Search found 245 matches
- Wed Nov 04, 2020 8:41 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
Is Ophiuchus's client bugged again or what is he waiting for?
- Wed Nov 04, 2020 4:30 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
....
Is there a way to hide the bombardment options from cluttering my research screen?
Is there a way to hide the bombardment options from cluttering my research screen?
- Tue Nov 03, 2020 5:58 pm
- Forum: Play-Testing Feedback
- Topic: If two Ophiuchuses enter the game, and four Ophiuchuses leave, how many Ophiuchuses are still in the game?
- Replies: 4
- Views: 870
Re: If two Ophiuchuses enter the game, and four Ophiuchuses leave, how many Ophiuchuses are still in the game?
Yeah. Come on, these are network programming basics...
- Tue Nov 03, 2020 4:24 pm
- Forum: Play-Testing Feedback
- Topic: If two Ophiuchuses enter the game, and four Ophiuchuses leave, how many Ophiuchuses are still in the game?
- Replies: 4
- Views: 870
If two Ophiuchuses enter the game, and four Ophiuchuses leave, how many Ophiuchuses are still in the game?
-2 Ophiuchuses?
PS: I'm not touching Github with a 10ft pole, consider this as a bug report.
EDIT1: I also keep getting disconnected on an hourly basis with the game still staying open. The game finally closes when I attempt to write in chat.
PS: I'm not touching Github with a 10ft pole, consider this as a bug report.
EDIT1: I also keep getting disconnected on an hourly basis with the game still staying open. The game finally closes when I attempt to write in chat.
- Tue Nov 03, 2020 1:55 am
- Forum: Other Game Design
- Topic: Give organics small ship detection
- Replies: 15
- Views: 1304
Re: Give organics small ship detection
This kinda makes the small asteroid hull even less useful, no?
- Tue Nov 03, 2020 1:32 am
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
Out of fuel? Say no more...
- Sun Nov 01, 2020 11:35 pm
- Forum: Other Game Design
- Topic: Give organics small ship detection
- Replies: 15
- Views: 1304
Re: Give organics small ship detection
As trith I'd never build organic scouts, lol. The 90 speed isn't that much more than 75 of the small hull, and not having the fuel to go deep into enemy territory sucks indeed. You need the really better organic hulls to make scouts with (bioadaptive, protoplasmic), which have the stealth and adequa...
- Sun Nov 01, 2020 7:36 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
No, it's not in unavailable. It's in "All known designs" and I cannot do anything with those. Also, I have multiple duplicates of the same design in the "Saved designs" section. Talk about Freeorion's anti-duplicate checking, lol. It's a Linux compiled-from-source build and it forgets cookies only w...
- Sun Nov 01, 2020 7:04 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
This is awful. The fact that I have to go into a singleplayer game to add new designs is compounded by the game forgetting where to connect for the multiplayer game and the 5-digit passcodes not being very memorable.
- Sun Nov 01, 2020 11:27 am
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 70
- Views: 15613
Re: Potential replacement of FOCS with Python
If you are so concerned about unsafe code, then why not use lua, which is much simpler to execute in a protected way? You could also require that all code used in multiplayer games is downloaded from a central server that you manage and not from the server, that way you can make sure both that the ...
- Sat Oct 31, 2020 11:39 pm
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 70
- Views: 15613
Re: Potential replacement of FOCS with Python
If you are so concerned about unsafe code, then why not use lua, which is much simpler to execute in a protected way? You could also require that all code used in multiplayer games is downloaded from a central server that you manage and not from the server, that way you can make sure both that the c...
- Mon Oct 26, 2020 1:08 am
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
The game is again forgetting my designs.... :( EDIT: "The design is a duplicate of yadi yada..." yet I don't see it in finished designs, despite having the hull and all components available to me :( EDIT2: there are now 2 pairs of 2 duplicate designs in the "All Known" section that I cannot remove E...
- Tue Oct 20, 2020 11:04 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
Sitrep "Last" button is broken. Current turn is 165, but it takes me to sitrep for turn 164.
- Thu Oct 15, 2020 1:41 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
I would like to try something: apply a random multiplier between -25% and 50% (to be determined) to each individual tech and production cost. How hard would it be to implement this? If possible, apply this for each tech/prod per player, so that everyone has different costs. Might make things much mo...
- Sun Oct 11, 2020 9:19 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3275
Re: Thirteenth game on the multiplayer slow game server
I'd like to play a nice 2v2 or 3v3 or 2v2v2. As usual, I prefer fixed alliances.
So, sign me up (maybe).
So, sign me up (maybe).