design
Topic: Make troop/colony ships consume local troops/population
Replies: 24
Views: 735

Re: Make troop/colony ships consume local troops/population

I may be mistaken, but I believe these ideas have floated around the forums here before. I personally think they make a lot of sense. Ditto. I guess Evacuation System has a way of calculating where a population should go ? Colonizing an outpost is just the reverse of it... It may not be very intuit...
by LienRag
Fri Aug 14, 2020 11:49 pm
Forum: Other Game Design
Topic: Add optical feetback if system have stargate
Replies: 6
Views: 572

Re: Add optical feetback if system have stargate

Oberlus wrote: Thu Aug 13, 2020 10:58 amSeconded.
Thirded (if the word exist).
And make a filter for buildings in the Planet Panel: "has building of type".
by LienRag
Wed Aug 12, 2020 12:21 am
Forum: Play-Testing Feedback
Topic: Testing 4.10
Replies: 27
Views: 1331

Re: Testing 4.10

But there is one thing I like to have (or just missed). I like to have some optical feedback on the galaxy map showing if a warpgate is present or not. For a shipyard this is true (underlined name) for imperial palace this is true (bold name) so maybe a added symbol (° e.g.) could work. I don't hav...
by LienRag
Mon Aug 10, 2020 5:03 pm
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1069

Re: Influence mechanics brainstorming

The idea was to make the "colonize everything" approach not a no-brainer. Currently, although you aim for multiplanet systems early on, eventually you'll start to colonize every system and all planets within you borders, as even lone small planets give some small benefit. Not colonizing everything ...
by LienRag
Thu Aug 06, 2020 9:46 pm
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1069

Re: Influence mechanics brainstorming

labgnome wrote: Thu Aug 06, 2020 6:06 am
I was mainly referring to having restrictions and masseuses for low stability and bonuses for high stability, per my last post in the thread.
Masseuses would probably make a population happy indeed, but what genre of Sci-Fi are you trying to emulate in FreeOrion exactly ?
by LienRag
Wed Aug 05, 2020 8:36 pm
Forum: Play-Testing Feedback
Topic: Testing 4.10
Replies: 27
Views: 1331

Re: Testing 4.10

By the way: I could provide some translation into german, if needed :D I'm not in charge of translations and know nothing of the German version, but help is always appreciated, yes. So if you see missing lines in the .de textfiles, you're very welcome to propose your version. If some lines seem to ...
by LienRag
Wed Aug 05, 2020 8:45 am
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 876

Re: Latest Feedback

Disagree? Start with any race and choose a high planet count per system. Then change the number of systems. 150 systems have far fewer planets per system than 40 systems. I've learned to choose the latter to get the actual planet density I want, which gives lie to the actual planet density toggle. ...
by LienRag
Tue Aug 04, 2020 10:07 pm
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1345

Re: Empire Types - "Origins"

Which is why I propose (already for 0.5) to introduce something akin to the "Origin" concept in Stellaris. There would be several "Origins" to choose from, and that choice would happen at the game setup, in addition to the selection of the starting species. An "Origin" (or "Empire Type", or whateve...
by LienRag
Sat Aug 01, 2020 9:20 am
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 454

Re: Influence and Species

I'm not aware of any proposals for different internal and external influence. I am personally against the idea, as I think it would be confusing and overly complicated. I personally like the idea but agree with you that it may not be KISS. But you seem in favor of having different results for the s...
by LienRag
Fri Jul 31, 2020 5:25 pm
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 454

Re: Influence and Species

But why Good Influence for the Mu Urshes ? They're one of the best species for the Very Good Pilot trait and not much hindering them... I wanted something to go with the flavor of them preferring non-violence. I approve going with the flavor of the specie but Mu Urshes have some quite peculiar vers...
by LienRag
Thu Jul 30, 2020 5:31 pm
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 454

Re: Influence and Species

Seems mostly reasonable to me.

But why Good Influence for the Mu Urshes ?
They're one of the best species for the Very Good Pilot trait and not much hindering them...
by LienRag
Thu Jul 30, 2020 5:23 pm
Forum: Play-Testing Feedback
Topic: Honeycomb guarded by Sentinel
Replies: 7
Views: 745

Re: Honeycomb guarded by Sentinel

Oberlus wrote: Thu Jul 30, 2020 6:08 am Feature. Honeycomb is too valuable.
I don't understand ?
Wardens are much tougher than Sentinels !
by LienRag
Thu Jul 23, 2020 6:22 am
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 25
Views: 1657

Re: Experimentors monsters challenging after nerf to resources?

Played a quite standard game recently (all settings at random except High Monsters and race = Laenfa) and I got my first bad encounter with Experimentors... OK, I maybe didn't play that well, and also since I used a copy of the FOCS file I wasn't actually using the last version of the game as I thou...
by LienRag
Wed Jul 22, 2020 5:12 pm
Forum: Translations
Topic: Better naming of stockpile extraction activity
Replies: 16
Views: 426

Re: Better naming of stockpile extraction activity

In-game purpose of the mechanic: - Supply PP between disconnected supply groups -> enable distributed empires. Important. Indeed. As I already wrote, I enjoyed playing Sly. And apart from my personal tastes, adding a different play style is objectively better. In-game purpose of the mechanic: And e...
by LienRag
Wed Jul 22, 2020 8:49 am
Forum: Translations
Topic: Better naming of stockpile extraction activity
Replies: 16
Views: 426

Re: Better naming of stockpile extraction activity

Good idea but I'm not sure that "smuggling" is coherent with the fluff used for the stockpiling techs...