Search found 205 matches

by Moriarty
Sat Aug 16, 2003 4:11 pm
Forum: Design Archive
Topic: Feature Request: System & Planet names
Replies: 54
Views: 41957

Drek: Hmm, we aquired that list about 3 years ago (just looked at the game changelog). Never was told the source. :) Pembroke: You realise what you're aiming for is similar to what they do with semantic, and syntactic programs that do all manner of strange things to language to try to get computers ...
by Moriarty
Sat Aug 16, 2003 4:00 pm
Forum: Other Game Design
Topic: special ship modules
Replies: 3
Views: 1617

I know they are a "way away" (I said as much in my post).
Just trying to get some forward thinking. :)
by Moriarty
Fri Aug 15, 2003 5:42 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 23949

22/m/UK Am lead dev for a online (open source) Browser based game (space based of course :) ), & run my own server for it (se.purely.info). Liked MOO1 most of the 3 MOO's. Like Star's a lot too. Am trying to offer my web dev skills here, but they don't seem to be needed :( ... So just making random ...
by Moriarty
Fri Aug 15, 2003 5:35 pm
Forum: General Discussion
Topic: Website Error?
Replies: 3
Views: 1468

I havn't seen that particular MySQL error before. If you did hit it during a reset it must have actually been reset while the script was being run (which is rare, because scripts only take fractions of a second to run). Generally such error messages are one-offs. Other such ones include: Couldn't co...
by Moriarty
Fri Aug 15, 2003 5:31 pm
Forum: Other Game Design
Topic: special ship modules
Replies: 3
Views: 1617

special ship modules

I note there have been some discussions as to how ship modules should be portrayed on ships, but i havn't seen a thread that deals with what the modules should do. I relise this is v0.4 stuff, but here are some early suggestions anyway. What i mean by ship modules are weapons (beam, missile, and pos...
by Moriarty
Fri Aug 15, 2003 4:38 pm
Forum: Programming
Topic: administration of workloads.
Replies: 2
Views: 1125

Ah well, worth a try.
by Moriarty
Fri Aug 15, 2003 4:36 pm
Forum: Other Game Design
Topic: new game options
Replies: 9
Views: 2452

To clarify a bit more, i envisage starting a game as something like this: you click the 'start new game' button. You select the race you want to play and do all the customising stuff. click 'next', and get a page that lists basic game options (like small, medium large uni, and other basic things (si...
by Moriarty
Thu Aug 14, 2003 6:23 pm
Forum: Programming
Topic: administration of workloads.
Replies: 2
Views: 1125

administration of workloads.

Morning Folks. I'm a PHP/MySQL coder and it seems i may be of assistance, though obviously not by writing anything directly for the game. Having taken a few look around this programming forum, it seems you folks don't really have any viable way of keeping track of who's doing what, and what needs to...
by Moriarty
Thu Aug 14, 2003 5:36 pm
Forum: Design Archive
Topic: Feature Request: System & Planet names
Replies: 54
Views: 41957

Drek: Where did you get your list from? Our project has the exact same one for it, in the same format. solar empire.
It's public domain, so you probably aquired it from us. :)

I like impalers idea of allowing the user to choose one of different star name types.
by Moriarty
Thu Aug 14, 2003 5:24 pm
Forum: Other Game Design
Topic: new game options
Replies: 9
Views: 2452

new game options

I'm not sure what the present concensus is, or if there even is one (havn't yet seen anything in the posts i've read), but here's a suggestion on game creation. First a example. MOO3, allowed you to create a game with the very minimum of options: Number of races, customise your own race, and also se...