Search found 188 matches

by LithiumMongoose
Sat Sep 30, 2006 11:37 pm
Forum: General Discussion
Topic: Which is the better Sci Fi Show?
Replies: 27
Views: 5961

I have always loved B5, and have been a huge SG-1 fan since I first saw it (which wasn't at the beginning but still well before most ppl knew about it heh). Those two have to be my favorites. I have no problems with Atlantis; McKay is awesome, and Weir and Teyla are almost as attractive as Carter an...
by LithiumMongoose
Sat Sep 30, 2006 7:44 pm
Forum: Graphics
Topic: Research Screen GUI Enhancement
Replies: 58
Views: 14788

I'm gonna throw something out here just for the heck of it to see if it's at all helpful in any way. Apologies if it's not. :) There's an extremely well-made game out there called Sid Meier's Civilization 4, which has a rather unprecendented level of mod-abiltiy to it for a major and still-current t...
by LithiumMongoose
Sat Sep 30, 2006 7:17 pm
Forum: Graphics
Topic: Galaxy Map
Replies: 101
Views: 38440

I have trouble thinking of an effect nebulae could have on this type of game. - Limiting travel speed (differently from normal) or preventing travel until appropriate tech is researched - Preventing use of certain weapons / defenses / misc. ship parts - Hiding fleets within them - Damaging ships th...
by LithiumMongoose
Tue Jun 13, 2006 1:12 am
Forum: Audio
Topic: [Music] Conseptual Track cut :: 109 - Dawn
Replies: 9
Views: 10173

I'm finding myself in complete agreement with Geoff's comments, oddly enough. :)
by LithiumMongoose
Mon Jun 12, 2006 12:26 am
Forum: Story
Topic: General Discussion
Replies: 38
Views: 28906

The question then naturally arises, how do you keep the super-advanced ones from going around wiping everybody out on the first turn for a quick "win"... Make them peaceful I guess. Which is basically what the New Orions were in MOO3, albeit evil and opressive and just barely tolerant of the other r...
by LithiumMongoose
Mon Jun 12, 2006 12:18 am
Forum: Audio
Topic: New kid in town (music to come?)
Replies: 9
Views: 10350

Geoff: As I said in the sticky a while back I was successfully swayed away from -ND. (One response to the article you pointed out actually said that -ND was the "real evil", not -NC. :) And yeah you're right Geoff, I don't see any need or reason to turn down good stuff as long as it fits; we can alw...
by LithiumMongoose
Sun Jun 11, 2006 11:27 pm
Forum: Audio
Topic: Info and Official Policies
Replies: 7
Views: 11175

Whelp I just read that article Geoff, and most of the following comments. One thing that seemed to be brought up a lot was how music/audio is arguably a bit of a special case or in a different category from software and written text. Another thing to notice was that there was hardly a consensus agre...
by LithiumMongoose
Sun Jun 11, 2006 11:09 pm
Forum: Audio
Topic: Music templates?
Replies: 2
Views: 7440

Later on we will probably have some specifications and requirements, yes. For the moment things are mostly a melting-pot free-for-all. The reason is that the game is not far enough along to know what we're going to need audio-wise. Specifically addressing your points: Categories of tracks we want ar...
by LithiumMongoose
Tue May 30, 2006 5:59 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22671

You're in Africa, and you speak English *and* Japanese... nice. :)

Btw, does your great amazement and thumbs up extend to the audio department? Just curious; I can't seem to get comments on my stuff anymore except from Geoff. :p
by LithiumMongoose
Tue May 30, 2006 5:52 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 7845

I use OS X, Geoff. Been a Mac person since the dawn of time. I also have a PC but it's only for games. Unfortunately I've been planning to buy a new Mac for years now and, knowing that, have refused to shell the $120 for a new version of the OS since it's free with new hardware. So I'm still running...
by LithiumMongoose
Thu May 18, 2006 7:17 pm
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 48100

El Mongoose Productions™ proudly presents... --- Collision v3r --- For our opening bout of the night, I'm reposting a classic more-or-less as-was, b/c I think it deserves it (and it's been gone a while so it'll seem new. :p) Changed to a Roland synth on one of the string lines, added reverb, thas-ab...
by LithiumMongoose
Wed Apr 05, 2006 6:19 pm
Forum: Audio
Topic: GuiguiBaah Music
Replies: 52
Views: 34673

StratCaster wrote:It seems really out of place... just wondering... its just popped out at me since I wanted to hear DO (or the root) in the final cadence.
Gui delights in causing you frustration and confusion Strat. He thrives off it, it gives him life, it... <ahem> Nevermind. <crawls back under his rock>
by LithiumMongoose
Tue Apr 04, 2006 5:19 pm
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 23712

Just thought I'd throw this out there... In my own personal mod for MOO3 a while back I latched onto and used an interesting distinction in the "rail gun" family: projectile size. Rail Gun: lowest type tech-tree-wise. Fires average-sized bullets (whatever 'average' is). No particular advantages. Gau...
by LithiumMongoose
Tue Apr 04, 2006 3:57 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22671

RON!! <pounce>

I'd welcome you back but you're nothing without your black mage gif working. :p
by LithiumMongoose
Tue Jan 10, 2006 11:49 pm
Forum: Graphics
Topic: low poly space ship - Kangisha Durgha Class
Replies: 14
Views: 5287

Nice!

(Big on enthusiasm, short on details. Sound familiar pd? :p)

Seriously though, I like that model a lot with the skin you've got on it. A lesser skin could've ruined it. :)