Search found 188 matches

by LithiumMongoose
Fri Jun 03, 2005 4:45 am
Forum: Audio
Topic: GuiguiBaah Music
Replies: 52
Views: 34671

Re: Site for Soundfonts

guiguibaah wrote:If one uses a Mac, they can visit this site that has a lot of reason / refill samples at http://www.dorumalaia.com/freerefillswavsamples.htm I wish there was a refill to soundfont (or gigastudio) converted. Boo :(
I'm pretty sure OS X has native Soundfont support too.
by LithiumMongoose
Mon May 30, 2005 5:41 pm
Forum: Audio
Topic: GuiguiBaah Music
Replies: 52
Views: 34671

The main lesson here, is I need to add support for and start using soundfonts... Somehow I don't think that by itself will result in this kind of sound quality though... Gui I might be willing to pay you for teaching me how to make stuff sound this good. ;) <ahem> That being said, my favorites here ...
by LithiumMongoose
Mon May 30, 2005 4:18 pm
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 48099

New file for you guys to chew on. For some reason it's more fun to keep writing new stuff than trying to update old stuff with people's feedback in mind, but rest assured I'll be doing that too... eventually... damnit... Starlight Requiem v1 -- Okay so not me at my most creative title-wise, but it'l...
by LithiumMongoose
Fri May 27, 2005 7:22 pm
Forum: Story
Topic: Races of Velizar
Replies: 16
Views: 9431

We definitely need a race of sentient moose (mooses, meese, whatever)... and a race of sentient pelicans. That being said, Warcraft 3 with the Nerubians and to a greater extent World of Warcraft with the Silithid have done a lot with the "evil spider creatures" idea already, might want to look at th...
by LithiumMongoose
Sat Apr 09, 2005 9:55 am
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 48099

Hey Strat, nice to see you're still around. :) Yeah I had just gotten started working on the new section after the repeat of yours, but threw it up anyway since I was posting the other file. Notice the little intro I added to your section, and the slightly changed arpeggio string line therein? I tho...
by LithiumMongoose
Mon Apr 04, 2005 4:12 pm
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 48099

Sorry about the long delay since I last posted anything new, but here we go... Portal Mastery v2 -- Changed the abrasive top synth line to choir, added a slow second section. This is my title screen/menu track, hopefully will be used in 0.3. Goes well with prenid's 0.2 title graphic, though it'd wor...
by LithiumMongoose
Wed Mar 23, 2005 6:43 pm
Forum: Design Archive
Topic: Public Review: v0.30 Nuts and Bolts
Replies: 50
Views: 39749

Not to be nitpicky, but Optimal by definition means "the best possible", so to put it below Superb in your list Geoff kinda bothers me.

I would humbly suggest Good and Paradise (to steal something from MOO3 I liked) for the top two levels.
by LithiumMongoose
Thu Mar 03, 2005 1:18 am
Forum: Other Game Design
Topic: Satellites, [...] now renamed the "cargo" thread
Replies: 35
Views: 4512

So then if your mothership is destroyed during battle then none of your fleet can move? Price you pay for having significantly better warships (lots more room for weapons etc on them due to lack of interstellar drive). Also a mothership that big, being of one of the largest hull sizes we would have...
by LithiumMongoose
Thu Feb 03, 2005 4:12 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 32251

Re: Concept behind planetary sound effect

The approach I took to the planetary sound effects (Industry_large.wav, farming_small.wav, research_medium.wav) as mentioned in the .txt was that when one clicks on a planet that is colonised, the effect plays when the planet display window is opened. Similar to clicking on a building in your avera...
by LithiumMongoose
Mon Jan 31, 2005 8:23 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 32251

I don't really see the need for different music tracks for different planet sizes or production focus (nor do I like the idea of different sounds for different focus buttons... too gimmicky).... Unless the sizes you were referring to were meant to be colony infrastructure level (eg. drek's infrastr...
by LithiumMongoose
Mon Jan 31, 2005 1:24 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 32251

Wow I'm an idiot, heh. Thanks to pd for also pointing out (on IRC) that the dll's were in the 0.2 folder as well, which I should've checked given that 0.2 was running fine, but oh well. :p On the planet background sounds, I figure we have four options. Assume you have a medium-size human farming col...
by LithiumMongoose
Sun Jan 30, 2005 3:37 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 32251

Okay, few things. First of all, just tried the soundtest build from Zach's post, and I get the following Windows error dialog on launch: "Application has failed because MSVCR71.dll was not found." I ran Windows Update a dozen times (getting SP2 and so on) since I needed to anyway, but it didn't help...
by LithiumMongoose
Fri Jan 21, 2005 4:13 am
Forum: Audio
Topic: A source of inspiration...
Replies: 15
Views: 8427

Not familiar with NVN, gamewise or musicwise. I spent several years hanging around professional composer types in college. Unfortunately almost all of them were only interested in writing for real instruments (which I'm not, really). Mostly though I just never managed to understand the process or th...
by LithiumMongoose
Wed Jan 19, 2005 11:34 pm
Forum: Audio
Topic: A source of inspiration...
Replies: 15
Views: 8427

Yeah using voice to emphasize certain parts is fine, and really powerful when done well. (Why I said for the most part.) But that's different from a pop or rock soundtrack that has singing in almost every track. I love the Halo soundtrack. EDIT: My brain sucks. It looks very much like the Halo 2 sou...
by LithiumMongoose
Wed Jan 19, 2005 9:37 am
Forum: Audio
Topic: Mongoose Music
Replies: 95
Views: 48099

but you move between them so frequently and they are so dissimilar that I'm having a hard time imagining what this would be used for... What had you planned to use this for? Like I said, "it sounds like another combat track" to me. I've seen frenetic stuff like this used to good effect before, and ...