Search found 285 matches

by miu
Wed Sep 08, 2004 2:00 pm
Forum: Graphics
Topic: 0.3 UI Theme, galaxymap & planeview UI
Replies: 33
Views: 15126

0.3 UI Theme, galaxymap & planeview UI

discussions goes here. Not much to say yet, I promised you a sketch of how to show amout of planets per star as discussed earlier - havent done it yet, will do. Also my next task is to think how to edit the galaxymap, sidepanel and planetview UI, I'll post sketches as I get there, also I'll suggest ...
by miu
Wed Sep 08, 2004 1:42 pm
Forum: Graphics
Topic: 0.3 Technology screen and Tech Graphics
Replies: 94
Views: 45135

0.3 Technology screen and Tech Graphics

discussion goes here. How we want to show technology graphics? someone suggested smac-like, I havent played it (my shame), anyone with some screenshots for reference? I'm favouring plain but goodlooking 2d-renders over 3d-rotations like in moo2, but do you have any new ideas or suggestions how we co...
by miu
Wed Sep 08, 2004 1:25 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 59648

0.3 graphics summary / sidepanel revision

Hi and welcome back, it's abut time already. Is everyone still around? :) Much thanks to everyone for getting 0.2 done, now is time to organise for 0.3. Artwise this version is different from two previous ones that we get more serious with graphics. 0.3 UI will define the look and feel of the game, ...
by miu
Wed Sep 08, 2004 12:49 pm
Forum: General Discussion
Topic: FreeOrion V0.2 is looking good!!!
Replies: 47
Views: 8774

Marjin: By how it is planned: Anything animated on screen? Yes - very much, with lots of transparencies and realtime 3D. So I hope you have decent graph-card :)
by miu
Sun Aug 22, 2004 10:02 pm
Forum: Other Game Design
Topic: Statistics screen discussion
Replies: 7
Views: 1390

Instead of adding buttons to the turn processing screen, I'd prefer to reduce that screen down to a window. The player would be able to access UI features of the main galaxy screen (though not issue any new orders), including the buttons to open stats and the help system (ie, enyclopedia). - There'...
by miu
Sun Aug 22, 2004 9:06 pm
Forum: Other Game Design
Topic: Statistics screen discussion
Replies: 7
Views: 1390

Statistics screen discussion

Continuing from turnprocess-thread. It came up that statistics and encyclopedia would be good to have browsable while waiting your turn. Encyclopedia is certainly done much later as we have our content settled. statistics-screen is 0.9-polish stuff, but I asked in admin mail-list, if you are eager w...
by miu
Sat Aug 21, 2004 4:18 pm
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

pd: I would not worry so much about the polycount - knowing our artists styles so far, they will have much detail and I'm more worried about kicking you all(and myself) to do things quickly enough :) We'll see once the tech gets submitted and accepted and how things start flowing. Specially if those...
by miu
Sat Aug 21, 2004 10:21 am
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

I see your point, I had my mind only in singleplayer. Having interactive stuff requires having a confirmation click by player before proceeding to next turn from waiting phase - which I would have wanted to avoid, but considering the benefits I can agree with having fully operational statistics and ...
by miu
Sat Aug 21, 2004 1:08 am
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

I agree that there has to be plenty of those splashscreens - we can get 50 of them in 0.3 easily: -representation for each technology in 0.3 -planetary backgrounds pics -we have renders of few races, some cityscapes + some other splashes with shiprenders and techs coming in 0.4 - >100 is well in reach
by miu
Fri Aug 20, 2004 12:18 am
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

I would combine the encyclopedia entry to the background picture, there would be a fullscreen picture of those lizards running around (keep those black-bars), with short summary written _in_ the background pic. Example of informative backgroundpic: http://well-of-souls.com/outsider/concepts/loroi_sh...
by miu
Thu Aug 19, 2004 6:57 pm
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

If we show pictures with encyclopedia information between turns, we can shown some useful info there as well.. like the central info of diplomacy screens and history that aren't visited so often. Currently we don't have minimap anywhere else in UI, expect if you zoom far out. Where would you put it?...
by miu
Thu Aug 19, 2004 5:48 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 12954

Thinking out loud of what I read in this thread, probaply missed discussion goin on others, messy but bare with me:) -Ilike having everything on one map. Main reason being is that manouvering is easy if everything is at the same scale and you can leave your long range units well behind. Using two ma...
by miu
Thu Aug 19, 2004 5:31 pm
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

I see this as matter of taste: Small unnoticiable window that doesnt distract you from the gameplay almost at all, you just see the screen where you were before, it's just frozen and there's a progress bar with explanation. Intuitive. or Turn-screen that works as empire/galaxy summary with pretty re...
by miu
Thu Aug 19, 2004 2:02 pm
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6501

Pd: yep, that was the idea :) I think we should have random backgroundimage (battleship-renders, planetary backgrounds, diplomacypics) with some useful data shown on top of it. UI-wise I think this info could be fitted in a panel on right side (think the idea of starting menu in moo2, with look/feel...
by miu
Tue Aug 17, 2004 4:36 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 12954

*thinking out loud roughly about the scale* lets skip realism and think how it would be fun. We have max 10 planet slots, assuming that distance between orbits is constant 10 we will have battlefield grid of 210x210. I see planets(and star) diamater being 3-7 and capital sized ships shown at lenght ...