Search found 941 matches

by marhawkman
Fri May 04, 2012 6:52 pm
Forum: Other Game Design
Topic: Map overlays.
Replies: 6
Views: 337

Re: Map overlays.

Is there a package with all that stuff?
by marhawkman
Fri May 04, 2012 6:47 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2044

Re: Thoughts after my first play in several years

does combat speed affect how often things fire? I was wondering what that stat was for.

"Eaten by space monsters" has been the fate of far too many ships for this to be a fluke. And your explanation would explain why my ships do so much better in groups.
by marhawkman
Fri May 04, 2012 3:00 pm
Forum: Other Game Design
Topic: Map overlays.
Replies: 6
Views: 337

Re: Map overlays.

Hmm... what's the current version number? Maybe I'm talking about an older version..

anyways, the red dots to indicate monster movement often make it hard to tell how many monster groups are moving around, but it's not a big issue.
by marhawkman
Fri May 04, 2012 2:56 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2044

Re: Thoughts after my first play in several years

so what's the current version?

EDIT: and if those are the right stats(for the version I'm playing), then how is it that the kraken can kill ships with higher stats?
by marhawkman
Thu May 03, 2012 9:17 pm
Forum: Other Game Design
Topic: Map overlays.
Replies: 6
Views: 337

Map overlays.

One thing I was pondering is adding map overlays to the main map. what would these do? One idea I had was an overlay which would show your sensor coverage. As-is it's largely guess work knowing whether a system is displayed as empty because it IS empty or because you can't see what's there. Another ...
by marhawkman
Thu May 03, 2012 8:54 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2044

Re: Thoughts after my first play in several years

ah, maybe that's it. I think I have the latest version and the behavior of the game would support them having 60/2000 stats even though the stats are displayed as 10/50. Maybe it's a display glitch? I DL'd from the link here: http://freeorion.org/forum/viewtopic.php?f=12&t=6502 here's a picture: htt...
by marhawkman
Thu May 03, 2012 3:48 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 108461

Re: List of all space 4X games

hunh.... the space empires games haven't been added yet?
by marhawkman
Thu May 03, 2012 3:44 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2044

Re: Thoughts after my first play in several years

Speaking of combat... how is combat with spacemonsters determined? they seem a lot more dangerous than their stats would suggest... Asteroid hulls with 40 attack and hp lose to great krakens with 10 attack and 50 hp.... another thing kinda bugged me... the game sometimes "shortens" numbers greater t...
by marhawkman
Wed May 02, 2012 5:02 pm
Forum: Other Game Design
Topic: Thoughts after my first play in several years
Replies: 34
Views: 2044

Thoughts after my first play in several years

I like the new version! It's awesome! even "unfinished" it's a lot of fun to play in single player. Although.... I did get that "SURPRISE SPACE KRAKEN!" thing a lot... still do... one main thing that bugs me: could you guys add something to let you know WHAT blew your scout ships up? More often than...
by marhawkman
Wed May 02, 2012 4:57 pm
Forum: Other Game Design
Topic: Exploration
Replies: 11
Views: 3181

Re: Exploration

Well, i would prefer to explore planets manually, that way, i can explore, colonise and move on. "Auto Exploration" might eventually be an option, but it certainly won't be mandatory. I agree, I think it should be optional. Auto explore can be very handy. Or at the very least make robotic ships cap...
by marhawkman
Wed May 02, 2012 4:50 pm
Forum: Other Game Design
Topic: Non-Stockpiled Trade / Influence
Replies: 14
Views: 1244

Re: Non-Stockpiled Trade / Influence

Ah, a static meter rather than a quantity?
by marhawkman
Tue May 01, 2012 9:02 pm
Forum: Other Game Design
Topic: Non-Stockpiled Trade / Influence
Replies: 14
Views: 1244

Re: Non-Stockpiled Trade / Influence

MoO2 and ST: BotF each had a generic "credits" resource which represented the empire's treasury/funds to construct things/bribe other races. I thought it worked pretty well. SE5 is very different in that no resource can be stockpiled indefinately. Your empire can only store a certain amount of each ...
by marhawkman
Mon Apr 30, 2012 7:54 pm
Forum: Other Game Design
Topic: Considering Strategic Resources
Replies: 26
Views: 2169

Re: Considering Strategic Resources

...no way to make it distribution-limited - all sources would contribute to the same meter regardless of what resource group they're in, which was something we wanted to avoid. [...] any location in the resource group could do stuff that requires that particular level of neutronium refinement, or w...
by marhawkman
Wed Apr 18, 2012 8:35 pm
Forum: Other Game Design
Topic: Considering Strategic Resources
Replies: 26
Views: 2169

Re: Considering Strategic Resources

I need to try the new version to see if I can get it to work. :D (and yeah I bumped the other thread before reading this one)
by marhawkman
Wed Apr 18, 2012 8:33 pm
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 4855

Re: Special elements

Ghost Necro bump!