Search found 941 matches

by marhawkman
Thu Sep 03, 2009 12:39 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 10937

Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......

Well, it is theoretically possible for a Quantum singularity to explode. though the exact details haven't been worked out yet.
by marhawkman
Wed Sep 02, 2009 5:50 pm
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 10937

Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......

Black can explode anyways. Just make it requie a different gizmo to make them explode.
by marhawkman
Wed Sep 02, 2009 12:01 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 10937

Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......

that's true it's also something that some games do already. *points at Space Empires 5*

I still favor having starlane destruction as an option.
by marhawkman
Tue Sep 01, 2009 11:59 pm
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 5241

Re: Special elements

That's amore eloquent way of explaining what I was trying to say earlier. :) *high fives*
by marhawkman
Wed Aug 12, 2009 6:12 pm
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 4551

Re: Planet / System Names

Either way there IS a default name.
by marhawkman
Mon Jul 27, 2009 4:59 pm
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 33290

Re: X4 = dead?

I still don't like it. This sort of thing is why I favor the approach of not using preset weapon techs.
by marhawkman
Sun Jul 26, 2009 3:46 am
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 33290

Re: X4 = dead?

So you're saying the full version doesn't suck as much? I should hope not. What does it do to fix that annoying randomization feature?
by marhawkman
Sat Jul 25, 2009 5:12 pm
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 33290

Re: X4 = dead?

Are you getting paid to do this Zanzibar? I mean, seriously. You are advertising this game in every post you do. He also has that werd logo.... Anyways, I don't think SotS is horrible. But what I played wasn't very good either. It has a lot of good points. But overall it lacks strategic depth. The ...
by marhawkman
Tue Jul 21, 2009 1:21 am
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 4551

Re: Planet / System Names

Actually I'm pretty sure it's halfway done that way already. It doesn't make sense for the array used to store system information to be organized by the displayed name. So the list of "names" could be a bit of player data rather than 'map' data. Well, it'd need to be both. Each system needs to have...
by marhawkman
Sat Jul 18, 2009 10:34 pm
Forum: Other Game Design
Topic: System Customization/Terraforming
Replies: 10
Views: 1977

Re: System Customization/Terraforming

It would be like terraforming, except you change a planet the terraforming building is not on. The main problem I see is that it would require the player to select a target for this building, which I think can't be done. hm... would it be possible to either: a: have the construction function pick a...
by marhawkman
Sat Jul 18, 2009 10:13 pm
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 4551

Re: Planet / System Names

Actually I'm pretty sure it's halfway done that way already. It doesn't make sense for the array used to store system information to be organized by the displayed name.
by marhawkman
Sat Jun 27, 2009 1:11 am
Forum: Other Game Design
Topic: Preliminary Ground Combat Proposal
Replies: 46
Views: 4958

Re: Preliminary Ground Combat Proposal

Mikko's Idea has considerable merit. It looks like a somewhat polished version of Krik's.
by marhawkman
Thu Jun 18, 2009 11:24 pm
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 5241

Re: Special elements

The racial tech thing is an outgrowth of something in a different topic. My thoughts of the material synthesis idea is that it would make a nice way to balance out getting unlucky and not finding a source of the material, or if you don't have enough of it you could build a synthesizer to increase yo...
by marhawkman
Sun Jun 14, 2009 11:29 pm
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 5241

Re: Special elements

These special elements would fall under the greater umbrella of planetary specials amirite? I think the limit is when your elements start behaving and looking like other elements. For planetary specials the limit could be as high as 30 unique objects, maybe 7 of them would be special mineral resour...
by marhawkman
Fri Jun 12, 2009 1:38 am
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 5241

Re: Special elements

BTW, what number of special elements do you guys think would be best?