Search found 245 matches
- Tue Nov 10, 2020 10:39 pm
- Forum: Other Game Design
- Topic: Make terraforming (and perhaps GAIA transform) cheaper
- Replies: 8
- Views: 758
Make terraforming (and perhaps GAIA transform) cheaper
Right now it is 100 * habitable size weighted with some factors, meaning that you are looking at ~300 PP to terraform a medium planet one step, which increases population by 6 or so. After the recent nerf to bonus, that means that it takes 72 turns to pay off at late game 0.7PP per population! This ...
- Tue Nov 10, 2020 9:40 pm
- Forum: Play-Testing Feedback
- Topic: Heavy asteroid hull 'Pedia typo
- Replies: 13
- Views: 818
Re: Heavy asteroid hull 'Pedia typo
I think that heavy should have at least 1 more external and 2 more internal slots. Also to be renamed "Large asteroid hull"? It should naturally have [much] more HP and perhaps be 45-60PP? Maybe 6:4 for large ? And 4:3 for normal? Then 10:6 or 12:7 for scattered? Why would it being "a boring bomber ...
- Tue Nov 10, 2020 8:14 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3222
Re: Thirteenth game on the multiplayer slow game server
Today must be the 4th time that we destroyed swaq/ophi fleet without large losses. And I see another fleet gathering near celtsi. This time including wobbly's ships ;) Should go easier now with swaq's economy scattered and in shambles. Also relieves poor Oberlus from having to deal with ophi-reinfor...
- Tue Nov 10, 2020 6:15 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3222
- Tue Nov 10, 2020 2:17 pm
- Forum: Other Game Design
- Topic: Fleet upkeep
- Replies: 2
- Views: 703
Fleet upkeep
I propose to reduce fleet upkeep by some factor times the infrastructure of all planets. We should get e.g. "one free ship for every planet" and maybe either the factor could increase with research or infrastructure would. This could make the infrastructure research items more attractive in early ga...
- Tue Nov 10, 2020 12:28 pm
- Forum: Play-Testing Feedback
- Topic: Heavy asteroid hull 'Pedia typo
- Replies: 13
- Views: 818
Re: Heavy asteroid hull 'Pedia typo
Anyways, I'm not interested in another argument about realism (or, better said, personal expectations). Adding hulls with more than 25 slots is not going to happen, it's unnecessary and brings in nothing new to the game. I agree, it'd become tedius. But having 10 internal slots is not a lot to dema...
- Tue Nov 10, 2020 12:12 pm
- Forum: Play-Testing Feedback
- Topic: Heavy asteroid hull 'Pedia typo
- Replies: 13
- Views: 818
Re: Heavy asteroid hull 'Pedia typo
My own fluff/excuse for keeping asteroid hulls relatively low in internal/external ratio is that they need that much mass in their structure to not collapse due to own gravity. You get a sturdy and cheap vessel, but with relatively huge external and partition walls that occupy most of the internal ...
- Tue Nov 10, 2020 12:20 am
- Forum: Play-Testing Feedback
- Topic: Heavy asteroid hull 'Pedia typo
- Replies: 13
- Views: 818
Heavy asteroid hull 'Pedia typo
The Pedia says they have 3 internal slots, but designer only shows 2.
Shouldn't heavy asteroid hulls have many more internal slots, being constructed from a gigantic asteroid?
Shouldn't heavy asteroid hulls have many more internal slots, being constructed from a gigantic asteroid?
- Sun Nov 08, 2020 10:54 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3222
Re: Thirteenth game on the multiplayer slow game server
You only jumped with half the fleet? Too bad i am not there to see it - i delegate from this turn to swaq so i am able to address other stuff. So wish you an interesting game for the time being, I hope I will be back soon. the second batch of orders (when I realised that you had warships parked abo...
- Sun Nov 08, 2020 8:24 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3222
Re: Thirteenth game on the multiplayer slow game server
As an addition to this, I think if allied vision is going to continue working the way it does, "you see what your ally sees", then you really need to be able to see your allies combat reports in the sit rep. It gets really confusing when allies fight an enemy and you're unsure whether the enemy shi...
- Sun Nov 08, 2020 7:11 pm
- Forum: Other Game Design
- Topic: Ship Refits - fairly simple balanced idea
- Replies: 32
- Views: 4754
Re: Ship Refits - fairly simple balanced idea
Such is life, micromanagy and all. Sadly, in this 13th game, the RNG gods refused to blow up my rust buckets that I sent with my main fleet as armed chaff. What's up with you, Lienrag? You offer opinion on every thread, but I don't see you playing multiplayer? SIGN UP NOW at your nearest imperial re...
- Fri Nov 06, 2020 9:55 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3222
Re: Thirteenth game on the multiplayer slow game server
In this game I also got a prediction of +2 population growth on a 1.00 planet... (it was really +0.14 as it should be)
- Fri Nov 06, 2020 1:36 pm
- Forum: Other Game Design
- Topic: Ship Refits - fairly simple balanced idea
- Replies: 32
- Views: 4754
Ship recycling and refitting
It'd be nice to turn the old clunkers into something more useful (like upgrading MD to laser) or getting some PP back instead of scuttling the basic hull ships. Recycling: You move the ship to a system with a basic shipyard and orbital drydock and another option "recycle ship" appears where the flee...
- Fri Nov 06, 2020 11:58 am
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 70
- Views: 15544
Re: Potential replacement of FOCS with Python
<rant>
dev1: "Hey, I hear that people can read our FOCS! We need to make it more unreadable!"
dev2: "Yeah, let's call FLAK SR_WEAPON_0_1 instead of FLAK, that'll show them!"
</rant>
dev1: "Hey, I hear that people can read our FOCS! We need to make it more unreadable!"
dev2: "Yeah, let's call FLAK SR_WEAPON_0_1 instead of FLAK, that'll show them!"
</rant>
- Thu Nov 05, 2020 10:35 am
- Forum: Other Game Design
- Topic: bombardment revision suggestions
- Replies: 13
- Views: 1557
Re: Disable Bombardment until fixed?
It's not just that it's broken, it's also priced out of use. The early techs should be available for like 20RP max. You go through all the trouble to research cloaking, stealthier ships and then use bombardment? Hell no, you put in some troops and go capture the planets. Besides, isn't the -1 bombar...