Search found 319 matches
- Fri Apr 09, 2010 1:05 am
- Forum: Story
- Topic: Reorganizing Species Descriptions (species Designers Read!)
- Replies: 21
- Views: 5559
Re: Reorganizing Species Descriptions (species Designers Read!)
My "Personal Evaluation" thread has somewhat served that purpose, but i think it would be good to have something more objective , that more people can add to. If we want to have something more objective, is it a good idea to have "Eleazar's Rating" on the wikipage? This doesn`t ...
- Sun Apr 04, 2010 5:59 pm
- Forum: Story
- Topic: Eleazar's personal evalutation of Species ideas
- Replies: 23
- Views: 24660
Re: Eleazar's personal evalutation of Species ideas
Have you thought about adding the environments in which each of the evaluated species lives to their data? This might give the reader some sort of an idea of how many species there are currently in each of the environments. Or do you think that environments aren`t very important currently, as they c...
- Sun Apr 04, 2010 5:20 pm
- Forum: Story
- Topic: Alternate Backstory (with an eye toward Gameplay)
- Replies: 73
- Views: 16317
Re: Alternate Backstory (with an eye toward Gameplay)
FO is not supposed to be a story-telling experience, like Spore. Sure we could give them a text field for the description of custom species, but making all the "backstory" text fields editable in-game really misses the point of what FO is all about: it's a 4X game. And I am wondering, if ...
- Thu Apr 01, 2010 11:51 pm
- Forum: Story
- Topic: Alternate Backstory (with an eye toward Gameplay)
- Replies: 73
- Views: 16317
Re: Alternate Backstory (with an eye toward Gameplay)
Most players like a good story, and a coherent universe that is part of that story. We shouldn't be ashamed of giving them one on the off-chance that they might want to imagine things differently. And I fully support the idea of an interesting backstory. However I would also like to hear what kind ...
- Mon Mar 29, 2010 8:05 pm
- Forum: Story
- Topic: Alternate Backstory (with an eye toward Gameplay)
- Replies: 73
- Views: 16317
Re: Alternate Backstory (with an eye toward Gameplay)
In a 4x, especially if there are customizable races, then no backstory is needed beyond what the player's mind provides. let me rephrase In a 4x, especially if there are customizable races, then no backstory is wanted against what the player's mind provides. So the "skirmish" mode require...
- Mon Mar 22, 2010 9:27 pm
- Forum: Audio
- Topic: Bigjoe5's Music
- Replies: 23
- Views: 19466
Re: Bigjoe5's Music
The new Trith theme has been added. Let me know what you think. Since no one else has commented this so far, I will. The new Trith theme sounds quite epic and nice. I like it. :) However I must also mention that the repeating part after 0:37 sounds perhaps a bit strange or unexpected, but maybe it ...
- Thu Mar 04, 2010 9:38 pm
- Forum: Story
- Topic: Alternate Backstory (with an eye toward Gameplay)
- Replies: 73
- Views: 16317
Re: Alternate Backstory (with an eye toward Gameplay)
I don't object to brainstorming about how the various species' "ascent to sentience" all came at the same time, but I'm still convinced that for the main game (not the campaign mode), "the Experimentors did it" is all we need to know. This immediately makes me want to ask at lea...
- Thu Mar 04, 2010 1:53 am
- Forum: Other Game Design
- Topic: Stackability and Progression of Ship Parts
- Replies: 4
- Views: 482
Re: Stackability and Progression of Ship Parts
I just hope that with all of the different hulls currently planned, parts will also play a significant role in the ship design process, since parts are supposed to be "the means by which players customize ship designs and make them into functional ships". So in other words that designing s...
- Thu Mar 04, 2010 1:05 am
- Forum: Audio
- Topic: Bigjoe5's Music
- Replies: 23
- Views: 19466
Re: Bigjoe5's Music
Interesting. It is partly modelled after jazz, but I was hoping the modulating square wave and the incessant bass/drums would add a feeling of disorientation and monotony that would take away the cartoony feeling of the jazz-style harmon mute trumpet and trumpet hits, and just let the alienness of ...
- Tue Mar 02, 2010 2:50 am
- Forum: Programming
- Topic: Cleaning up with " all you say isn't important"
- Replies: 12
- Views: 1412
Re: Cleaning up with " all you say isn't important"
the screen is Full of ships which looksAWFUL So the star system can`t be made so that it can fit many ships? If you zoom near to a large fleet, would you expect to see something else than a screen full of ships? This whole "the screen is full of ships which looks awful" thing seems quite ...
- Tue Mar 02, 2010 2:17 am
- Forum: FreeOrion Project
- Topic: Newcomers! What's confusing about Contributing to FreeOrion?
- Replies: 50
- Views: 13453
Re: Newcomers! Please describe what's confusing about FreeOrion
Either way, I might go and split every species out of that thread into it's own. This would seem like a good idea. If every species is in its own thread it is easy to make suggestions/comments and when/if necessary modifications to the species in question. And having each species in its own thread,...
- Tue Mar 02, 2010 1:12 am
- Forum: Programming
- Topic: Cleaning up with " all you say isn't important"
- Replies: 12
- Views: 1412
Re: Cleaning up with " all you say isn't important"
Have you read this? http://www.freeorion.org/index.php/0.4_Design_Pad And seen the models that pd has done? http://www.freeorion.org/forum/viewtopic.php?f=26&t=2278 There are a lot of interesting points in the 0.4 Design Pad, and the models that pd has already done are quite rich in details.
- Tue Mar 02, 2010 12:48 am
- Forum: Graphics
- Topic: what about Mechcommander 2 models?
- Replies: 11
- Views: 3454
Re: what about Mechcommander 2 models?
Other projects might take everything they can find(in terms of art), put it in a mixer and be done with it. That's not going to happen here. That's not how the visual side of a game should be developed. And this makes a lot of sense. I can only imagine how bad the game would look like, if it just g...
- Mon Mar 01, 2010 10:50 pm
- Forum: Programming
- Topic: 3D Mode
- Replies: 43
- Views: 3861
Re: 3D Mode
Some sort of background stars in space battles would definitely be appreciated. Otherwise every battle will feel like fighting inside of a thick nebula or some sort of fluid. However other decorations can of course be used as well to make the battles visually more appealing. It will eventually be in...
- Mon Mar 01, 2010 10:05 pm
- Forum: Audio
- Topic: Bigjoe5's Music
- Replies: 23
- Views: 19466
Re: Bigjoe5's Music
Eaxaw draft has been updated - the electric bass was pitched too low before. I'll probably change the drumline - the bassline should provide sufficient monotony on its own... Feedback appreciated as always... Well this new draft sounds a bit more menacing than the old one, but since The Eaxaw are d...