Search found 285 matches

by miu
Sat Sep 13, 2003 10:29 pm
Forum: Graphics
Topic: Nebula
Replies: 10
Views: 2488

Great that nebulas got sorted. And just an idea, can you easily generate circular nebulas? It would be cool looking to have planetary nebula surrounding a dead starsystem- neutrino star/brown dwarf/black hole. To make it look good the nebula would have to big enough to overlap few nearby systems. Ca...
by miu
Sat Sep 13, 2003 2:05 pm
Forum: Graphics
Topic: Graphics Request
Replies: 37
Views: 6747

hi again

Ok, shame that I didnt make it in time for those icons to be used as fleeticons, well maybe later and it's good if they can be used for something else. And I'm happy that you like them. As there seems to be people working on nebulas, I'll be working on those planetary-icons (research,mining,farming,...
by miu
Fri Sep 12, 2003 6:17 pm
Forum: Graphics
Topic: Graphics Request
Replies: 37
Views: 6747

ok, fleeticons.

I did some fleeticons. Five side-viewed ships that show characteristics of their races, artnouveu-aestetician/elfish-race ship, animeish ship from sketching I did before, bloky-human ship, cybernetic ship, parasite/insectoid ship. Zip file has them in 64x64 and 32x32, 24-bit png files. Tried to make...
by miu
Fri Sep 12, 2003 12:22 am
Forum: Other Game Design
Topic: Autorun for lategame
Replies: 12
Views: 1842

Re: Autorun for lategame

So basically a option to turn AI that is going for a conquer-everyone-else-ending, to take over from certain turn. That depends how AI-coding is made, but it could be possible. Anyone from AI team to comment if this kind of option is vialbe? It would be a nice feature. (well, and if you turn it on e...
by miu
Sun Sep 07, 2003 8:55 am
Forum: Graphics
Topic: A New Ship Design
Replies: 15
Views: 3708

morning'

Tyreth: true. I was mainly looking it from cut-scene/ detailed ship window -perspective, for smaller pictures and maybe for real-time 3d-shoot they'll work well :) Sorry about sounding too harsh. Anyway, I thought I'll post some concept sketches I did recently. I was going to work on those fleeticon...
by miu
Sun Sep 07, 2003 6:15 am
Forum: Graphics
Topic: A New Ship Design
Replies: 15
Views: 3708

well comments were asked..

Ok, constructive critcism from point of putting it to 2003-standard game, not meaning to put you down or anything.. Generally very nice desing consept. Very traditionally spaceshippish. And I cant find any mistakes. I like the big engines and connection bridges, and the big flat wings make them look...
by miu
Thu Sep 04, 2003 4:30 pm
Forum: Graphics
Topic: 3D .. any ideas?
Replies: 8
Views: 2139

good expamples

Very good shipdesign there. I'm atm skectching some ships as well, and those icons requested earlier. The thing I really like in eve-online ships is that they look HUGE. Interstellar spaceships should be at least size of a 8-floor concretehouse or few. Its a interesting task to make small icons to s...
by miu
Wed Sep 03, 2003 7:31 pm
Forum: Other Game Design
Topic: Winning FreeOrion
Replies: 32
Views: 4235

about research-victory

I so much love the research-victory option. It has to be implemeted :) It would be on of the last technologies to be researched and it would take a long time to comlete. Kind of ascension to another level of existence, all citizens transformed to universal beings without need of the physical world. ...
by miu
Thu Aug 28, 2003 2:28 am
Forum: Other Game Design
Topic: Ship Building as a System Level Function
Replies: 46
Views: 5434

summing up..

Trying to sum up things, if I got them right at all: these seem clear: -As many shipyards per system that you want and you can afford. But realistically, you can only afford small shipyards and very rarely a big one because of huge building/upkeep costs. -Shipyards are able to produce multiple ships...
by miu
Thu Aug 28, 2003 1:31 am
Forum: Other Game Design
Topic: Modular Ship Hull Proposal
Replies: 117
Views: 12215

my two cents..

About the modular design idea: good idea, as long as it is kept very, very simple and fast to do. Plain lists of available spaces, power produced, power required etc. The shipdesign should be very easy to learn and see but allow more complex strategies for those who prefer them. Basically I would li...
by miu
Tue Aug 26, 2003 10:43 pm
Forum: Other Game Design
Topic: Characters
Replies: 42
Views: 7379

grin

"Ha ha, thats funnt. Turn the game into a celebrity gossip magazine revolving around romance. " I'm actually half serious with this, just leave the architerture open enough, and I'll mod of it in someday :) But the Idea of running "your empire weekly" magazine styled section as choosable part sitrep...
by miu
Tue Aug 26, 2003 10:12 pm
Forum: Strategy Games
Topic: major mistakes in Moo3
Replies: 24
Views: 6783

why you forget about the most important thing?

Moo3, i I didnt mind UI, lack of proper shortcuts, AI, battles, diplomacy, lack of statistics etc. I found ways to cope with them, get the AI do what I wanted and run and play my empire well enough. But the major thing thas put me off after playing it for a while was the IMMERSION, or the total lack...
by miu
Mon Aug 25, 2003 4:11 am
Forum: Other Game Design
Topic: Characters
Replies: 42
Views: 7379

brainstorming ideas..

Well I dont know if it is realistic to really implement any of it in the game but here goes: To improve the immersion to game, feeling of living galaxy, I would love to have random (but logically repeative) characters/heroes to appear on events in galaxy. Meaning for example: when in diplomatic marr...
by miu
Mon Aug 25, 2003 3:04 am
Forum: Graphics
Topic: Joining
Replies: 4
Views: 1211

Hello world!

Another 3d-literate person joining in. Student at Evtek institute of Art and Design on 3d-design in Vantaa/Finland. I'll start contributing when I figure little more about this project and what is needed (and once I get finally one schoolproject out from my hands). Dont have much experience in space...
by miu
Mon Aug 25, 2003 2:47 am
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 23059

Intorducing myself

Hello everyone Just recently found out about this project and I'm quite excited about it. I'm big fan of Moo2 and space genre in general, and I've been searching for a while for a interesting game project to contribute, this seems just perfect :) So, I'm 23yo, located Helsinki/Finland. Second year s...